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Restructure OsuSliderBar
to allow for custom tooltips
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parent
8115a4bb8f
commit
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@ -40,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface
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private readonly Box rightBox;
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private readonly Container nubContainer;
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public virtual LocalisableString TooltipText { get; private set; }
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public virtual LocalisableString TooltipText { get; protected set; }
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/// <summary>
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/// Whether to format the tooltip as a percentage or the actual value.
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@ -148,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentNumber.BindValueChanged(current => updateTooltipText(current.NewValue), true);
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CurrentNumber.BindValueChanged(current => TooltipText = GetTooltipText(current.NewValue), true);
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}
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protected override bool OnHover(HoverEvent e)
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@ -178,7 +178,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.OnUserChange(value);
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playSample(value);
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updateTooltipText(value);
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TooltipText = GetTooltipText(value);
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}
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private void playSample(T value)
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@ -203,28 +203,22 @@ namespace osu.Game.Graphics.UserInterface
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channel.Play();
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}
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private void updateTooltipText(T value)
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protected virtual LocalisableString GetTooltipText(T value)
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{
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if (CurrentNumber.IsInteger)
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TooltipText = value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0");
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else
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{
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double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
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return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0");
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if (DisplayAsPercentage)
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{
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TooltipText = floatValue.ToString("0%");
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}
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else
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{
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decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);
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double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo);
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// Find the number of significant digits (we could have less than 5 after normalize())
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int significantDigits = FormatUtils.FindPrecision(decimalPrecision);
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if (DisplayAsPercentage)
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return floatValue.ToString("0%");
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TooltipText = floatValue.ToString($"N{significantDigits}");
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}
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}
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decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits);
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// Find the number of significant digits (we could have less than 5 after normalize())
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int significantDigits = FormatUtils.FindPrecision(decimalPrecision);
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return floatValue.ToString($"N{significantDigits}");
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}
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protected override void UpdateAfterChildren()
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