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mirror of https://github.com/ppy/osu.git synced 2025-02-22 06:02:54 +08:00

Merge branch 'master' into localisation-proof-of-concept

This commit is contained in:
Dean Herbert 2021-05-24 17:10:56 +09:00
commit 65c3c0d53f
12 changed files with 404 additions and 134 deletions

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@ -5,12 +5,14 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
@ -32,6 +34,16 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay))); AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay)));
} }
[Test]
public void TestSpinningSamplePitchShift()
{
AddStep("Add spinner", () => SetContents(() => testSingle(5, true, 4000)));
AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
PausableSkinnableSound getSpinningSample() => drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
}
[TestCase(false)] [TestCase(false)]
[TestCase(true)] [TestCase(true)]
public void TestLongSpinner(bool autoplay) public void TestLongSpinner(bool autoplay)
@ -93,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
base.Update(); base.Update();
if (auto) if (auto)
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3)); RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2));
} }
} }
} }

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -12,7 +11,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using Vector2 = osuTK.Vector2; using osuTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
@ -173,12 +172,12 @@ namespace osu.Game.Rulesets.Osu.Edit
foreach (var h in hitObjects) foreach (var h in hitObjects)
{ {
h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta); h.Position = RotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
if (h is IHasPath path) if (h is IHasPath path)
{ {
foreach (var point in path.Path.ControlPoints) foreach (var point in path.Path.ControlPoints)
point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta); point.Position.Value = RotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
} }
} }
@ -225,26 +224,10 @@ namespace osu.Game.Rulesets.Osu.Edit
private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale)
{ {
scale = getClampedScale(hitObjects, reference, scale); scale = getClampedScale(hitObjects, reference, scale);
// move the selection before scaling if dragging from top or left anchors.
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
Quad selectionQuad = getSurroundingQuad(hitObjects); Quad selectionQuad = getSurroundingQuad(hitObjects);
foreach (var h in hitObjects) foreach (var h in hitObjects)
{ h.Position = GetScaledPosition(reference, scale, selectionQuad, h.Position);
var newPosition = h.Position;
// guard against no-ops and NaN.
if (scale.X != 0 && selectionQuad.Width > 0)
newPosition.X = selectionQuad.TopLeft.X + xOffset + (h.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X);
if (scale.Y != 0 && selectionQuad.Height > 0)
newPosition.Y = selectionQuad.TopLeft.Y + yOffset + (h.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y);
h.Position = newPosition;
}
} }
private (bool X, bool Y) isQuadInBounds(Quad quad) private (bool X, bool Y) isQuadInBounds(Quad quad)
@ -340,28 +323,5 @@ namespace osu.Game.Rulesets.Osu.Edit
private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>() private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>()
.Where(h => !(h is Spinner)) .Where(h => !(h is Spinner))
.ToArray(); .ToArray();
/// <summary>
/// Rotate a point around an arbitrary origin.
/// </summary>
/// <param name="point">The point.</param>
/// <param name="origin">The centre origin to rotate around.</param>
/// <param name="angle">The angle to rotate (in degrees).</param>
private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
{
angle = -angle;
point.X -= origin.X;
point.Y -= origin.Y;
Vector2 ret;
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
ret.X += origin.X;
ret.Y += origin.Y;
return ret;
}
} }
} }

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@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Bindable<bool> isSpinning; private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate; private bool spinnerFrequencyModulate;
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
/// <summary> /// <summary>
/// The amount of bonus score gained from spinning after the required number of spins, for display purposes. /// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
/// </summary> /// </summary>
@ -106,9 +109,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample); isSpinning.BindValueChanged(updateSpinningSample);
} }
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
protected override void OnFree() protected override void OnFree()
{ {
base.OnFree(); base.OnFree();

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@ -0,0 +1,183 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneUpdateableBeatmapSetCover : OsuTestScene
{
[Test]
public void TestLocal([Values] BeatmapSetCoverType coverType)
{
AddStep("setup cover", () => Child = new UpdateableBeatmapSetCover(coverType)
{
BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet,
RelativeSizeAxes = Axes.Both,
Masking = true,
});
AddUntilStep("wait for load", () => this.ChildrenOfType<BeatmapSetCover>().SingleOrDefault()?.IsLoaded ?? false);
}
[Test]
public void TestUnloadAndReload()
{
OsuScrollContainer scroll = null;
List<UpdateableBeatmapSetCover> covers = new List<UpdateableBeatmapSetCover>();
AddStep("setup covers", () =>
{
BeatmapSetInfo setInfo = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet;
FillFlowContainer fillFlow;
Child = scroll = new OsuScrollContainer
{
Size = new Vector2(500f),
Child = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding { Bottom = 550 }
}
};
var coverTypes = Enum.GetValues(typeof(BeatmapSetCoverType))
.Cast<BeatmapSetCoverType>()
.ToList();
for (int i = 0; i < 25; i++)
{
var coverType = coverTypes[i % coverTypes.Count];
var cover = new UpdateableBeatmapSetCover(coverType)
{
BeatmapSet = setInfo,
Height = 100,
Masking = true,
};
if (coverType == BeatmapSetCoverType.Cover)
cover.Width = 500;
else if (coverType == BeatmapSetCoverType.Card)
cover.Width = 400;
else if (coverType == BeatmapSetCoverType.List)
cover.Size = new Vector2(100, 50);
fillFlow.Add(cover);
covers.Add(cover);
}
});
var loadedCovers = covers.Where(c => c.ChildrenOfType<BeatmapSetCover>().SingleOrDefault()?.IsLoaded ?? false);
AddUntilStep("some loaded", () => loadedCovers.Any());
AddStep("scroll to end", () => scroll.ScrollToEnd());
AddUntilStep("all unloaded", () => !loadedCovers.Any());
}
[Test]
public void TestSetNullBeatmapWhileLoading()
{
TestUpdateableBeatmapSetCover updateableCover = null;
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover
{
BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet,
RelativeSizeAxes = Axes.Both,
Masking = true,
});
AddStep("change model", () => updateableCover.BeatmapSet = null);
AddWaitStep("wait some", 5);
AddAssert("no cover added", () => !updateableCover.ChildrenOfType<DelayedLoadUnloadWrapper>().Any());
}
[Test]
public void TestCoverChangeOnNewBeatmap()
{
TestUpdateableBeatmapSetCover updateableCover = null;
BeatmapSetCover initialCover = null;
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover(0)
{
BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1189904/covers/cover.jpg"),
RelativeSizeAxes = Axes.Both,
Masking = true,
Alpha = 0.4f
});
AddUntilStep("cover loaded", () => updateableCover.ChildrenOfType<BeatmapSetCover>().Any());
AddStep("store initial cover", () => initialCover = updateableCover.ChildrenOfType<BeatmapSetCover>().Single());
AddUntilStep("wait for fade complete", () => initialCover.Alpha == 1);
AddStep("switch beatmap",
() => updateableCover.BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1079428/covers/cover.jpg"));
AddUntilStep("new cover loaded", () => updateableCover.ChildrenOfType<BeatmapSetCover>().Except(new[] { initialCover }).Any());
}
private static BeatmapSetInfo createBeatmapWithCover(string coverUrl) => new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers { Cover = coverUrl }
}
};
private class TestUpdateableBeatmapSetCover : UpdateableBeatmapSetCover
{
private readonly int loadDelay;
public TestUpdateableBeatmapSetCover(int loadDelay = 10000)
{
this.loadDelay = loadDelay;
}
protected override Drawable CreateDrawable(BeatmapSetInfo model)
{
if (model == null)
return null;
return new TestBeatmapSetCover(model, loadDelay)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
};
}
}
private class TestBeatmapSetCover : BeatmapSetCover
{
private readonly int loadDelay;
public TestBeatmapSetCover(BeatmapSetInfo set, int loadDelay)
: base(set)
{
this.loadDelay = loadDelay;
}
[BackgroundDependencyLoader]
private void load()
{
Thread.Sleep(loadDelay);
}
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -8,78 +9,52 @@ using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
public class UpdateableBeatmapSetCover : Container public class UpdateableBeatmapSetCover : ModelBackedDrawable<BeatmapSetInfo>
{ {
private Drawable displayedCover; private readonly BeatmapSetCoverType coverType;
private BeatmapSetInfo beatmapSet;
public BeatmapSetInfo BeatmapSet public BeatmapSetInfo BeatmapSet
{ {
get => beatmapSet; get => Model;
set set => Model = value;
{
if (value == beatmapSet) return;
beatmapSet = value;
if (IsLoaded)
updateCover();
}
} }
private BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover; public new bool Masking
public BeatmapSetCoverType CoverType
{ {
get => coverType; get => base.Masking;
set set => base.Masking = value;
{
if (value == coverType) return;
coverType = value;
if (IsLoaded)
updateCover();
}
} }
public UpdateableBeatmapSetCover() public UpdateableBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover)
{ {
Child = new Box this.coverType = coverType;
InternalChild = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f), Colour = OsuColour.Gray(0.2f),
}; };
} }
protected override void LoadComplete() protected override double LoadDelay => 500;
{
base.LoadComplete();
updateCover();
}
private void updateCover() protected override double TransformDuration => 400;
{
displayedCover?.FadeOut(400);
displayedCover?.Expire();
displayedCover = null;
if (beatmapSet != null) protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
protected override Drawable CreateDrawable(BeatmapSetInfo model)
{ {
Add(displayedCover = new DelayedLoadUnloadWrapper(() => if (model == null)
{ return null;
var cover = new BeatmapSetCover(beatmapSet, coverType)
return new BeatmapSetCover(model, coverType)
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
}; };
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
return cover;
}));
}
} }
} }
} }

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@ -90,7 +90,7 @@ namespace osu.Game.Overlays.BeatmapListing
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
Child = beatmapCover = new UpdateableBeatmapSetCover Child = beatmapCover = new TopSearchBeatmapSetCover
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0, Alpha = 0,
@ -184,5 +184,10 @@ namespace osu.Game.Overlays.BeatmapListing
return true; return true;
} }
} }
private class TopSearchBeatmapSetCover : UpdateableBeatmapSetCover
{
protected override bool TransformImmediately => true;
}
} }
} }

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@ -41,12 +41,11 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new UpdateableBeatmapSetCover new UpdateableBeatmapSetCover(BeatmapSetCoverType.List)
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = cover_width, Width = cover_width,
BeatmapSet = beatmap.BeatmapSet, BeatmapSet = beatmap.BeatmapSet,
CoverType = BeatmapSetCoverType.List,
}, },
new Container new Container
{ {

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@ -172,7 +172,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
base.AddInternal(Samples = new PausableSkinnableSound()); base.AddInternal(Samples = new PausableSkinnableSound());
CurrentSkin = skinSource; CurrentSkin = skinSource;
CurrentSkin.SourceChanged += onSkinSourceChanged; CurrentSkin.SourceChanged += skinSourceChanged;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
skinChanged();
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -495,7 +501,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected ISkinSource CurrentSkin { get; private set; } protected ISkinSource CurrentSkin { get; private set; }
private void onSkinSourceChanged() => Scheduler.AddOnce(() => private void skinSourceChanged() => Scheduler.AddOnce(skinChanged);
private void skinChanged()
{ {
UpdateComboColour(); UpdateComboColour();
@ -503,7 +511,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (IsLoaded) if (IsLoaded)
updateState(State.Value, true); updateState(State.Value, true);
}); }
protected void UpdateComboColour() protected void UpdateComboColour()
{ {
@ -747,7 +755,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (HitObject != null) if (HitObject != null)
HitObject.DefaultsApplied -= onDefaultsApplied; HitObject.DefaultsApplied -= onDefaultsApplied;
CurrentSkin.SourceChanged -= onSkinSourceChanged; CurrentSkin.SourceChanged -= skinSourceChanged;
} }
} }

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -353,6 +354,29 @@ namespace osu.Game.Screens.Edit.Compose.Components
#region Helper Methods #region Helper Methods
/// <summary>
/// Rotate a point around an arbitrary origin.
/// </summary>
/// <param name="point">The point.</param>
/// <param name="origin">The centre origin to rotate around.</param>
/// <param name="angle">The angle to rotate (in degrees).</param>
protected static Vector2 RotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
{
angle = -angle;
point.X -= origin.X;
point.Y -= origin.Y;
Vector2 ret;
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
ret.X += origin.X;
ret.Y += origin.Y;
return ret;
}
/// <summary> /// <summary>
/// Given a flip direction, a surrounding quad for all selected objects, and a position, /// Given a flip direction, a surrounding quad for all selected objects, and a position,
/// will return the flipped position in screen space coordinates. /// will return the flipped position in screen space coordinates.
@ -375,6 +399,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
return position; return position;
} }
/// <summary>
/// Given a scale vector, a surrounding quad for all selected objects, and a position,
/// will return the scaled position in screen space coordinates.
/// </summary>
protected static Vector2 GetScaledPosition(Anchor reference, Vector2 scale, Quad selectionQuad, Vector2 position)
{
// adjust the direction of scale depending on which side the user is dragging.
float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0;
float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0;
// guard against no-ops and NaN.
if (scale.X != 0 && selectionQuad.Width > 0)
position.X = selectionQuad.TopLeft.X + xOffset + (position.X - selectionQuad.TopLeft.X) / selectionQuad.Width * (selectionQuad.Width + scale.X);
if (scale.Y != 0 && selectionQuad.Height > 0)
position.Y = selectionQuad.TopLeft.Y + yOffset + (position.Y - selectionQuad.TopLeft.Y) / selectionQuad.Height * (selectionQuad.Height + scale.Y);
return position;
}
/// <summary> /// <summary>
/// Returns a quad surrounding the provided points. /// Returns a quad surrounding the provided points.
/// </summary> /// </summary>

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Edit
{ {
private readonly Bindable<float> waveformOpacity; private readonly Bindable<float> waveformOpacity;
private readonly Dictionary<float, ToggleMenuItem> menuItemLookup = new Dictionary<float, ToggleMenuItem>(); private readonly Dictionary<float, TernaryStateRadioMenuItem> menuItemLookup = new Dictionary<float, TernaryStateRadioMenuItem>();
public WaveformOpacityMenuItem(Bindable<float> waveformOpacity) public WaveformOpacityMenuItem(Bindable<float> waveformOpacity)
: base("Waveform opacity") : base("Waveform opacity")
@ -29,13 +29,13 @@ namespace osu.Game.Screens.Edit
waveformOpacity.BindValueChanged(opacity => waveformOpacity.BindValueChanged(opacity =>
{ {
foreach (var kvp in menuItemLookup) foreach (var kvp in menuItemLookup)
kvp.Value.State.Value = kvp.Key == opacity.NewValue; kvp.Value.State.Value = kvp.Key == opacity.NewValue ? TernaryState.True : TernaryState.False;
}, true); }, true);
} }
private ToggleMenuItem createMenuItem(float opacity) private TernaryStateRadioMenuItem createMenuItem(float opacity)
{ {
var item = new ToggleMenuItem($"{opacity * 100}%", MenuItemType.Standard, _ => updateOpacity(opacity)); var item = new TernaryStateRadioMenuItem($"{opacity * 100}%", MenuItemType.Standard, _ => updateOpacity(opacity));
menuItemLookup[opacity] = item; menuItemLookup[opacity] = item;
return item; return item;
} }

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@ -176,10 +176,7 @@ namespace osu.Game.Screens.Play
foreach (var element in mainComponents.Components.Cast<Drawable>()) foreach (var element in mainComponents.Components.Cast<Drawable>())
{ {
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element. // for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
if (!element.RelativeSizeAxes.HasFlagFast(Axes.X)) if (element.Anchor.HasFlagFast(Anchor.TopRight) || (element.Anchor.HasFlagFast(Anchor.y0) && element.RelativeSizeAxes == Axes.X))
continue;
if (element.Anchor.HasFlagFast(Anchor.TopRight))
{ {
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay) if (element is LegacyHealthDisplay)
@ -189,7 +186,8 @@ namespace osu.Game.Screens.Play
if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y) if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y)
lowestTopScreenSpace = bottomRight; lowestTopScreenSpace = bottomRight;
} }
else if (element.Anchor.HasFlagFast(Anchor.y2)) // and align bottom-right components with the top-edge of the highest bottom-anchored hud element.
else if (element.Anchor.HasFlagFast(Anchor.BottomRight) || (element.Anchor.HasFlagFast(Anchor.y2) && element.RelativeSizeAxes == Axes.X))
{ {
var topLeft = element.ScreenSpaceDrawQuad.TopLeft; var topLeft = element.ScreenSpaceDrawQuad.TopLeft;
if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y) if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y)

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@ -7,7 +7,9 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
@ -23,34 +25,112 @@ namespace osu.Game.Skinning.Editor
public override bool HandleRotation(float angle) public override bool HandleRotation(float angle)
{ {
// TODO: this doesn't correctly account for origin/anchor specs being different in a multi-selection. if (SelectedBlueprints.Count == 1)
foreach (var c in SelectedBlueprints) {
((Drawable)c.Item).Rotation += angle; // for single items, rotate around the origin rather than the selection centre.
((Drawable)SelectedBlueprints.First().Item).Rotation += angle;
}
else
{
var selectionQuad = getSelectionQuad();
return base.HandleRotation(angle); foreach (var b in SelectedBlueprints)
{
var drawableItem = (Drawable)b.Item;
var rotatedPosition = RotatePointAroundOrigin(b.ScreenSpaceSelectionPoint, selectionQuad.Centre, angle);
updateDrawablePosition(drawableItem, rotatedPosition);
drawableItem.Rotation += angle;
}
}
// this isn't always the case but let's be lenient for now.
return true;
} }
public override bool HandleScale(Vector2 scale, Anchor anchor) public override bool HandleScale(Vector2 scale, Anchor anchor)
{ {
// convert scale to screen space
scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero);
adjustScaleFromAnchor(ref scale, anchor); adjustScaleFromAnchor(ref scale, anchor);
foreach (var c in SelectedBlueprints) // the selection quad is always upright, so use an AABB rect to make mutating the values easier.
// TODO: this is temporary and will be fixed with a separate refactor of selection transform logic. var selectionRect = getSelectionQuad().AABBFloat;
((Drawable)c.Item).Scale += scale * 0.02f;
// copy to mutate, as we will need to compare to the original later on.
var adjustedRect = selectionRect;
// first, remove any scale axis we are not interested in.
if (anchor.HasFlagFast(Anchor.x1)) scale.X = 0;
if (anchor.HasFlagFast(Anchor.y1)) scale.Y = 0;
bool shouldAspectLock =
// for now aspect lock scale adjustments that occur at corners..
(!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1))
// ..or if any of the selection have been rotated.
// this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway).
|| SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation, 0));
if (shouldAspectLock)
{
if (anchor.HasFlagFast(Anchor.x1))
// if dragging from the horizontal centre, only a vertical component is available.
scale.X = scale.Y / selectionRect.Height * selectionRect.Width;
else
// in all other cases (arbitrarily) use the horizontal component for aspect lock.
scale.Y = scale.X / selectionRect.Width * selectionRect.Height;
}
if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X;
if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y;
adjustedRect.Width += scale.X;
adjustedRect.Height += scale.Y;
// scale adjust applied to each individual item should match that of the quad itself.
var scaledDelta = new Vector2(
adjustedRect.Width / selectionRect.Width,
adjustedRect.Height / selectionRect.Height
);
foreach (var b in SelectedBlueprints)
{
var drawableItem = (Drawable)b.Item;
// each drawable's relative position should be maintained in the scaled quad.
var screenPosition = b.ScreenSpaceSelectionPoint;
var relativePositionInOriginal =
new Vector2(
(screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width,
(screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height
);
var newPositionInAdjusted = new Vector2(
adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X,
adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y
);
updateDrawablePosition(drawableItem, newPositionInAdjusted);
drawableItem.Scale *= scaledDelta;
}
return true; return true;
} }
public override bool HandleFlip(Direction direction) public override bool HandleFlip(Direction direction)
{ {
var selectionQuad = GetSurroundingQuad(SelectedBlueprints.Select(b => b.ScreenSpaceSelectionPoint)); var selectionQuad = getSelectionQuad();
foreach (var b in SelectedBlueprints) foreach (var b in SelectedBlueprints)
{ {
var drawableItem = (Drawable)b.Item; var drawableItem = (Drawable)b.Item;
drawableItem.Position = var flippedPosition = GetFlippedPosition(direction, selectionQuad, b.ScreenSpaceSelectionPoint);
drawableItem.Parent.ToLocalSpace(GetFlippedPosition(direction, selectionQuad, b.ScreenSpaceSelectionPoint)) - drawableItem.AnchorPosition;
updateDrawablePosition(drawableItem, flippedPosition);
drawableItem.Scale *= new Vector2( drawableItem.Scale *= new Vector2(
direction == Direction.Horizontal ? -1 : 1, direction == Direction.Horizontal ? -1 : 1,
@ -125,6 +205,12 @@ namespace osu.Game.Skinning.Editor
} }
} }
private static void updateDrawablePosition(Drawable drawable, Vector2 screenSpacePosition)
{
drawable.Position =
drawable.Parent.ToLocalSpace(screenSpacePosition) - drawable.AnchorPosition;
}
private void applyOrigin(Anchor anchor) private void applyOrigin(Anchor anchor)
{ {
foreach (var item in SelectedItems) foreach (var item in SelectedItems)
@ -137,6 +223,13 @@ namespace osu.Game.Skinning.Editor
} }
} }
/// <summary>
/// A screen-space quad surrounding all selected drawables, accounting for their full displayed size.
/// </summary>
/// <returns></returns>
private Quad getSelectionQuad() =>
GetSurroundingQuad(SelectedBlueprints.SelectMany(b => b.Item.ScreenSpaceDrawQuad.GetVertices().ToArray()));
private void applyAnchor(Anchor anchor) private void applyAnchor(Anchor anchor)
{ {
foreach (var item in SelectedItems) foreach (var item in SelectedItems)
@ -158,13 +251,6 @@ namespace osu.Game.Skinning.Editor
// reverse the scale direction if dragging from top or left. // reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X; if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
// for now aspect lock scale adjustments that occur at corners.
if (!reference.HasFlagFast(Anchor.x1) && !reference.HasFlagFast(Anchor.y1))
{
// TODO: temporary implementation - only dragging the corner handles across the X axis changes size.
scale.Y = scale.X;
}
} }
} }
} }