Merge branch 'master' of https://github.com/ppy/osu into present-recommended
@ -52,6 +52,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.421.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
132
osu.Game.Rulesets.Catch.Tests/TestSceneHyperDashColouring.cs
Normal file
@ -0,0 +1,132 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Catch.Skinning;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneHyperDashColouring : OsuTestScene
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private SkinManager skins { get; set; }
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDefaultFruitColour()
|
||||||
|
{
|
||||||
|
var skin = new TestSkin();
|
||||||
|
|
||||||
|
checkHyperDashFruitColour(skin, Catcher.DEFAULT_HYPER_DASH_COLOUR);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCustomFruitColour()
|
||||||
|
{
|
||||||
|
var skin = new TestSkin
|
||||||
|
{
|
||||||
|
HyperDashFruitColour = Color4.Cyan
|
||||||
|
};
|
||||||
|
|
||||||
|
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCustomFruitColourPriority()
|
||||||
|
{
|
||||||
|
var skin = new TestSkin
|
||||||
|
{
|
||||||
|
HyperDashColour = Color4.Goldenrod,
|
||||||
|
HyperDashFruitColour = Color4.Cyan
|
||||||
|
};
|
||||||
|
|
||||||
|
checkHyperDashFruitColour(skin, skin.HyperDashFruitColour);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFruitColourFallback()
|
||||||
|
{
|
||||||
|
var skin = new TestSkin
|
||||||
|
{
|
||||||
|
HyperDashColour = Color4.Goldenrod
|
||||||
|
};
|
||||||
|
|
||||||
|
checkHyperDashFruitColour(skin, skin.HyperDashColour);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void checkHyperDashFruitColour(ISkin skin, Color4 expectedColour)
|
||||||
|
{
|
||||||
|
DrawableFruit drawableFruit = null;
|
||||||
|
|
||||||
|
AddStep("create hyper-dash fruit", () =>
|
||||||
|
{
|
||||||
|
var fruit = new Fruit { HyperDashTarget = new Banana() };
|
||||||
|
fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
Child = setupSkinHierarchy(drawableFruit = new DrawableFruit(fruit)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(4f),
|
||||||
|
}, skin);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("hyper-dash colour is correct", () => checkLegacyFruitHyperDashColour(drawableFruit, expectedColour));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable setupSkinHierarchy(Drawable child, ISkin skin)
|
||||||
|
{
|
||||||
|
var legacySkinProvider = new SkinProvidingContainer(skins.GetSkin(DefaultLegacySkin.Info));
|
||||||
|
var testSkinProvider = new SkinProvidingContainer(skin);
|
||||||
|
var legacySkinTransformer = new SkinProvidingContainer(new CatchLegacySkinTransformer(testSkinProvider));
|
||||||
|
|
||||||
|
return legacySkinProvider
|
||||||
|
.WithChild(testSkinProvider
|
||||||
|
.WithChild(legacySkinTransformer
|
||||||
|
.WithChild(child)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool checkLegacyFruitHyperDashColour(DrawableFruit fruit, Color4 expectedColour) =>
|
||||||
|
fruit.ChildrenOfType<SkinnableDrawable>().First().Drawable.ChildrenOfType<Sprite>().Any(c => c.Colour == expectedColour);
|
||||||
|
|
||||||
|
private class TestSkin : LegacySkin
|
||||||
|
{
|
||||||
|
public Color4 HyperDashColour
|
||||||
|
{
|
||||||
|
get => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()];
|
||||||
|
set => Configuration.CustomColours[CatchSkinColour.HyperDash.ToString()] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color4 HyperDashAfterImageColour
|
||||||
|
{
|
||||||
|
get => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()];
|
||||||
|
set => Configuration.CustomColours[CatchSkinColour.HyperDashAfterImage.ToString()] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color4 HyperDashFruitColour
|
||||||
|
{
|
||||||
|
get => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()];
|
||||||
|
set => Configuration.CustomColours[CatchSkinColour.HyperDashFruit.ToString()] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public TestSkin()
|
||||||
|
: base(new SkinInfo(), null, null, string.Empty)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -71,8 +71,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
|
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||||
halfCatcherWidth = catcher.CatchWidth * 0.5f;
|
|
||||||
|
|
||||||
return new Skill[]
|
return new Skill[]
|
||||||
{
|
{
|
||||||
|
@ -9,17 +9,26 @@ using osu.Game.Rulesets.Catch.Objects;
|
|||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Mods
|
namespace osu.Game.Rulesets.Catch.Mods
|
||||||
{
|
{
|
||||||
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>
|
public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
|
||||||
{
|
{
|
||||||
public override string Description => @"Use the mouse to control the catcher.";
|
public override string Description => @"Use the mouse to control the catcher.";
|
||||||
|
|
||||||
|
private DrawableRuleset<CatchHitObject> drawableRuleset;
|
||||||
|
|
||||||
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
|
this.drawableRuleset = drawableRuleset;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyToPlayer(Player player)
|
||||||
|
{
|
||||||
|
if (!drawableRuleset.HasReplayLoaded.Value)
|
||||||
|
drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
|
||||||
}
|
}
|
||||||
|
|
||||||
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -67,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
BorderColour = Color4.Red,
|
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||||
BorderThickness = 12f * RADIUS_ADJUST,
|
BorderThickness = 12f * RADIUS_ADJUST,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
Alpha = 0.3f,
|
Alpha = 0.3f,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Red,
|
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -65,6 +65,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
|||||||
|
|
||||||
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
|
||||||
|
|
||||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||||
|
{
|
||||||
|
switch (lookup)
|
||||||
|
{
|
||||||
|
case CatchSkinColour colour:
|
||||||
|
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
|
||||||
|
}
|
||||||
|
|
||||||
|
return source.GetConfig<TLookup, TValue>(lookup);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
23
osu.Game.Rulesets.Catch/Skinning/CatchSkinColour.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Skinning
|
||||||
|
{
|
||||||
|
public enum CatchSkinColour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The colour to be used for the catcher while in hyper-dashing state.
|
||||||
|
/// </summary>
|
||||||
|
HyperDash,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The colour to be used for fruits that grant the catcher the ability to hyper-dash.
|
||||||
|
/// </summary>
|
||||||
|
HyperDashFruit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The colour to be used for the "exploding" catcher sprite on beginning of hyper-dashing.
|
||||||
|
/// </summary>
|
||||||
|
HyperDashAfterImage,
|
||||||
|
}
|
||||||
|
}
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -55,14 +56,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
|||||||
{
|
{
|
||||||
var hyperDash = new Sprite
|
var hyperDash = new Sprite
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture(lookupName),
|
|
||||||
Colour = Color4.Red,
|
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
Depth = 1,
|
Depth = 1,
|
||||||
Alpha = 0.7f,
|
Alpha = 0.7f,
|
||||||
Scale = new Vector2(1.2f)
|
Scale = new Vector2(1.2f),
|
||||||
|
Texture = skin.GetTexture(lookupName),
|
||||||
|
Colour = skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashFruit)?.Value ??
|
||||||
|
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value ??
|
||||||
|
Catcher.DEFAULT_HYPER_DASH_COLOUR,
|
||||||
};
|
};
|
||||||
|
|
||||||
AddInternal(hyperDash);
|
AddInternal(hyperDash);
|
||||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
{
|
{
|
||||||
|
public static readonly Color4 DEFAULT_HYPER_DASH_COLOUR = Color4.Red;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether we are hyper-dashing or not.
|
/// Whether we are hyper-dashing or not.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -42,11 +44,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const float allowed_catch_range = 0.8f;
|
private const float allowed_catch_range = 0.8f;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Width of the area that can be used to attempt catches during gameplay.
|
|
||||||
/// </summary>
|
|
||||||
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
|
|
||||||
|
|
||||||
protected bool Dashing
|
protected bool Dashing
|
||||||
{
|
{
|
||||||
get => dashing;
|
get => dashing;
|
||||||
@ -77,6 +74,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Width of the area that can be used to attempt catches during gameplay.
|
||||||
|
/// </summary>
|
||||||
|
private readonly float catchWidth;
|
||||||
|
|
||||||
private Container<DrawableHitObject> caughtFruit;
|
private Container<DrawableHitObject> caughtFruit;
|
||||||
|
|
||||||
private CatcherSprite catcherIdle;
|
private CatcherSprite catcherIdle;
|
||||||
@ -104,7 +106,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||||
if (difficulty != null)
|
if (difficulty != null)
|
||||||
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
Scale = calculateScale(difficulty);
|
||||||
|
|
||||||
|
catchWidth = CalculateCatchWidth(Scale);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -137,6 +141,26 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
updateCatcher();
|
updateCatcher();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
|
||||||
|
/// </summary>
|
||||||
|
private static Vector2 calculateScale(BeatmapDifficulty difficulty)
|
||||||
|
=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="scale">The scale of the catcher.</param>
|
||||||
|
internal static float CalculateCatchWidth(Vector2 scale)
|
||||||
|
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="difficulty">The beatmap difficulty.</param>
|
||||||
|
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
|
||||||
|
=> CalculateCatchWidth(calculateScale(difficulty));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add a caught fruit to the catcher's stack.
|
/// Add a caught fruit to the catcher's stack.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -175,7 +199,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
/// <returns>Whether the catch is possible.</returns>
|
/// <returns>Whether the catch is possible.</returns>
|
||||||
public bool AttemptCatch(CatchHitObject fruit)
|
public bool AttemptCatch(CatchHitObject fruit)
|
||||||
{
|
{
|
||||||
var halfCatchWidth = CatchWidth * 0.5f;
|
var halfCatchWidth = catchWidth * 0.5f;
|
||||||
|
|
||||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||||
|
51
osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Mania.Replays;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class ManiaLegacyReplayTest
|
||||||
|
{
|
||||||
|
[TestCase(ManiaAction.Key1)]
|
||||||
|
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||||
|
[TestCase(ManiaAction.Special1)]
|
||||||
|
[TestCase(ManiaAction.Key8)]
|
||||||
|
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
|
||||||
|
{
|
||||||
|
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
|
||||||
|
|
||||||
|
var frame = new ManiaReplayFrame(0, actions);
|
||||||
|
var legacyFrame = frame.ToLegacy(beatmap);
|
||||||
|
|
||||||
|
var decodedFrame = new ManiaReplayFrame();
|
||||||
|
decodedFrame.FromLegacy(legacyFrame, beatmap);
|
||||||
|
|
||||||
|
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(ManiaAction.Key1)]
|
||||||
|
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||||
|
[TestCase(ManiaAction.Special1)]
|
||||||
|
[TestCase(ManiaAction.Special2)]
|
||||||
|
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
|
||||||
|
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
|
||||||
|
[TestCase(ManiaAction.Key8)]
|
||||||
|
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
|
||||||
|
{
|
||||||
|
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
|
||||||
|
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
|
||||||
|
|
||||||
|
var frame = new ManiaReplayFrame(0, actions);
|
||||||
|
var legacyFrame = frame.ToLegacy(beatmap);
|
||||||
|
|
||||||
|
var decodedFrame = new ManiaReplayFrame();
|
||||||
|
decodedFrame.FromLegacy(legacyFrame, beatmap);
|
||||||
|
|
||||||
|
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
AccentColour = Color4.OrangeRed,
|
AccentColour = Color4.OrangeRed,
|
||||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||||
|
After Width: | Height: | Size: 13 KiB |
@ -0,0 +1,6 @@
|
|||||||
|
[General]
|
||||||
|
Version: 2.4
|
||||||
|
|
||||||
|
[Mania]
|
||||||
|
Keys: 4
|
||||||
|
ColumnLineWidth: 3,1,3,1,1
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Width = 0.5f,
|
Width = 0.5f,
|
||||||
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
|
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 1), _ => new DefaultColumnBackground())
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
private const double time_after_tail = 5250;
|
private const double time_after_tail = 5250;
|
||||||
|
|
||||||
private List<JudgementResult> judgementResults;
|
private List<JudgementResult> judgementResults;
|
||||||
private bool allJudgedFired;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// -----[ ]-----
|
/// -----[ ]-----
|
||||||
@ -283,20 +282,15 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
if (currentPlayer == p) judgementResults.Add(result);
|
if (currentPlayer == p) judgementResults.Add(result);
|
||||||
};
|
};
|
||||||
p.ScoreProcessor.AllJudged += () =>
|
|
||||||
{
|
|
||||||
if (currentPlayer == p) allJudgedFired = true;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
LoadScreen(currentPlayer = p);
|
LoadScreen(currentPlayer = p);
|
||||||
allJudgedFired = false;
|
|
||||||
judgementResults = new List<JudgementResult>();
|
judgementResults = new List<JudgementResult>();
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||||
|
@ -1,17 +1,59 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
{
|
{
|
||||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||||
{
|
{
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
|
{
|
||||||
|
this.ChildrenOfType<HitObjectContainer>().ForEach(c => c.Clear());
|
||||||
|
|
||||||
|
ResetPlacement();
|
||||||
|
|
||||||
|
((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down;
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceBeforeCurrentTimeDownwards()
|
||||||
|
{
|
||||||
|
AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
|
||||||
|
|
||||||
|
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
|
||||||
|
AddAssert("note start time < 0", () => getNote().StartTime < 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPlaceAfterCurrentTimeDownwards()
|
||||||
|
{
|
||||||
|
AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
|
||||||
|
|
||||||
|
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
|
||||||
|
AddAssert("note start time > 0", () => getNote().StartTime > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
|
||||||
|
|
||||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
||||||
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
|||||||
using osu.Game.Rulesets.Mania.MathUtils;
|
using osu.Game.Rulesets.Mania.MathUtils;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Game.Audio;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||||
{
|
{
|
||||||
@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
{
|
{
|
||||||
TargetColumns = (int)Math.Max(1, roundedCircleSize);
|
TargetColumns = (int)Math.Max(1, roundedCircleSize);
|
||||||
|
|
||||||
if (TargetColumns >= 10)
|
if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
|
||||||
{
|
{
|
||||||
TargetColumns /= 2;
|
TargetColumns /= 2;
|
||||||
Dual = true;
|
Dual = true;
|
||||||
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
|
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||||
|
|
||||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||||
{
|
{
|
||||||
@ -239,8 +238,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
StartTime = HitObject.StartTime,
|
StartTime = HitObject.StartTime,
|
||||||
Duration = endTimeData.Duration,
|
Duration = endTimeData.Duration,
|
||||||
Column = column,
|
Column = column,
|
||||||
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
|
Samples = HitObject.Samples,
|
||||||
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
|
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else if (HitObject is IHasXPosition)
|
else if (HitObject is IHasXPosition)
|
||||||
@ -255,22 +254,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
|
|
||||||
return pattern;
|
return pattern;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Retrieves the sample info list at a point in time.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
private IList<HitSampleInfo> sampleInfoListAt(double time)
|
|
||||||
{
|
|
||||||
if (!(HitObject is IHasCurve curveData))
|
|
||||||
return HitObject.Samples;
|
|
||||||
|
|
||||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
|
||||||
|
|
||||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
|
||||||
return curveData.NodeSamples[index];
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -505,16 +505,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var holdNote = new HoldNote
|
newObject = new HoldNote
|
||||||
{
|
{
|
||||||
StartTime = startTime,
|
StartTime = startTime,
|
||||||
Column = column,
|
|
||||||
Duration = endTime - startTime,
|
Duration = endTime - startTime,
|
||||||
Head = { Samples = sampleInfoListAt(startTime) },
|
Column = column,
|
||||||
Tail = { Samples = sampleInfoListAt(endTime) }
|
Samples = HitObject.Samples,
|
||||||
|
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||||
};
|
};
|
||||||
|
|
||||||
newObject = holdNote;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pattern.Add(newObject);
|
pattern.Add(newObject);
|
||||||
|
@ -64,21 +64,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
|
|
||||||
if (holdNote)
|
if (holdNote)
|
||||||
{
|
{
|
||||||
var hold = new HoldNote
|
newObject = new HoldNote
|
||||||
{
|
{
|
||||||
StartTime = HitObject.StartTime,
|
StartTime = HitObject.StartTime,
|
||||||
|
Duration = endTime - HitObject.StartTime,
|
||||||
Column = column,
|
Column = column,
|
||||||
Duration = endTime - HitObject.StartTime
|
Samples = HitObject.Samples,
|
||||||
|
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||||
};
|
};
|
||||||
|
|
||||||
if (hold.Head.Samples == null)
|
|
||||||
hold.Head.Samples = new List<HitSampleInfo>();
|
|
||||||
|
|
||||||
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
|
|
||||||
|
|
||||||
hold.Tail.Samples = HitObject.Samples;
|
|
||||||
|
|
||||||
newObject = hold;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
64
osu.Game.Rulesets.Mania/DualStageVariantGenerator.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania
|
||||||
|
{
|
||||||
|
public class DualStageVariantGenerator
|
||||||
|
{
|
||||||
|
private readonly int singleStageVariant;
|
||||||
|
private readonly InputKey[] stage1LeftKeys;
|
||||||
|
private readonly InputKey[] stage1RightKeys;
|
||||||
|
private readonly InputKey[] stage2LeftKeys;
|
||||||
|
private readonly InputKey[] stage2RightKeys;
|
||||||
|
|
||||||
|
public DualStageVariantGenerator(int singleStageVariant)
|
||||||
|
{
|
||||||
|
this.singleStageVariant = singleStageVariant;
|
||||||
|
|
||||||
|
// 10K is special because it expands towards the centre of the keyboard (VM/BN), rather than towards the edges of the keyboard.
|
||||||
|
if (singleStageVariant == 10)
|
||||||
|
{
|
||||||
|
stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R, InputKey.V };
|
||||||
|
stage1RightKeys = new[] { InputKey.M, InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
|
||||||
|
|
||||||
|
stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G, InputKey.B };
|
||||||
|
stage2RightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stage1LeftKeys = new[] { InputKey.Q, InputKey.W, InputKey.E, InputKey.R };
|
||||||
|
stage1RightKeys = new[] { InputKey.I, InputKey.O, InputKey.P, InputKey.BracketLeft };
|
||||||
|
|
||||||
|
stage2LeftKeys = new[] { InputKey.S, InputKey.D, InputKey.F, InputKey.G };
|
||||||
|
stage2RightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<KeyBinding> GenerateMappings()
|
||||||
|
{
|
||||||
|
var stage1Bindings = new VariantMappingGenerator
|
||||||
|
{
|
||||||
|
LeftKeys = stage1LeftKeys,
|
||||||
|
RightKeys = stage1RightKeys,
|
||||||
|
SpecialKey = InputKey.V,
|
||||||
|
SpecialAction = ManiaAction.Special1,
|
||||||
|
NormalActionStart = ManiaAction.Key1
|
||||||
|
}.GenerateKeyBindingsFor(singleStageVariant, out var nextNormal);
|
||||||
|
|
||||||
|
var stage2Bindings = new VariantMappingGenerator
|
||||||
|
{
|
||||||
|
LeftKeys = stage2LeftKeys,
|
||||||
|
RightKeys = stage2RightKeys,
|
||||||
|
SpecialKey = InputKey.B,
|
||||||
|
SpecialAction = ManiaAction.Special2,
|
||||||
|
NormalActionStart = nextNormal
|
||||||
|
}.GenerateKeyBindingsFor(singleStageVariant, out _);
|
||||||
|
|
||||||
|
return stage1Bindings.Concat(stage2Bindings);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -46,6 +47,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
bodyPiece.Height = (bottomPosition - topPosition).Y;
|
bodyPiece.Height = (bottomPosition - topPosition).Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnMouseUp(MouseUpEvent e)
|
||||||
|
{
|
||||||
|
base.OnMouseUp(e);
|
||||||
|
EndPlacement(true);
|
||||||
|
}
|
||||||
|
|
||||||
private double originalStartTime;
|
private double originalStartTime;
|
||||||
|
|
||||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
|
@ -50,16 +50,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
return base.OnMouseDown(e);
|
return base.OnMouseDown(e);
|
||||||
|
|
||||||
HitObject.Column = Column.Index;
|
HitObject.Column = Column.Index;
|
||||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
|
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnMouseUp(MouseUpEvent e)
|
|
||||||
{
|
|
||||||
EndPlacement(true);
|
|
||||||
base.OnMouseUp(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
if (!PlacementActive)
|
if (!PlacementActive)
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
|
||||||
@ -26,5 +27,15 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
Width = SnappedWidth;
|
Width = SnappedWidth;
|
||||||
Position = SnappedMousePosition;
|
Position = SnappedMousePosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
base.OnMouseDown(e);
|
||||||
|
|
||||||
|
// Place the note immediately.
|
||||||
|
EndPlacement(true);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -78,5 +78,11 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
[Description("Key 18")]
|
[Description("Key 18")]
|
||||||
Key18,
|
Key18,
|
||||||
|
|
||||||
|
[Description("Key 19")]
|
||||||
|
Key19,
|
||||||
|
|
||||||
|
[Description("Key 20")]
|
||||||
|
Key20,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -35,6 +35,11 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
public class ManiaRuleset : Ruleset, ILegacyRuleset
|
public class ManiaRuleset : Ruleset, ILegacyRuleset
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum number of supported keys in a single stage.
|
||||||
|
/// </summary>
|
||||||
|
public const int MAX_STAGE_KEYS = 10;
|
||||||
|
|
||||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
|
||||||
@ -202,6 +207,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
new ManiaModKey7(),
|
new ManiaModKey7(),
|
||||||
new ManiaModKey8(),
|
new ManiaModKey8(),
|
||||||
new ManiaModKey9(),
|
new ManiaModKey9(),
|
||||||
|
new ManiaModKey10(),
|
||||||
new ManiaModKey1(),
|
new ManiaModKey1(),
|
||||||
new ManiaModKey2(),
|
new ManiaModKey2(),
|
||||||
new ManiaModKey3()),
|
new ManiaModKey3()),
|
||||||
@ -250,9 +256,9 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
for (int i = 1; i <= 9; i++)
|
for (int i = 1; i <= MAX_STAGE_KEYS; i++)
|
||||||
yield return (int)PlayfieldType.Single + i;
|
yield return (int)PlayfieldType.Single + i;
|
||||||
for (int i = 2; i <= 18; i += 2)
|
for (int i = 2; i <= MAX_STAGE_KEYS * 2; i += 2)
|
||||||
yield return (int)PlayfieldType.Dual + i;
|
yield return (int)PlayfieldType.Dual + i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -262,73 +268,10 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
switch (getPlayfieldType(variant))
|
switch (getPlayfieldType(variant))
|
||||||
{
|
{
|
||||||
case PlayfieldType.Single:
|
case PlayfieldType.Single:
|
||||||
return new VariantMappingGenerator
|
return new SingleStageVariantGenerator(variant).GenerateMappings();
|
||||||
{
|
|
||||||
LeftKeys = new[]
|
|
||||||
{
|
|
||||||
InputKey.A,
|
|
||||||
InputKey.S,
|
|
||||||
InputKey.D,
|
|
||||||
InputKey.F
|
|
||||||
},
|
|
||||||
RightKeys = new[]
|
|
||||||
{
|
|
||||||
InputKey.J,
|
|
||||||
InputKey.K,
|
|
||||||
InputKey.L,
|
|
||||||
InputKey.Semicolon
|
|
||||||
},
|
|
||||||
SpecialKey = InputKey.Space,
|
|
||||||
SpecialAction = ManiaAction.Special1,
|
|
||||||
NormalActionStart = ManiaAction.Key1,
|
|
||||||
}.GenerateKeyBindingsFor(variant, out _);
|
|
||||||
|
|
||||||
case PlayfieldType.Dual:
|
case PlayfieldType.Dual:
|
||||||
int keys = getDualStageKeyCount(variant);
|
return new DualStageVariantGenerator(getDualStageKeyCount(variant)).GenerateMappings();
|
||||||
|
|
||||||
var stage1Bindings = new VariantMappingGenerator
|
|
||||||
{
|
|
||||||
LeftKeys = new[]
|
|
||||||
{
|
|
||||||
InputKey.Q,
|
|
||||||
InputKey.W,
|
|
||||||
InputKey.E,
|
|
||||||
InputKey.R,
|
|
||||||
},
|
|
||||||
RightKeys = new[]
|
|
||||||
{
|
|
||||||
InputKey.X,
|
|
||||||
InputKey.C,
|
|
||||||
InputKey.V,
|
|
||||||
InputKey.B
|
|
||||||
},
|
|
||||||
SpecialKey = InputKey.S,
|
|
||||||
SpecialAction = ManiaAction.Special1,
|
|
||||||
NormalActionStart = ManiaAction.Key1
|
|
||||||
}.GenerateKeyBindingsFor(keys, out var nextNormal);
|
|
||||||
|
|
||||||
var stage2Bindings = new VariantMappingGenerator
|
|
||||||
{
|
|
||||||
LeftKeys = new[]
|
|
||||||
{
|
|
||||||
InputKey.Number7,
|
|
||||||
InputKey.Number8,
|
|
||||||
InputKey.Number9,
|
|
||||||
InputKey.Number0
|
|
||||||
},
|
|
||||||
RightKeys = new[]
|
|
||||||
{
|
|
||||||
InputKey.K,
|
|
||||||
InputKey.L,
|
|
||||||
InputKey.Semicolon,
|
|
||||||
InputKey.Quote
|
|
||||||
},
|
|
||||||
SpecialKey = InputKey.I,
|
|
||||||
SpecialAction = ManiaAction.Special2,
|
|
||||||
NormalActionStart = nextNormal
|
|
||||||
}.GenerateKeyBindingsFor(keys, out _);
|
|
||||||
|
|
||||||
return stage1Bindings.Concat(stage2Bindings);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return Array.Empty<KeyBinding>();
|
return Array.Empty<KeyBinding>();
|
||||||
@ -364,59 +307,6 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
{
|
{
|
||||||
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class VariantMappingGenerator
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// All the <see cref="InputKey"/>s available to the left hand.
|
|
||||||
/// </summary>
|
|
||||||
public InputKey[] LeftKeys;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// All the <see cref="InputKey"/>s available to the right hand.
|
|
||||||
/// </summary>
|
|
||||||
public InputKey[] RightKeys;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The <see cref="InputKey"/> for the special key.
|
|
||||||
/// </summary>
|
|
||||||
public InputKey SpecialKey;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
|
||||||
/// </summary>
|
|
||||||
public ManiaAction NormalActionStart;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The <see cref="ManiaAction"/> for the special column.
|
|
||||||
/// </summary>
|
|
||||||
public ManiaAction SpecialAction;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="columns">The number of columns that need to be bound.</param>
|
|
||||||
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
|
||||||
/// <returns>The keybindings.</returns>
|
|
||||||
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
|
||||||
{
|
|
||||||
ManiaAction currentNormalAction = NormalActionStart;
|
|
||||||
|
|
||||||
var bindings = new List<KeyBinding>();
|
|
||||||
|
|
||||||
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
|
||||||
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
|
||||||
|
|
||||||
if (columns % 2 == 1)
|
|
||||||
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
|
||||||
|
|
||||||
for (int i = 0; i < columns / 2; i++)
|
|
||||||
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
|
||||||
|
|
||||||
nextNormalAction = currentNormalAction;
|
|
||||||
return bindings;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum PlayfieldType
|
public enum PlayfieldType
|
||||||
|
13
osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Mods
|
||||||
|
{
|
||||||
|
public class ManiaModKey10 : ManiaKeyMod
|
||||||
|
{
|
||||||
|
public override int KeyCount => 10;
|
||||||
|
public override string Name => "Ten Keys";
|
||||||
|
public override string Acronym => "10K";
|
||||||
|
public override string Description => @"Play with ten keys.";
|
||||||
|
}
|
||||||
|
}
|
@ -51,7 +51,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
AddRangeInternal(new[]
|
AddRangeInternal(new[]
|
||||||
{
|
{
|
||||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
|
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
})
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X
|
RelativeSizeAxes = Axes.X
|
||||||
},
|
},
|
||||||
@ -127,6 +130,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void PlaySamples()
|
||||||
|
{
|
||||||
|
// Samples are played by the head/tail notes.
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
public DefaultBodyPiece()
|
public DefaultBodyPiece()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
Blending = BlendingParameters.Additive;
|
Blending = BlendingParameters.Additive;
|
||||||
|
|
||||||
AddLayout(subtractionCache);
|
AddLayout(subtractionCache);
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
@ -28,7 +30,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
duration = value;
|
duration = value;
|
||||||
Tail.StartTime = EndTime;
|
|
||||||
|
if (Tail != null)
|
||||||
|
Tail.StartTime = EndTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -38,8 +42,12 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.StartTime = value;
|
base.StartTime = value;
|
||||||
Head.StartTime = value;
|
|
||||||
Tail.StartTime = EndTime;
|
if (Head != null)
|
||||||
|
Head.StartTime = value;
|
||||||
|
|
||||||
|
if (Tail != null)
|
||||||
|
Tail.StartTime = EndTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,20 +57,26 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
base.Column = value;
|
base.Column = value;
|
||||||
Head.Column = value;
|
|
||||||
Tail.Column = value;
|
if (Head != null)
|
||||||
|
Head.Column = value;
|
||||||
|
|
||||||
|
if (Tail != null)
|
||||||
|
Tail.Column = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The head note of the hold.
|
/// The head note of the hold.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly Note Head = new Note();
|
public Note Head { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The tail note of the hold.
|
/// The tail note of the hold.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly TailNote Tail = new TailNote();
|
public TailNote Tail { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The time between ticks of this hold.
|
/// The time between ticks of this hold.
|
||||||
@ -83,8 +97,19 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
|
|
||||||
createTicks();
|
createTicks();
|
||||||
|
|
||||||
AddNested(Head);
|
AddNested(Head = new Note
|
||||||
AddNested(Tail);
|
{
|
||||||
|
StartTime = StartTime,
|
||||||
|
Column = Column,
|
||||||
|
Samples = getNodeSamples(0),
|
||||||
|
});
|
||||||
|
|
||||||
|
AddNested(Tail = new TailNote
|
||||||
|
{
|
||||||
|
StartTime = EndTime,
|
||||||
|
Column = Column,
|
||||||
|
Samples = getNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createTicks()
|
private void createTicks()
|
||||||
@ -105,5 +130,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
|
||||||
|
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||||
|
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,11 +5,12 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||||
using osu.Game.Rulesets.Mania.Scoring;
|
using osu.Game.Rulesets.Mania.Scoring;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects
|
namespace osu.Game.Rulesets.Mania.Objects
|
||||||
{
|
{
|
||||||
public abstract class ManiaHitObject : HitObject, IHasColumn
|
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
|
||||||
{
|
{
|
||||||
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
|
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
|
||||||
|
|
||||||
@ -20,5 +21,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||||
|
|
||||||
|
#region LegacyBeatmapEncoder
|
||||||
|
|
||||||
|
float IHasXPosition.X => Column;
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Replays.Legacy;
|
using osu.Game.Replays.Legacy;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
|
|
||||||
while (activeColumns > 0)
|
while (activeColumns > 0)
|
||||||
{
|
{
|
||||||
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
|
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
|
||||||
|
|
||||||
if ((activeColumns & 1) > 0)
|
if ((activeColumns & 1) > 0)
|
||||||
Actions.Add(isSpecial ? specialAction : normalAction);
|
Actions.Add(isSpecial ? specialAction : normalAction);
|
||||||
@ -58,33 +58,87 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
|
|
||||||
int keys = 0;
|
int keys = 0;
|
||||||
|
|
||||||
var specialColumns = new List<int>();
|
|
||||||
|
|
||||||
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
|
||||||
{
|
|
||||||
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
|
|
||||||
specialColumns.Add(i);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var action in Actions)
|
foreach (var action in Actions)
|
||||||
{
|
{
|
||||||
switch (action)
|
switch (action)
|
||||||
{
|
{
|
||||||
case ManiaAction.Special1:
|
case ManiaAction.Special1:
|
||||||
keys |= 1 << specialColumns[0];
|
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ManiaAction.Special2:
|
case ManiaAction.Special2:
|
||||||
keys |= 1 << specialColumns[1];
|
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
keys |= 1 << (action - ManiaAction.Key1);
|
// the index in lazer, which doesn't include special keys.
|
||||||
|
int nonSpecialKeyIndex = action - ManiaAction.Key1;
|
||||||
|
|
||||||
|
// the index inclusive of special keys.
|
||||||
|
int overallIndex = 0;
|
||||||
|
|
||||||
|
// iterate to find the index including special keys.
|
||||||
|
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
|
||||||
|
{
|
||||||
|
// skip over special columns.
|
||||||
|
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
|
||||||
|
continue;
|
||||||
|
// found a non-special column to use.
|
||||||
|
if (nonSpecialKeyIndex == 0)
|
||||||
|
break;
|
||||||
|
// found a non-special column but not ours.
|
||||||
|
nonSpecialKeyIndex--;
|
||||||
|
}
|
||||||
|
|
||||||
|
keys |= 1 << overallIndex;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Find the overall index (across all stages) for a specified special key.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="maniaBeatmap">The beatmap.</param>
|
||||||
|
/// <param name="specialOffset">The special key offset (0 is S1).</param>
|
||||||
|
/// <returns>The overall index for the special column.</returns>
|
||||||
|
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
||||||
|
{
|
||||||
|
if (isColumnAtIndexSpecial(maniaBeatmap, i))
|
||||||
|
{
|
||||||
|
if (specialOffset == 0)
|
||||||
|
return i;
|
||||||
|
|
||||||
|
specialOffset--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check whether the column at an overall index (across all stages) is a special column.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatmap">The beatmap.</param>
|
||||||
|
/// <param name="index">The overall index to check.</param>
|
||||||
|
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
|
||||||
|
{
|
||||||
|
foreach (var stage in beatmap.Stages)
|
||||||
|
{
|
||||||
|
if (index >= stage.Columns)
|
||||||
|
{
|
||||||
|
index -= stage.Columns;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
return stage.IsSpecialColumn(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentException("Column index is too high.", nameof(index));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
41
osu.Game.Rulesets.Mania/SingleStageVariantGenerator.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania
|
||||||
|
{
|
||||||
|
public class SingleStageVariantGenerator
|
||||||
|
{
|
||||||
|
private readonly int variant;
|
||||||
|
private readonly InputKey[] leftKeys;
|
||||||
|
private readonly InputKey[] rightKeys;
|
||||||
|
|
||||||
|
public SingleStageVariantGenerator(int variant)
|
||||||
|
{
|
||||||
|
this.variant = variant;
|
||||||
|
|
||||||
|
// 10K is special because it expands towards the centre of the keyboard (V/N), rather than towards the edges of the keyboard.
|
||||||
|
if (variant == 10)
|
||||||
|
{
|
||||||
|
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F, InputKey.V };
|
||||||
|
rightKeys = new[] { InputKey.N, InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
leftKeys = new[] { InputKey.A, InputKey.S, InputKey.D, InputKey.F };
|
||||||
|
rightKeys = new[] { InputKey.J, InputKey.K, InputKey.L, InputKey.Semicolon };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<KeyBinding> GenerateMappings() => new VariantMappingGenerator
|
||||||
|
{
|
||||||
|
LeftKeys = leftKeys,
|
||||||
|
RightKeys = rightKeys,
|
||||||
|
SpecialKey = InputKey.Space,
|
||||||
|
SpecialAction = ManiaAction.Special1,
|
||||||
|
NormalActionStart = ManiaAction.Key1,
|
||||||
|
}.GenerateKeyBindingsFor(variant, out _);
|
||||||
|
}
|
||||||
|
}
|
@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Width = leftLineWidth,
|
Width = leftLineWidth,
|
||||||
|
Scale = new Vector2(0.740f, 1),
|
||||||
Colour = lineColour,
|
Colour = lineColour,
|
||||||
Alpha = hasLeftLine ? 1 : 0
|
Alpha = hasLeftLine ? 1 : 0
|
||||||
},
|
},
|
||||||
@ -76,6 +77,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
|||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Width = rightLineWidth,
|
Width = rightLineWidth,
|
||||||
|
Scale = new Vector2(0.740f, 1),
|
||||||
Colour = lineColour,
|
Colour = lineColour,
|
||||||
Alpha = hasRightLine ? 1 : 0
|
Alpha = hasRightLine ? 1 : 0
|
||||||
},
|
},
|
||||||
|
61
osu.Game.Rulesets.Mania/VariantMappingGenerator.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania
|
||||||
|
{
|
||||||
|
public class VariantMappingGenerator
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All the <see cref="InputKey"/>s available to the left hand.
|
||||||
|
/// </summary>
|
||||||
|
public InputKey[] LeftKeys;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All the <see cref="InputKey"/>s available to the right hand.
|
||||||
|
/// </summary>
|
||||||
|
public InputKey[] RightKeys;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="InputKey"/> for the special key.
|
||||||
|
/// </summary>
|
||||||
|
public InputKey SpecialKey;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
|
||||||
|
/// </summary>
|
||||||
|
public ManiaAction NormalActionStart;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="ManiaAction"/> for the special column.
|
||||||
|
/// </summary>
|
||||||
|
public ManiaAction SpecialAction;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="columns">The number of columns that need to be bound.</param>
|
||||||
|
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
|
||||||
|
/// <returns>The keybindings.</returns>
|
||||||
|
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
|
||||||
|
{
|
||||||
|
ManiaAction currentNormalAction = NormalActionStart;
|
||||||
|
|
||||||
|
var bindings = new List<KeyBinding>();
|
||||||
|
|
||||||
|
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
|
||||||
|
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
|
||||||
|
|
||||||
|
if (columns % 2 == 1)
|
||||||
|
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
|
||||||
|
|
||||||
|
for (int i = 0; i < columns / 2; i++)
|
||||||
|
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
|
||||||
|
|
||||||
|
nextNormalAction = currentNormalAction;
|
||||||
|
return bindings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
106
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModHidden.cs
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||||
|
{
|
||||||
|
public class TestSceneOsuModHidden : ModTestScene
|
||||||
|
{
|
||||||
|
public TestSceneOsuModHidden()
|
||||||
|
: base(new OsuRuleset())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new OsuModHidden(),
|
||||||
|
Autoplay = true,
|
||||||
|
PassCondition = checkSomeHit
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void FirstCircleAfterTwoSpinners() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new OsuModHidden(),
|
||||||
|
Autoplay = true,
|
||||||
|
Beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Spinner
|
||||||
|
{
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
EndTime = 1000,
|
||||||
|
},
|
||||||
|
new Spinner
|
||||||
|
{
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
StartTime = 1200,
|
||||||
|
EndTime = 2200,
|
||||||
|
},
|
||||||
|
new HitCircle
|
||||||
|
{
|
||||||
|
Position = new Vector2(300, 192),
|
||||||
|
StartTime = 3200,
|
||||||
|
},
|
||||||
|
new HitCircle
|
||||||
|
{
|
||||||
|
Position = new Vector2(384, 192),
|
||||||
|
StartTime = 4200,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
PassCondition = checkSomeHit
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void FirstSliderAfterTwoSpinners() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new OsuModHidden(),
|
||||||
|
Autoplay = true,
|
||||||
|
Beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Spinner
|
||||||
|
{
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
EndTime = 1000,
|
||||||
|
},
|
||||||
|
new Spinner
|
||||||
|
{
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
StartTime = 1200,
|
||||||
|
EndTime = 2200,
|
||||||
|
},
|
||||||
|
new Slider
|
||||||
|
{
|
||||||
|
StartTime = 3200,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
|
||||||
|
},
|
||||||
|
new Slider
|
||||||
|
{
|
||||||
|
StartTime = 5200,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
PassCondition = checkSomeHit
|
||||||
|
});
|
||||||
|
|
||||||
|
private bool checkSomeHit()
|
||||||
|
{
|
||||||
|
return Player.ScoreProcessor.JudgedHits >= 4;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -296,6 +296,44 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHitSliderHeadBeforeHitCircle()
|
||||||
|
{
|
||||||
|
const double time_circle = 1000;
|
||||||
|
const double time_slider = 1200;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSlider = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
new TestSlider
|
||||||
|
{
|
||||||
|
StartTime = time_slider,
|
||||||
|
Position = positionSlider,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
|
{
|
||||||
|
Vector2.Zero,
|
||||||
|
new Vector2(25, 0),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||||
{
|
{
|
||||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||||
@ -316,7 +354,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||||
private List<JudgementResult> judgementResults;
|
private List<JudgementResult> judgementResults;
|
||||||
private bool allJudgedFired;
|
|
||||||
|
|
||||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
||||||
{
|
{
|
||||||
@ -342,20 +379,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
if (currentPlayer == p) judgementResults.Add(result);
|
if (currentPlayer == p) judgementResults.Add(result);
|
||||||
};
|
};
|
||||||
p.ScoreProcessor.AllJudged += () =>
|
|
||||||
{
|
|
||||||
if (currentPlayer == p) allJudgedFired = true;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
LoadScreen(currentPlayer = p);
|
LoadScreen(currentPlayer = p);
|
||||||
allJudgedFired = false;
|
|
||||||
judgementResults = new List<JudgementResult>();
|
judgementResults = new List<JudgementResult>();
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestHitCircle : HitCircle
|
private class TestHitCircle : HitCircle
|
||||||
@ -371,6 +403,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
HeadCircle.HitWindows = new TestHitWindows();
|
HeadCircle.HitWindows = new TestHitWindows();
|
||||||
TailCircle.HitWindows = new TestHitWindows();
|
TailCircle.HitWindows = new TestHitWindows();
|
||||||
|
|
||||||
|
HeadCircle.HitWindows.SetDifficulty(0);
|
||||||
|
TailCircle.HitWindows.SetDifficulty(0);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
private const double time_slider_end = 4000;
|
private const double time_slider_end = 4000;
|
||||||
|
|
||||||
private List<JudgementResult> judgementResults;
|
private List<JudgementResult> judgementResults;
|
||||||
private bool allJudgedFired;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Scenario:
|
/// Scenario:
|
||||||
@ -375,20 +374,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
if (currentPlayer == p) judgementResults.Add(result);
|
if (currentPlayer == p) judgementResults.Add(result);
|
||||||
};
|
};
|
||||||
p.ScoreProcessor.AllJudged += () =>
|
|
||||||
{
|
|
||||||
if (currentPlayer == p) allJudgedFired = true;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
LoadScreen(currentPlayer = p);
|
LoadScreen(currentPlayer = p);
|
||||||
allJudgedFired = false;
|
|
||||||
judgementResults = new List<JudgementResult>();
|
judgementResults = new List<JudgementResult>();
|
||||||
});
|
});
|
||||||
|
|
||||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||||
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||||
|
@ -259,6 +259,23 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
assertControlPointType(2, PathType.PerfectCurve);
|
assertControlPointType(2, PathType.PerfectCurve);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBeginPlacementWithoutReleasingMouse()
|
||||||
|
{
|
||||||
|
addMovementStep(new Vector2(200));
|
||||||
|
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
|
||||||
|
|
||||||
|
addMovementStep(new Vector2(400, 200));
|
||||||
|
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||||
|
|
||||||
|
addClickStep(MouseButton.Right);
|
||||||
|
|
||||||
|
assertPlaced(true);
|
||||||
|
assertLength(200);
|
||||||
|
assertControlPointCount(2);
|
||||||
|
assertControlPointType(0, PathType.Linear);
|
||||||
|
}
|
||||||
|
|
||||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||||
|
|
||||||
private void addClickStep(MouseButton button)
|
private void addClickStep(MouseButton button)
|
||||||
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Edit;
|
|||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||||
{
|
{
|
||||||
@ -28,16 +29,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
|||||||
circlePiece.UpdateFrom(HitObject);
|
circlePiece.UpdateFrom(HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
EndPlacement(true);
|
if (e.Button == MouseButton.Left)
|
||||||
return true;
|
{
|
||||||
|
EndPlacement(true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnMouseDown(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||||
{
|
|
||||||
BeginPlacement();
|
|
||||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||||
|
|
||||||
public readonly BindableBool IsSelected = new BindableBool();
|
public readonly BindableBool IsSelected = new BindableBool();
|
||||||
|
|
||||||
public readonly PathControlPoint ControlPoint;
|
public readonly PathControlPoint ControlPoint;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
@ -146,6 +145,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
{
|
{
|
||||||
|
if (RequestSelection == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
if (e.Button == MouseButton.Left)
|
if (e.Button == MouseButton.Left)
|
||||||
{
|
{
|
||||||
changeHandler?.BeginChange();
|
changeHandler?.BeginChange();
|
||||||
|
@ -82,8 +82,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
|
if (e.Button != MouseButton.Left)
|
||||||
|
return base.OnMouseDown(e);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case PlacementState.Initial:
|
case PlacementState.Initial:
|
||||||
@ -91,9 +94,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PlacementState.Body:
|
case PlacementState.Body:
|
||||||
if (e.Button != MouseButton.Left)
|
|
||||||
break;
|
|
||||||
|
|
||||||
if (canPlaceNewControlPoint(out var lastPoint))
|
if (canPlaceNewControlPoint(out var lastPoint))
|
||||||
{
|
{
|
||||||
// Place a new point by detatching the current cursor.
|
// Place a new point by detatching the current cursor.
|
||||||
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
currentSegmentLength = 1;
|
currentSegmentLength = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
private const double fade_in_duration_multiplier = 0.4;
|
private const double fade_in_duration_multiplier = 0.4;
|
||||||
private const double fade_out_duration_multiplier = 0.3;
|
private const double fade_out_duration_multiplier = 0.3;
|
||||||
|
|
||||||
|
protected override bool IsFirstHideableObject(DrawableHitObject hitObject) => !(hitObject is DrawableSpinner);
|
||||||
|
|
||||||
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
{
|
{
|
||||||
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
||||||
|
@ -11,11 +11,12 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||||
{
|
{
|
||||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||||
@ -33,15 +34,30 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
private ReplayState<OsuAction> state;
|
private ReplayState<OsuAction> state;
|
||||||
private double lastStateChangeTime;
|
private double lastStateChangeTime;
|
||||||
|
|
||||||
|
private bool hasReplay;
|
||||||
|
|
||||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
{
|
{
|
||||||
// grab the input manager for future use.
|
// grab the input manager for future use.
|
||||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyToPlayer(Player player)
|
||||||
|
{
|
||||||
|
if (osuInputManager.ReplayInputHandler != null)
|
||||||
|
{
|
||||||
|
hasReplay = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
osuInputManager.AllowUserPresses = false;
|
osuInputManager.AllowUserPresses = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update(Playfield playfield)
|
public void Update(Playfield playfield)
|
||||||
{
|
{
|
||||||
|
if (hasReplay)
|
||||||
|
return;
|
||||||
|
|
||||||
bool requiresHold = false;
|
bool requiresHold = false;
|
||||||
bool requiresHit = false;
|
bool requiresHit = false;
|
||||||
|
|
||||||
|
@ -125,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return new DrawableSliderTail(slider, tail);
|
return new DrawableSliderTail(slider, tail);
|
||||||
|
|
||||||
case SliderHeadCircle head:
|
case SliderHeadCircle head:
|
||||||
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
return new DrawableSliderHead(slider, head)
|
||||||
|
{
|
||||||
|
OnShake = Shake,
|
||||||
|
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
|
||||||
|
};
|
||||||
|
|
||||||
case SliderTick tick:
|
case SliderTick tick:
|
||||||
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||||
|
@ -1,16 +1,17 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ensures that <see cref="HitObject"/>s are hit in-order.
|
/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
|
||||||
/// If a <see cref="HitObject"/> is hit out of order:
|
/// If a <see cref="HitObject"/> is hit out of order:
|
||||||
/// <list type="number">
|
/// <list type="number">
|
||||||
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
||||||
@ -36,13 +37,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
DrawableHitObject blockingObject = null;
|
DrawableHitObject blockingObject = null;
|
||||||
|
|
||||||
// Find the last hitobject which blocks future hits.
|
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
|
||||||
{
|
{
|
||||||
if (obj == hitObject)
|
if (hitObjectCanBlockFutureHits(obj))
|
||||||
break;
|
|
||||||
|
|
||||||
if (drawableCanBlockFutureHits(obj))
|
|
||||||
blockingObject = obj;
|
blockingObject = obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -54,74 +51,56 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
// 1. The last blocking hitobject has been judged.
|
// 1. The last blocking hitobject has been judged.
|
||||||
// 2. The current time is after the last hitobject's start time.
|
// 2. The current time is after the last hitobject's start time.
|
||||||
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
||||||
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
|
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||||
public void HandleHit(HitObject hitObject)
|
public void HandleHit(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||||
if (!hitObjectCanBlockFutureHits(hitObject))
|
if (!hitObjectCanBlockFutureHits(hitObject))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
double maximumTime = hitObject.StartTime;
|
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||||
|
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||||
|
|
||||||
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
|
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
|
||||||
{
|
{
|
||||||
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
|
if (obj.Judged)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (hitObjectCanBlockFutureHits(obj.HitObject))
|
if (hitObjectCanBlockFutureHits(obj))
|
||||||
applyMiss(obj);
|
((DrawableOsuHitObject)obj).MissForcefully();
|
||||||
|
|
||||||
foreach (var nested in obj.NestedHitObjects)
|
|
||||||
{
|
|
||||||
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (hitObjectCanBlockFutureHits(nested.HitObject))
|
|
||||||
applyMiss(nested);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
|
|
||||||
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
|
|
||||||
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
|
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
|
||||||
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
||||||
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
|
private static bool hitObjectCanBlockFutureHits(DrawableHitObject hitObject)
|
||||||
{
|
=> hitObject is DrawableHitCircle;
|
||||||
// Unlike the above we will receive slider tails, but they do not block future hits.
|
|
||||||
if (hitObject is SliderTailCircle)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// All other hitcircles continue to block future hits.
|
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||||
return hitObject is HitCircle;
|
{
|
||||||
|
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||||
|
{
|
||||||
|
if (obj.HitObject.StartTime >= targetTime)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
yield return obj;
|
||||||
|
|
||||||
|
foreach (var nestedObj in obj.NestedHitObjects)
|
||||||
|
{
|
||||||
|
if (nestedObj.HitObject.StartTime >= targetTime)
|
||||||
|
break;
|
||||||
|
|
||||||
|
yield return nestedObj;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||||
hitPolicy.HandleHit(result.HitObject);
|
hitPolicy.HandleHit(judgedObject);
|
||||||
|
|
||||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 7.6 KiB |
After Width: | Height: | Size: 12 KiB |
BIN
osu.Game.Rulesets.Taiko.Tests/Resources/old-skin/approachcircle.png
Executable file
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 12 KiB |
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
|||||||
using osu.Game.Rulesets.Taiko.Skinning;
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
{
|
{
|
||||||
public abstract class TaikoSkinnableTestScene : SkinnableTestScene
|
public abstract class TaikoSkinnableTestScene : SkinnableTestScene
|
||||||
{
|
{
|
@ -0,0 +1,86 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableDrumRoll),
|
||||||
|
typeof(DrawableDrumRollTick),
|
||||||
|
typeof(LegacyDrumRoll),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
[Cached(typeof(IScrollingInfo))]
|
||||||
|
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
||||||
|
{
|
||||||
|
Direction = { Value = ScrollingDirection.Left },
|
||||||
|
TimeRange = { Value = 5000 },
|
||||||
|
};
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
AddStep("Drum roll", () => SetContents(() =>
|
||||||
|
{
|
||||||
|
var hoc = new ScrollingHitObjectContainer();
|
||||||
|
|
||||||
|
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Width = 500,
|
||||||
|
});
|
||||||
|
|
||||||
|
return hoc;
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddStep("Drum roll (strong)", () => SetContents(() =>
|
||||||
|
{
|
||||||
|
var hoc = new ScrollingHitObjectContainer();
|
||||||
|
|
||||||
|
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true))
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Width = 500,
|
||||||
|
});
|
||||||
|
|
||||||
|
return hoc;
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private DrumRoll createDrumRollAtCurrentTime(bool strong = false)
|
||||||
|
{
|
||||||
|
var drumroll = new DrumRoll
|
||||||
|
{
|
||||||
|
IsStrong = strong,
|
||||||
|
StartTime = Time.Current + 1000,
|
||||||
|
Duration = 4000,
|
||||||
|
};
|
||||||
|
|
||||||
|
var cpi = new ControlPointInfo();
|
||||||
|
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||||
|
|
||||||
|
drumroll.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||||
|
|
||||||
|
return drumroll;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects;
|
|||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Skinning;
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneDrawableHit : TaikoSkinnableTestScene
|
public class TestSceneDrawableHit : TaikoSkinnableTestScene
|
||||||
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
typeof(DrawableCentreHit),
|
typeof(DrawableCentreHit),
|
||||||
typeof(DrawableRimHit),
|
typeof(DrawableRimHit),
|
||||||
typeof(LegacyHit),
|
typeof(LegacyHit),
|
||||||
|
typeof(LegacyCirclePiece),
|
||||||
}).ToList();
|
}).ToList();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
@ -6,14 +6,14 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Taiko.Skinning;
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneInputDrum : TaikoSkinnableTestScene
|
public class TestSceneInputDrum : TaikoSkinnableTestScene
|
@ -0,0 +1,46 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Taiko.Skinning;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
|
{
|
||||||
|
public class TestSceneTaikoPlayfield : TaikoSkinnableTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||||
|
{
|
||||||
|
typeof(TaikoHitTarget),
|
||||||
|
typeof(TaikoLegacyHitTarget),
|
||||||
|
typeof(PlayfieldBackgroundRight),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
[Cached(typeof(IScrollingInfo))]
|
||||||
|
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
||||||
|
{
|
||||||
|
Direction = { Value = ScrollingDirection.Left },
|
||||||
|
TimeRange = { Value = 5000 },
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestSceneTaikoPlayfield()
|
||||||
|
{
|
||||||
|
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
}));
|
||||||
|
|
||||||
|
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -24,7 +24,7 @@ using osuTK;
|
|||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneTaikoPlayfield : OsuTestScene
|
public class TestSceneHits : OsuTestScene
|
||||||
{
|
{
|
||||||
private const double default_duration = 1000;
|
private const double default_duration = 1000;
|
||||||
private const float scroll_time = 1000;
|
private const float scroll_time = 1000;
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestZeroTickTimeOffsets()
|
public void TestZeroTickTimeOffsets()
|
||||||
{
|
{
|
||||||
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
|
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||||
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
|
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
/// osu! is generally slower than taiko, so a factor is added to increase
|
/// osu! is generally slower than taiko, so a factor is added to increase
|
||||||
/// speed. This must be used everywhere slider length or beat length is used.
|
/// speed. This must be used everywhere slider length or beat length is used.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const float legacy_velocity_multiplier = 1.4f;
|
public const float LEGACY_VELOCITY_MULTIPLIER = 1.4f;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Because swells are easier in taiko than spinners are in osu!,
|
/// Because swells are easier in taiko than spinners are in osu!,
|
||||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= LEGACY_VELOCITY_MULTIPLIER;
|
||||||
|
|
||||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||||
|
|
||||||
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||||
|
|
||||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||||
|
|
||||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
|
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
|
||||||
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,8 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -29,25 +31,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private int rollingHits;
|
private int rollingHits;
|
||||||
|
|
||||||
private readonly Container<DrawableDrumRollTick> tickContainer;
|
private Container tickContainer;
|
||||||
|
|
||||||
private Color4 colourIdle;
|
private Color4 colourIdle;
|
||||||
private Color4 colourEngaged;
|
private Color4 colourEngaged;
|
||||||
|
|
||||||
private ElongatedCirclePiece elongatedPiece;
|
|
||||||
|
|
||||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||||
: base(drumRoll)
|
: base(drumRoll)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
|
colourIdle = colours.YellowDark;
|
||||||
colourEngaged = colours.YellowDarker;
|
colourEngaged = colours.YellowDarker;
|
||||||
|
|
||||||
|
updateColour();
|
||||||
|
|
||||||
|
Content.Add(tickContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
|
if (MainPiece.Drawable is IHasAccentColour accentMain)
|
||||||
|
accentMain.AccentColour = colourIdle;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -86,7 +92,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
return base.CreateNestedHitObject(hitObject);
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
|
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollBody),
|
||||||
|
_ => new ElongatedCirclePiece());
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
|
||||||
@ -102,8 +109,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||||
|
|
||||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
updateColour();
|
||||||
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
@ -132,8 +138,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
OriginPosition = new Vector2(DrawHeight);
|
||||||
|
Content.X = DrawHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
||||||
|
|
||||||
|
private void updateColour()
|
||||||
|
{
|
||||||
|
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||||
|
(MainPiece.Drawable as IHasAccentColour)?.FadeAccent(newColour, 100);
|
||||||
|
}
|
||||||
|
|
||||||
private class StrongNestedHit : DrawableStrongNestedHit
|
private class StrongNestedHit : DrawableStrongNestedHit
|
||||||
{
|
{
|
||||||
public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
|
public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
|
||||||
|
@ -3,10 +3,10 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -20,10 +20,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
protected override CompositeDrawable CreateMainPiece() => new TickPiece
|
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
|
||||||
{
|
_ => new TickPiece
|
||||||
Filled = HitObject.FirstTick
|
{
|
||||||
};
|
Filled = HitObject.FirstTick
|
||||||
|
});
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
|
@ -92,8 +92,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
// The input manager processes all input prior to us updating, so this is the perfect time
|
// The input manager processes all input prior to us updating, so this is the perfect time
|
||||||
// for us to remove the extra press blocking, before input is handled in the next frame
|
// for us to remove the extra press blocking, before input is handled in the next frame
|
||||||
pressHandledThisFrame = false;
|
pressHandledThisFrame = false;
|
||||||
|
|
||||||
Size = BaseSize * Parent.RelativeChildSize;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
@ -116,7 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||||
ProxyContent();
|
ProxyContent();
|
||||||
|
|
||||||
var flash = (MainPiece as CirclePiece)?.FlashBox;
|
var flash = (MainPiece.Drawable as CirclePiece)?.FlashBox;
|
||||||
flash?.FadeTo(0.9f).FadeOut(300);
|
flash?.FadeTo(0.9f).FadeOut(300);
|
||||||
|
|
||||||
const float gravity_time = 300;
|
const float gravity_time = 300;
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
@ -16,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
|
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
|
||||||
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -114,12 +115,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
|
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Swell),
|
||||||
{
|
_ => new SwellCirclePiece
|
||||||
// to allow for rotation transform
|
{
|
||||||
Anchor = Anchor.Centre,
|
// to allow for rotation transform
|
||||||
Origin = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
};
|
Origin = Anchor.Centre,
|
||||||
|
});
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
@ -184,7 +186,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
.Then()
|
.Then()
|
||||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||||
|
|
||||||
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
MainPiece.Drawable.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
|
||||||
|
|
||||||
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
|
||||||
|
|
||||||
|
@ -2,9 +2,9 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
|
||||||
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
|
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
|
||||||
|
_ => new TickPiece());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,7 @@ using System.Collections.Generic;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
|
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
|
||||||
/// Does nothing is content is already proxied.
|
/// Does nothing if content is already proxied.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected void ProxyContent()
|
protected void ProxyContent()
|
||||||
{
|
{
|
||||||
@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
public new TObject HitObject;
|
public new TObject HitObject;
|
||||||
|
|
||||||
protected readonly Vector2 BaseSize;
|
protected readonly Vector2 BaseSize;
|
||||||
protected readonly CompositeDrawable MainPiece;
|
protected readonly SkinnableDrawable MainPiece;
|
||||||
|
|
||||||
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||||
|
|
||||||
@ -167,7 +168,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
// Normal and clap samples are handled by the drum
|
// Normal and clap samples are handled by the drum
|
||||||
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
protected abstract CompositeDrawable CreateMainPiece();
|
protected abstract SkinnableDrawable CreateMainPiece();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
|
||||||
|
@ -10,6 +10,7 @@ using osuTK.Graphics;
|
|||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
/// for a usage example.
|
/// for a usage example.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class CirclePiece : BeatSyncedContainer
|
public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour
|
||||||
{
|
{
|
||||||
public const float SYMBOL_SIZE = 0.45f;
|
public const float SYMBOL_SIZE = 0.45f;
|
||||||
public const float SYMBOL_BORDER = 8;
|
public const float SYMBOL_BORDER = 8;
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
@ -12,18 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
|||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.YellowDark;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
var padding = Content.DrawHeight * Content.Width / 2;
|
|
||||||
|
|
||||||
Content.Padding = new MarginPadding
|
|
||||||
{
|
|
||||||
Left = padding,
|
|
||||||
Right = padding,
|
|
||||||
};
|
|
||||||
|
|
||||||
Width = Parent.DrawSize.X + DrawHeight;
|
Width = Parent.DrawSize.X + DrawHeight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,15 +3,20 @@
|
|||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects
|
namespace osu.Game.Rulesets.Taiko.Objects
|
||||||
{
|
{
|
||||||
public class DrumRoll : TaikoHitObject, IHasEndTime
|
public class DrumRoll : TaikoHitObject, IHasCurve
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
|
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
|
||||||
@ -26,6 +31,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
|
|
||||||
public double Duration { get; set; }
|
public double Duration { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Velocity of this <see cref="DrumRoll"/>.
|
||||||
|
/// </summary>
|
||||||
|
public double Velocity { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Numer of ticks per beat length.
|
/// Numer of ticks per beat length.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -54,6 +64,10 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||||
|
|
||||||
|
double scoringDistance = base_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||||
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||||
|
|
||||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||||
overallDifficulty = difficulty.OverallDifficulty;
|
overallDifficulty = difficulty.OverallDifficulty;
|
||||||
@ -93,5 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
|
|
||||||
|
#region LegacyBeatmapEncoder
|
||||||
|
|
||||||
|
double IHasDistance.Distance => Duration * Velocity;
|
||||||
|
|
||||||
|
int IHasRepeats.RepeatCount { get => 0; set { } }
|
||||||
|
|
||||||
|
List<IList<HitSampleInfo>> IHasRepeats.NodeSamples => new List<IList<HitSampleInfo>>();
|
||||||
|
|
||||||
|
SliderPath IHasCurve.Path
|
||||||
|
=> new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER);
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
96
osu.Game.Rulesets.Taiko/Skinning/LegacyCirclePiece.cs
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Animations;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
|
||||||
|
{
|
||||||
|
private Drawable backgroundLayer;
|
||||||
|
|
||||||
|
public LegacyCirclePiece()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
Drawable getDrawableFor(string lookup)
|
||||||
|
{
|
||||||
|
const string normal_hit = "taikohit";
|
||||||
|
const string big_hit = "taikobig";
|
||||||
|
|
||||||
|
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
|
||||||
|
|
||||||
|
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
|
||||||
|
// fallback to regular size if "big" version doesn't exist.
|
||||||
|
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
||||||
|
AddInternal(backgroundLayer = getDrawableFor("circle"));
|
||||||
|
|
||||||
|
var foregroundLayer = getDrawableFor("circleoverlay");
|
||||||
|
if (foregroundLayer != null)
|
||||||
|
AddInternal(foregroundLayer);
|
||||||
|
|
||||||
|
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
|
||||||
|
// For now just stop at first frame for sanity.
|
||||||
|
foreach (var c in InternalChildren)
|
||||||
|
{
|
||||||
|
(c as IFramedAnimation)?.Stop();
|
||||||
|
|
||||||
|
c.Anchor = Anchor.Centre;
|
||||||
|
c.Origin = Anchor.Centre;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
updateAccentColour();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
|
||||||
|
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
|
||||||
|
foreach (var c in InternalChildren)
|
||||||
|
c.Scale = new Vector2(DrawHeight / 128);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == accentColour)
|
||||||
|
return;
|
||||||
|
|
||||||
|
accentColour = value;
|
||||||
|
if (IsLoaded)
|
||||||
|
updateAccentColour();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateAccentColour()
|
||||||
|
{
|
||||||
|
backgroundLayer.Colour = accentColour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
83
osu.Game.Rulesets.Taiko/Skinning/LegacyDrumRoll.cs
Normal file
@ -0,0 +1,83 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyDrumRoll : CompositeDrawable, IHasAccentColour
|
||||||
|
{
|
||||||
|
private LegacyCirclePiece headCircle;
|
||||||
|
|
||||||
|
private Sprite body;
|
||||||
|
|
||||||
|
private Sprite end;
|
||||||
|
|
||||||
|
public LegacyDrumRoll()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin, OsuColour colours)
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
end = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Texture = skin.GetTexture("taiko-roll-end"),
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
},
|
||||||
|
body = new Sprite
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Texture = skin.GetTexture("taiko-roll-middle"),
|
||||||
|
},
|
||||||
|
headCircle = new LegacyCirclePiece
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
AccentColour = colours.YellowDark;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
updateAccentColour();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == accentColour)
|
||||||
|
return;
|
||||||
|
|
||||||
|
accentColour = value;
|
||||||
|
if (IsLoaded)
|
||||||
|
updateAccentColour();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateAccentColour()
|
||||||
|
{
|
||||||
|
headCircle.AccentColour = accentColour;
|
||||||
|
body.Colour = accentColour;
|
||||||
|
end.Colour = accentColour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,90 +2,25 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Animations;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
||||||
using osu.Game.Skinning;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
{
|
{
|
||||||
public class LegacyHit : CompositeDrawable, IHasAccentColour
|
public class LegacyHit : LegacyCirclePiece
|
||||||
{
|
{
|
||||||
private readonly TaikoSkinComponents component;
|
private readonly TaikoSkinComponents component;
|
||||||
|
|
||||||
private Drawable backgroundLayer;
|
|
||||||
|
|
||||||
public LegacyHit(TaikoSkinComponents component)
|
public LegacyHit(TaikoSkinComponents component)
|
||||||
{
|
{
|
||||||
this.component = component;
|
this.component = component;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
private void load()
|
||||||
{
|
{
|
||||||
Drawable getDrawableFor(string lookup)
|
|
||||||
{
|
|
||||||
const string normal_hit = "taikohit";
|
|
||||||
const string big_hit = "taikobig";
|
|
||||||
|
|
||||||
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
|
|
||||||
|
|
||||||
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
|
|
||||||
// fallback to regular size if "big" version doesn't exist.
|
|
||||||
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
|
|
||||||
AddInternal(backgroundLayer = getDrawableFor("circle"));
|
|
||||||
|
|
||||||
var foregroundLayer = getDrawableFor("circleoverlay");
|
|
||||||
if (foregroundLayer != null)
|
|
||||||
AddInternal(foregroundLayer);
|
|
||||||
|
|
||||||
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
|
|
||||||
// For now just stop at first frame for sanity.
|
|
||||||
foreach (var c in InternalChildren)
|
|
||||||
{
|
|
||||||
(c as IFramedAnimation)?.Stop();
|
|
||||||
|
|
||||||
c.Anchor = Anchor.Centre;
|
|
||||||
c.Origin = Anchor.Centre;
|
|
||||||
}
|
|
||||||
|
|
||||||
AccentColour = component == TaikoSkinComponents.CentreHit
|
AccentColour = component == TaikoSkinComponents.CentreHit
|
||||||
? new Color4(235, 69, 44, 255)
|
? new Color4(235, 69, 44, 255)
|
||||||
: new Color4(67, 142, 172, 255);
|
: new Color4(67, 142, 172, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
|
|
||||||
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
|
|
||||||
foreach (var c in InternalChildren)
|
|
||||||
c.Scale = new Vector2(DrawWidth / 128);
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color4 accentColour;
|
|
||||||
|
|
||||||
public Color4 AccentColour
|
|
||||||
{
|
|
||||||
get => accentColour;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == accentColour)
|
|
||||||
return;
|
|
||||||
|
|
||||||
backgroundLayer.Colour = accentColour = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,36 +20,41 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
{
|
{
|
||||||
private LegacyHalfDrum left;
|
private LegacyHalfDrum left;
|
||||||
private LegacyHalfDrum right;
|
private LegacyHalfDrum right;
|
||||||
|
private Container content;
|
||||||
|
|
||||||
public LegacyInputDrum()
|
public LegacyInputDrum()
|
||||||
{
|
{
|
||||||
Size = new Vector2(180, 200);
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin)
|
private void load(ISkinSource skin)
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Child = content = new Container
|
||||||
{
|
{
|
||||||
new Sprite
|
Size = new Vector2(180, 200),
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Texture = skin.GetTexture("taiko-bar-left")
|
new Sprite
|
||||||
},
|
{
|
||||||
left = new LegacyHalfDrum(false)
|
Texture = skin.GetTexture("taiko-bar-left")
|
||||||
{
|
},
|
||||||
Name = "Left Half",
|
left = new LegacyHalfDrum(false)
|
||||||
RelativeSizeAxes = Axes.Both,
|
{
|
||||||
RimAction = TaikoAction.LeftRim,
|
Name = "Left Half",
|
||||||
CentreAction = TaikoAction.LeftCentre
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
RimAction = TaikoAction.LeftRim,
|
||||||
right = new LegacyHalfDrum(true)
|
CentreAction = TaikoAction.LeftCentre
|
||||||
{
|
},
|
||||||
Name = "Right Half",
|
right = new LegacyHalfDrum(true)
|
||||||
RelativeSizeAxes = Axes.Both,
|
{
|
||||||
Origin = Anchor.TopRight,
|
Name = "Right Half",
|
||||||
Scale = new Vector2(-1, 1),
|
RelativeSizeAxes = Axes.Both,
|
||||||
RimAction = TaikoAction.RightRim,
|
Origin = Anchor.TopRight,
|
||||||
CentreAction = TaikoAction.RightCentre
|
Scale = new Vector2(-1, 1),
|
||||||
|
RimAction = TaikoAction.RightRim,
|
||||||
|
CentreAction = TaikoAction.RightCentre
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -60,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
const float ratio = 1.6f;
|
const float ratio = 1.6f;
|
||||||
|
|
||||||
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
|
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
|
||||||
float negativeScaleAdjust = Width / ratio;
|
float negativeScaleAdjust = content.Width / ratio;
|
||||||
|
|
||||||
if (skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
|
if (skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
|
||||||
{
|
{
|
||||||
@ -78,6 +83,15 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
|
||||||
|
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
|
||||||
|
content.Scale = new Vector2(DrawHeight / content.Size.Y);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A half-drum. Contains one centre and one rim hit.
|
/// A half-drum. Contains one centre and one rim hit.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
59
osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
|
{
|
||||||
|
public class TaikoLegacyHitTarget : CompositeDrawable
|
||||||
|
{
|
||||||
|
private Container content;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = content = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
Texture = skin.GetTexture("approachcircle"),
|
||||||
|
Scale = new Vector2(0.73f),
|
||||||
|
Alpha = 0.7f,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
},
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
Texture = skin.GetTexture("taikobigcircle"),
|
||||||
|
Scale = new Vector2(0.7f),
|
||||||
|
Alpha = 0.5f,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
|
||||||
|
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
|
||||||
|
content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||||
{
|
{
|
||||||
@ -27,6 +28,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
|
|
||||||
switch (taikoComponent.Component)
|
switch (taikoComponent.Component)
|
||||||
{
|
{
|
||||||
|
case TaikoSkinComponents.DrumRollBody:
|
||||||
|
if (GetTexture("taiko-roll-middle") != null)
|
||||||
|
return new LegacyDrumRoll();
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
case TaikoSkinComponents.InputDrum:
|
case TaikoSkinComponents.InputDrum:
|
||||||
if (GetTexture("taiko-bar-left") != null)
|
if (GetTexture("taiko-bar-left") != null)
|
||||||
return new LegacyInputDrum();
|
return new LegacyInputDrum();
|
||||||
@ -40,6 +47,34 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
|||||||
return new LegacyHit(taikoComponent.Component);
|
return new LegacyHit(taikoComponent.Component);
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
case TaikoSkinComponents.DrumRollTick:
|
||||||
|
return this.GetAnimation("sliderscorepoint", false, false);
|
||||||
|
|
||||||
|
case TaikoSkinComponents.HitTarget:
|
||||||
|
if (GetTexture("taikobigcircle") != null)
|
||||||
|
return new TaikoLegacyHitTarget();
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
|
case TaikoSkinComponents.PlayfieldBackgroundRight:
|
||||||
|
if (GetTexture("taiko-bar-right") != null)
|
||||||
|
{
|
||||||
|
return this.GetAnimation("taiko-bar-right", false, false).With(d =>
|
||||||
|
{
|
||||||
|
d.RelativeSizeAxes = Axes.Both;
|
||||||
|
d.Size = Vector2.One;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
|
case TaikoSkinComponents.PlayfieldBackgroundLeft:
|
||||||
|
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
|
||||||
|
if (GetTexture("taiko-bar-right") != null)
|
||||||
|
return Drawable.Empty();
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return source.GetDrawableComponent(component);
|
return source.GetDrawableComponent(component);
|
||||||
|
@ -7,6 +7,12 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
InputDrum,
|
InputDrum,
|
||||||
CentreHit,
|
CentreHit,
|
||||||
RimHit
|
RimHit,
|
||||||
|
DrumRollBody,
|
||||||
|
DrumRollTick,
|
||||||
|
Swell,
|
||||||
|
HitTarget,
|
||||||
|
PlayfieldBackgroundLeft,
|
||||||
|
PlayfieldBackgroundRight
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
JudgedObject = judgedObject;
|
JudgedObject = judgedObject;
|
||||||
|
|
||||||
Anchor = Anchor.CentreLeft;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
sampleMapping = new DrumSampleMapping(controlPoints);
|
sampleMapping = new DrumSampleMapping(controlPoints);
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
FillMode = FillMode.Fit;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -40,6 +39,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
|
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
Scale = new Vector2(0.9f),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new TaikoHalfDrum(false)
|
new TaikoHalfDrum(false)
|
||||||
|
37
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
|
{
|
||||||
|
internal class PlayfieldBackgroundLeft : CompositeDrawable
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = colours.Gray1,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = 10,
|
||||||
|
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
61
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
|
{
|
||||||
|
public class PlayfieldBackgroundRight : CompositeDrawable
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
Name = "Transparent playfield background";
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Masking = true;
|
||||||
|
BorderColour = colours.Gray1;
|
||||||
|
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Colour = Color4.Black.Opacity(0.2f),
|
||||||
|
Radius = 5,
|
||||||
|
};
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = colours.Gray0,
|
||||||
|
Alpha = 0.6f
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Name = "Border",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
MaskingSmoothness = 0,
|
||||||
|
BorderThickness = 2,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -13,15 +13,17 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A component that is displayed at the hit position in the taiko playfield.
|
/// A component that is displayed at the hit position in the taiko playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal class HitTarget : Container
|
internal class TaikoHitTarget : Container
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Thickness of all drawn line pieces.
|
/// Thickness of all drawn line pieces.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const float border_thickness = 2.5f;
|
private const float border_thickness = 2.5f;
|
||||||
|
|
||||||
public HitTarget()
|
public TaikoHitTarget()
|
||||||
{
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
@ -39,7 +41,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
|
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderColour = Color4.White,
|
BorderColour = Color4.White,
|
||||||
@ -61,7 +62,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
|
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderColour = Color4.White,
|
BorderColour = Color4.White,
|
@ -3,11 +3,8 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -17,169 +14,113 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
using osuTK;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
public class TaikoPlayfield : ScrollingPlayfield
|
public class TaikoPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
|
private readonly ControlPointInfo controlPoints;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const float DEFAULT_HEIGHT = 178;
|
public const float DEFAULT_HEIGHT = 178;
|
||||||
|
|
||||||
/// <summary>
|
private Container<HitExplosion> hitExplosionContainer;
|
||||||
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||||
/// </summary>
|
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||||
public const float HIT_TARGET_OFFSET = 100;
|
internal Drawable HitTarget;
|
||||||
|
|
||||||
/// <summary>
|
private ProxyContainer topLevelHitContainer;
|
||||||
/// The size of the left area of the playfield. This area contains the input drum.
|
private ProxyContainer barlineContainer;
|
||||||
/// </summary>
|
private Container rightArea;
|
||||||
private const float left_area_size = 240;
|
private Container leftArea;
|
||||||
|
|
||||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
private Container hitTargetOffsetContent;
|
||||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
|
||||||
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
|
||||||
internal readonly HitTarget HitTarget;
|
|
||||||
|
|
||||||
private readonly ProxyContainer topLevelHitContainer;
|
|
||||||
private readonly ProxyContainer barlineContainer;
|
|
||||||
|
|
||||||
private readonly Container overlayBackgroundContainer;
|
|
||||||
private readonly Container backgroundContainer;
|
|
||||||
|
|
||||||
private readonly Box overlayBackground;
|
|
||||||
private readonly Box background;
|
|
||||||
|
|
||||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||||
|
{
|
||||||
|
this.controlPoints = controlPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
backgroundContainer = new Container
|
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
|
||||||
{
|
rightArea = new Container
|
||||||
Name = "Transparent playfield background",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Shadow,
|
|
||||||
Colour = Color4.Black.Opacity(0.2f),
|
|
||||||
Radius = 5,
|
|
||||||
},
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
background = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0.6f
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
{
|
||||||
Name = "Right area",
|
Name = "Right area",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Left = left_area_size },
|
RelativePositionAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Name = "Masked elements before hit objects",
|
Name = "Masked elements before hit objects",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
FillMode = FillMode.Fit,
|
||||||
Masking = true,
|
Children = new[]
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
{
|
||||||
hitExplosionContainer = new Container<HitExplosion>
|
hitExplosionContainer = new Container<HitExplosion>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit,
|
|
||||||
Blending = BlendingParameters.Additive,
|
Blending = BlendingParameters.Additive,
|
||||||
},
|
},
|
||||||
HitTarget = new HitTarget
|
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
FillMode = FillMode.Fit
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
barlineContainer = new ProxyContainer
|
hitTargetOffsetContent = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
|
Children = new Drawable[]
|
||||||
},
|
{
|
||||||
new Container
|
barlineContainer = new ProxyContainer
|
||||||
{
|
{
|
||||||
Name = "Hit objects",
|
RelativeSizeAxes = Axes.Both,
|
||||||
RelativeSizeAxes = Axes.Both,
|
},
|
||||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
new Container
|
||||||
Masking = true,
|
{
|
||||||
Child = HitObjectContainer
|
Name = "Hit objects",
|
||||||
},
|
RelativeSizeAxes = Axes.Both,
|
||||||
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
Child = HitObjectContainer
|
||||||
{
|
},
|
||||||
Name = "Kiai hit explosions",
|
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||||
RelativeSizeAxes = Axes.Both,
|
{
|
||||||
FillMode = FillMode.Fit,
|
Name = "Kiai hit explosions",
|
||||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
RelativeSizeAxes = Axes.Both,
|
||||||
Blending = BlendingParameters.Additive
|
FillMode = FillMode.Fit,
|
||||||
},
|
Blending = BlendingParameters.Additive
|
||||||
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
},
|
||||||
{
|
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
||||||
Name = "Judgements",
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
Name = "Judgements",
|
||||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
RelativeSizeAxes = Axes.Y,
|
||||||
Blending = BlendingParameters.Additive
|
Blending = BlendingParameters.Additive
|
||||||
|
},
|
||||||
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
overlayBackgroundContainer = new Container
|
leftArea = new Container
|
||||||
{
|
{
|
||||||
Name = "Left overlay",
|
Name = "Left overlay",
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Size = new Vector2(left_area_size, 1),
|
FillMode = FillMode.Fit,
|
||||||
|
BorderColour = colours.Gray0,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
overlayBackground = new Box
|
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new InputDrum(controlPoints)
|
new InputDrum(controlPoints)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreLeft,
|
||||||
Scale = new Vector2(0.9f),
|
|
||||||
Margin = new MarginPadding { Right = 20 }
|
|
||||||
},
|
},
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Width = 10,
|
|
||||||
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Name = "Border",
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
MaskingSmoothness = 0,
|
|
||||||
BorderThickness = 2,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0,
|
|
||||||
AlwaysPresent = true
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
topLevelHitContainer = new ProxyContainer
|
topLevelHitContainer = new ProxyContainer
|
||||||
@ -190,14 +131,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override void Update()
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
{
|
||||||
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
base.Update();
|
||||||
overlayBackground.Colour = colours.Gray1;
|
|
||||||
|
|
||||||
backgroundContainer.BorderColour = colours.Gray1;
|
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
|
||||||
background.Colour = colours.Gray0;
|
// This is basically allowing for correct alignment as relative pieces move around them.
|
||||||
|
rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
|
||||||
|
hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
|
@ -241,6 +241,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||||
|
|
||||||
|
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(4));
|
||||||
|
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3));
|
||||||
|
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(3));
|
||||||
|
Assert.That(controlPoints.SamplePoints.Count, Is.EqualTo(3));
|
||||||
|
|
||||||
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||||
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
|
||||||
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
|
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
|
||||||
|
@ -1,14 +1,23 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
using osu.Game.IO.Serialization;
|
using osu.Game.IO.Serialization;
|
||||||
|
using osu.Game.Rulesets.Catch;
|
||||||
|
using osu.Game.Rulesets.Mania;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Rulesets.Taiko;
|
||||||
using osu.Game.Tests.Resources;
|
using osu.Game.Tests.Resources;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Beatmaps.Formats
|
namespace osu.Game.Tests.Beatmaps.Formats
|
||||||
@ -16,39 +25,91 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class LegacyBeatmapEncoderTest
|
public class LegacyBeatmapEncoderTest
|
||||||
{
|
{
|
||||||
private const string normal = "Soleily - Renatus (Gamu) [Insane].osu";
|
|
||||||
|
|
||||||
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
|
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
|
||||||
|
|
||||||
[TestCaseSource(nameof(allBeatmaps))]
|
[TestCaseSource(nameof(allBeatmaps))]
|
||||||
public void TestDecodeEncodedBeatmap(string name)
|
public void TestBeatmap(string name)
|
||||||
{
|
{
|
||||||
var decoded = decode(normal, out var encoded);
|
var decoded = decode(name, out var encoded);
|
||||||
|
|
||||||
|
sort(decoded);
|
||||||
|
sort(encoded);
|
||||||
|
|
||||||
Assert.That(decoded.HitObjects.Count, Is.EqualTo(encoded.HitObjects.Count));
|
|
||||||
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
|
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
|
||||||
}
|
}
|
||||||
|
|
||||||
private Beatmap decode(string filename, out Beatmap encoded)
|
private void sort(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
using (var stream = TestResources.OpenResource(filename))
|
// Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points.
|
||||||
|
foreach (var g in beatmap.ControlPointInfo.Groups)
|
||||||
|
{
|
||||||
|
ArrayList.Adapter((IList)g.ControlPoints).Sort(
|
||||||
|
Comparer<ControlPoint>.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IBeatmap decode(string filename, out IBeatmap encoded)
|
||||||
|
{
|
||||||
|
using (var stream = TestResources.GetStore().GetStream(filename))
|
||||||
using (var sr = new LineBufferedReader(stream))
|
using (var sr = new LineBufferedReader(stream))
|
||||||
{
|
{
|
||||||
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
|
var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr));
|
||||||
|
|
||||||
using (var ms = new MemoryStream())
|
using (var ms = new MemoryStream())
|
||||||
using (var sw = new StreamWriter(ms))
|
using (var sw = new StreamWriter(ms))
|
||||||
using (var sr2 = new LineBufferedReader(ms))
|
using (var sr2 = new LineBufferedReader(ms, true))
|
||||||
{
|
{
|
||||||
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
|
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
|
||||||
sw.Flush();
|
|
||||||
|
|
||||||
|
sw.Flush();
|
||||||
ms.Position = 0;
|
ms.Position = 0;
|
||||||
|
|
||||||
encoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2);
|
encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2));
|
||||||
|
|
||||||
return legacyDecoded;
|
return legacyDecoded;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IBeatmap convert(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
switch (beatmap.BeatmapInfo.RulesetID)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestWorkingBeatmap : WorkingBeatmap
|
||||||
|
{
|
||||||
|
private readonly IBeatmap beatmap;
|
||||||
|
|
||||||
|
public TestWorkingBeatmap(IBeatmap beatmap)
|
||||||
|
: base(beatmap.BeatmapInfo, null)
|
||||||
|
{
|
||||||
|
this.beatmap = beatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IBeatmap GetBeatmap() => beatmap;
|
||||||
|
|
||||||
|
protected override Texture GetBackground() => throw new NotImplementedException();
|
||||||
|
|
||||||
|
protected override Track GetTrack() => throw new NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
61
osu.Game.Tests/Beatmaps/ToStringFormattingTest.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Beatmaps
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class ToStringFormattingTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestArtistTitle()
|
||||||
|
{
|
||||||
|
var beatmap = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Artist = "artist",
|
||||||
|
Title = "title"
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Assert.That(beatmap.ToString(), Is.EqualTo("artist - title"));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestArtistTitleCreator()
|
||||||
|
{
|
||||||
|
var beatmap = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Artist = "artist",
|
||||||
|
Title = "title",
|
||||||
|
Author = new User { Username = "creator" }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Assert.That(beatmap.ToString(), Is.EqualTo("artist - title (creator)"));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestArtistTitleCreatorDifficulty()
|
||||||
|
{
|
||||||
|
var beatmap = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Artist = "artist",
|
||||||
|
Title = "title",
|
||||||
|
Author = new User { Username = "creator" }
|
||||||
|
},
|
||||||
|
Version = "difficulty"
|
||||||
|
};
|
||||||
|
|
||||||
|
Assert.That(beatmap.ToString(), Is.EqualTo("artist - title (creator) [difficulty]"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,7 @@ using NUnit.Framework;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Editor
|
namespace osu.Game.Tests.Editing
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class EditorChangeHandlerTest
|
public class EditorChangeHandlerTest
|
||||||
@ -15,15 +15,18 @@ namespace osu.Game.Tests.Editor
|
|||||||
{
|
{
|
||||||
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
handler.SaveState();
|
handler.SaveState();
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
handler.RestoreState(-1);
|
handler.RestoreState(-1);
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.True);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -31,20 +34,20 @@ namespace osu.Game.Tests.Editor
|
|||||||
{
|
{
|
||||||
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
|
||||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
handler.SaveState();
|
handler.SaveState();
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
|
|
||||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
{
|
{
|
||||||
Assert.That(handler.HasUndoState, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
handler.RestoreState(-1);
|
handler.RestoreState(-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -52,20 +55,20 @@ namespace osu.Game.Tests.Editor
|
|||||||
{
|
{
|
||||||
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
|
||||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
|
||||||
handler.SaveState();
|
handler.SaveState();
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
|
|
||||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||||
{
|
{
|
||||||
Assert.That(handler.HasUndoState, Is.True);
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
handler.RestoreState(-1);
|
handler.RestoreState(-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
Assert.That(handler.HasUndoState, Is.False);
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,7 +17,7 @@ using osu.Game.Screens.Edit;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Editor
|
namespace osu.Game.Tests.Editing
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class LegacyEditorBeatmapPatcherTest
|
public class LegacyEditorBeatmapPatcherTest
|
@ -14,7 +14,7 @@ using osu.Game.Rulesets.Osu.Edit;
|
|||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Editor
|
namespace osu.Game.Tests.Editing
|
||||||
{
|
{
|
||||||
[HeadlessTest]
|
[HeadlessTest]
|
||||||
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
346
osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs
Normal file
@ -0,0 +1,346 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.IO.Stores;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Storyboards;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Gameplay
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class TestSceneHitObjectSamples : PlayerTestScene
|
||||||
|
{
|
||||||
|
private readonly SkinInfo userSkinInfo = new SkinInfo();
|
||||||
|
|
||||||
|
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
BeatmapSet = new BeatmapSetInfo(),
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Author = User.SYSTEM_USER
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
|
||||||
|
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
|
||||||
|
|
||||||
|
protected override bool HasCustomSteps => true;
|
||||||
|
|
||||||
|
public TestSceneHitObjectSamples()
|
||||||
|
: base(new OsuRuleset())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private SkinSourceDependencyContainer dependencies;
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestDefaultSampleFromUserSkin()
|
||||||
|
{
|
||||||
|
const string expected_sample = "normal-hitnormal";
|
||||||
|
|
||||||
|
setupSkins(expected_sample, expected_sample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("hitobject-skin-sample.osu");
|
||||||
|
|
||||||
|
assertUserLookup(expected_sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the beatmap skin.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestDefaultSampleFromBeatmap()
|
||||||
|
{
|
||||||
|
const string expected_sample = "normal-hitnormal";
|
||||||
|
|
||||||
|
setupSkins(expected_sample, expected_sample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("hitobject-beatmap-sample.osu");
|
||||||
|
|
||||||
|
assertBeatmapLookup(expected_sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the user skin when the beatmap does not contain the sample.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestDefaultSampleFromUserSkinFallback()
|
||||||
|
{
|
||||||
|
const string expected_sample = "normal-hitnormal";
|
||||||
|
|
||||||
|
setupSkins(null, expected_sample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("hitobject-beatmap-sample.osu");
|
||||||
|
|
||||||
|
assertUserLookup(expected_sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
|
||||||
|
/// normal-hitnormal2
|
||||||
|
/// normal-hitnormal
|
||||||
|
/// </summary>
|
||||||
|
[TestCase("normal-hitnormal2")]
|
||||||
|
[TestCase("normal-hitnormal")]
|
||||||
|
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
|
||||||
|
{
|
||||||
|
setupSkins(expectedSample, expectedSample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
|
||||||
|
|
||||||
|
assertBeatmapLookup(expectedSample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
|
||||||
|
/// normal-hitnormal2
|
||||||
|
/// normal-hitnormal
|
||||||
|
/// </summary>
|
||||||
|
[TestCase("normal-hitnormal2")]
|
||||||
|
[TestCase("normal-hitnormal")]
|
||||||
|
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
|
||||||
|
{
|
||||||
|
setupSkins(string.Empty, expectedSample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
|
||||||
|
|
||||||
|
assertUserLookup(expectedSample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestFileSampleFromBeatmap()
|
||||||
|
{
|
||||||
|
const string expected_sample = "hit_1.wav";
|
||||||
|
|
||||||
|
setupSkins(expected_sample, expected_sample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("file-beatmap-sample.osu");
|
||||||
|
|
||||||
|
assertBeatmapLookup(expected_sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a default hitobject and control point causes <see cref="TestDefaultSampleFromUserSkin"/>.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestControlPointSampleFromSkin()
|
||||||
|
{
|
||||||
|
const string expected_sample = "normal-hitnormal";
|
||||||
|
|
||||||
|
setupSkins(expected_sample, expected_sample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("controlpoint-skin-sample.osu");
|
||||||
|
|
||||||
|
assertUserLookup(expected_sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a control point that provides a custom sample set of 1 causes <see cref="TestDefaultSampleFromBeatmap"/>.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestControlPointSampleFromBeatmap()
|
||||||
|
{
|
||||||
|
const string expected_sample = "normal-hitnormal";
|
||||||
|
|
||||||
|
setupSkins(expected_sample, expected_sample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("controlpoint-beatmap-sample.osu");
|
||||||
|
|
||||||
|
assertBeatmapLookup(expected_sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a control point that provides a custom sample of 2 causes <see cref="TestDefaultCustomSampleFromBeatmap"/>.
|
||||||
|
/// </summary>
|
||||||
|
[TestCase("normal-hitnormal2")]
|
||||||
|
[TestCase("normal-hitnormal")]
|
||||||
|
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
|
||||||
|
{
|
||||||
|
setupSkins(sampleName, sampleName);
|
||||||
|
|
||||||
|
createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
|
||||||
|
|
||||||
|
assertBeatmapLookup(sampleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that a hitobject's custom sample overrides the control point's.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestHitObjectCustomSampleOverride()
|
||||||
|
{
|
||||||
|
const string expected_sample = "normal-hitnormal3";
|
||||||
|
|
||||||
|
setupSkins(expected_sample, expected_sample);
|
||||||
|
|
||||||
|
createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
|
||||||
|
|
||||||
|
assertBeatmapLookup(expected_sample);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
|
||||||
|
|
||||||
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||||
|
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
|
||||||
|
|
||||||
|
private IBeatmap currentTestBeatmap;
|
||||||
|
|
||||||
|
private void createTestWithBeatmap(string filename)
|
||||||
|
{
|
||||||
|
CreateTest(() =>
|
||||||
|
{
|
||||||
|
AddStep("clear performed lookups", () =>
|
||||||
|
{
|
||||||
|
userSkinResourceStore.PerformedLookups.Clear();
|
||||||
|
beatmapSkinResourceStore.PerformedLookups.Clear();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep($"load {filename}", () =>
|
||||||
|
{
|
||||||
|
using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
|
||||||
|
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setupSkins(string beatmapFile, string userFile)
|
||||||
|
{
|
||||||
|
AddStep("setup skins", () =>
|
||||||
|
{
|
||||||
|
userSkinInfo.Files = new List<SkinFileInfo>
|
||||||
|
{
|
||||||
|
new SkinFileInfo
|
||||||
|
{
|
||||||
|
Filename = userFile,
|
||||||
|
FileInfo = new IO.FileInfo { Hash = userFile }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
|
||||||
|
{
|
||||||
|
new BeatmapSetFileInfo
|
||||||
|
{
|
||||||
|
Filename = beatmapFile,
|
||||||
|
FileInfo = new IO.FileInfo { Hash = beatmapFile }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Need to refresh the cached skin source to refresh the skin resource store.
|
||||||
|
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
|
||||||
|
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
|
||||||
|
|
||||||
|
private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
|
||||||
|
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
|
||||||
|
|
||||||
|
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
|
||||||
|
{
|
||||||
|
public ISkinSource SkinSource;
|
||||||
|
|
||||||
|
private readonly IReadOnlyDependencyContainer fallback;
|
||||||
|
|
||||||
|
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
|
||||||
|
{
|
||||||
|
this.fallback = fallback;
|
||||||
|
}
|
||||||
|
|
||||||
|
public object Get(Type type)
|
||||||
|
{
|
||||||
|
if (type == typeof(ISkinSource))
|
||||||
|
return SkinSource;
|
||||||
|
|
||||||
|
return fallback.Get(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
public object Get(Type type, CacheInfo info)
|
||||||
|
{
|
||||||
|
if (type == typeof(ISkinSource))
|
||||||
|
return SkinSource;
|
||||||
|
|
||||||
|
return fallback.Get(type, info);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Inject<T>(T instance) where T : class
|
||||||
|
{
|
||||||
|
// Never used directly
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestResourceStore : IResourceStore<byte[]>
|
||||||
|
{
|
||||||
|
public readonly List<string> PerformedLookups = new List<string>();
|
||||||
|
|
||||||
|
public byte[] Get(string name)
|
||||||
|
{
|
||||||
|
markLookup(name);
|
||||||
|
return Array.Empty<byte>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<byte[]> GetAsync(string name)
|
||||||
|
{
|
||||||
|
markLookup(name);
|
||||||
|
return Task.FromResult(Array.Empty<byte>());
|
||||||
|
}
|
||||||
|
|
||||||
|
public Stream GetStream(string name)
|
||||||
|
{
|
||||||
|
markLookup(name);
|
||||||
|
return new MemoryStream();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
|
||||||
|
|
||||||
|
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||||
|
{
|
||||||
|
private readonly BeatmapInfo skinBeatmapInfo;
|
||||||
|
private readonly IResourceStore<byte[]> resourceStore;
|
||||||
|
|
||||||
|
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
|
||||||
|
double length = 60000)
|
||||||
|
: base(beatmap, storyboard, referenceClock, audio, length)
|
||||||
|
{
|
||||||
|
this.skinBeatmapInfo = skinBeatmapInfo;
|
||||||
|
this.resourceStore = resourceStore;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -29,11 +29,17 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
var cpi = new ControlPointInfo();
|
var cpi = new ControlPointInfo();
|
||||||
|
|
||||||
cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
|
cpi.Add(0, new TimingControlPoint()); // is *not* redundant, special exception for first timing point.
|
||||||
cpi.Add(1000, new TimingControlPoint()); // is redundant
|
cpi.Add(1000, new TimingControlPoint()); // is also not redundant, due to change of offset
|
||||||
|
|
||||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(1));
|
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||||
|
|
||||||
|
cpi.Add(1000, new TimingControlPoint()); //is redundant
|
||||||
|
|
||||||
|
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||||
|
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||||
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -86,11 +92,12 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
|
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
|
||||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
||||||
|
|
||||||
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
|
cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
|
||||||
|
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
|
||||||
|
|
||||||
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
|
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -0,0 +1,7 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
0,300,4,0,2,100,1,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:0:0:
|
@ -0,0 +1,7 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
0,300,4,0,1,100,1,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:0:0:
|
@ -0,0 +1,7 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
0,300,4,0,0,100,1,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:0:0:
|
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
255,193,2170,1,0,0:0:0:0:hit_1.wav
|
@ -0,0 +1,7 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
0,300,4,0,2,100,1,0
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:3:0:
|
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:2:0:
|
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:1:0:
|
@ -0,0 +1,4 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[HitObjects]
|
||||||
|
444,320,1000,5,0,0:0:0:0:
|