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Merge pull request #30320 from smoogipoo/refactor-bat-component
Refactor `BeatmapAttributeText` to compute values on the fly
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commit
6576131d58
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Models;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning.Components;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneBeatmapAttributeText : OsuTestScene
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{
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private readonly BeatmapAttributeText text;
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public TestSceneBeatmapAttributeText()
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{
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Child = text = new BeatmapAttributeText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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BPM = 100,
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DifficultyName = "_Difficulty",
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Status = BeatmapOnlineStatus.Loved,
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Metadata =
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{
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Title = "_Title",
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TitleUnicode = "_Title",
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Artist = "_Artist",
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ArtistUnicode = "_Artist",
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Author = new RealmUser { Username = "_Creator" },
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Source = "_Source",
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},
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Difficulty =
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{
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CircleSize = 1,
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DrainRate = 2,
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OverallDifficulty = 3,
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ApproachRate = 4,
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}
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}
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});
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});
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[TestCase(BeatmapAttribute.CircleSize, "Circle Size: 1.00")]
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[TestCase(BeatmapAttribute.HPDrain, "HP Drain: 2.00")]
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[TestCase(BeatmapAttribute.Accuracy, "Accuracy: 3.00")]
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[TestCase(BeatmapAttribute.ApproachRate, "Approach Rate: 4.00")]
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[TestCase(BeatmapAttribute.Title, "Title: _Title")]
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[TestCase(BeatmapAttribute.Artist, "Artist: _Artist")]
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[TestCase(BeatmapAttribute.Creator, "Creator: _Creator")]
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[TestCase(BeatmapAttribute.DifficultyName, "Difficulty: _Difficulty")]
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[TestCase(BeatmapAttribute.Source, "Source: _Source")]
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[TestCase(BeatmapAttribute.RankedStatus, "Beatmap Status: Loved")]
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public void TestAttributeDisplay(BeatmapAttribute attribute, string expectedText)
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{
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AddStep($"set attribute: {attribute}", () => text.Attribute.Value = attribute);
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AddAssert("check correct text", getText, () => Is.EqualTo(expectedText));
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}
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[Test]
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public void TestChangeBeatmap()
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{
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AddStep("set title attribute", () => text.Attribute.Value = BeatmapAttribute.Title);
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AddAssert("check initial title", getText, () => Is.EqualTo("Title: _Title"));
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AddStep("change to beatmap with another title", () => Beatmap.Value = CreateWorkingBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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Metadata =
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{
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Title = "Another"
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}
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}
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}));
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AddAssert("check new title", getText, () => Is.EqualTo("Title: Another"));
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}
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private string getText() => text.ChildrenOfType<SpriteText>().Single().Text.ToString();
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}
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}
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@ -3,8 +3,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -35,25 +33,6 @@ namespace osu.Game.Skinning.Components
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[Resolved]
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private readonly Dictionary<BeatmapAttribute, LocalisableString> valueDictionary = new Dictionary<BeatmapAttribute, LocalisableString>();
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private static readonly ImmutableDictionary<BeatmapAttribute, LocalisableString> label_dictionary = new Dictionary<BeatmapAttribute, LocalisableString>
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{
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[BeatmapAttribute.CircleSize] = BeatmapsetsStrings.ShowStatsCs,
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[BeatmapAttribute.Accuracy] = BeatmapsetsStrings.ShowStatsAccuracy,
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[BeatmapAttribute.HPDrain] = BeatmapsetsStrings.ShowStatsDrain,
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[BeatmapAttribute.ApproachRate] = BeatmapsetsStrings.ShowStatsAr,
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[BeatmapAttribute.StarRating] = BeatmapsetsStrings.ShowStatsStars,
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[BeatmapAttribute.Title] = EditorSetupStrings.Title,
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[BeatmapAttribute.Artist] = EditorSetupStrings.Artist,
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[BeatmapAttribute.DifficultyName] = EditorSetupStrings.DifficultyHeader,
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[BeatmapAttribute.Creator] = EditorSetupStrings.Creator,
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[BeatmapAttribute.Source] = EditorSetupStrings.Source,
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[BeatmapAttribute.Length] = ArtistStrings.TracklistLength.ToTitle(),
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[BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault,
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[BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm,
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}.ToImmutableDictionary();
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText text;
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public BeatmapAttributeText()
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public BeatmapAttributeText()
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@ -74,52 +53,135 @@ namespace osu.Game.Skinning.Components
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Attribute.BindValueChanged(_ => updateLabel());
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Attribute.BindValueChanged(_ => updateText());
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Template.BindValueChanged(_ => updateLabel());
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Template.BindValueChanged(_ => updateText());
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beatmap.BindValueChanged(b =>
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beatmap.BindValueChanged(_ => updateText());
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{
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updateBeatmapContent(b.NewValue);
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updateText();
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updateLabel();
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}, true);
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}
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}
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private void updateBeatmapContent(WorkingBeatmap workingBeatmap)
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private void updateText()
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{
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valueDictionary[BeatmapAttribute.Title] = new RomanisableString(workingBeatmap.BeatmapInfo.Metadata.TitleUnicode, workingBeatmap.BeatmapInfo.Metadata.Title);
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valueDictionary[BeatmapAttribute.Artist] = new RomanisableString(workingBeatmap.BeatmapInfo.Metadata.ArtistUnicode, workingBeatmap.BeatmapInfo.Metadata.Artist);
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valueDictionary[BeatmapAttribute.DifficultyName] = workingBeatmap.BeatmapInfo.DifficultyName;
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valueDictionary[BeatmapAttribute.Creator] = workingBeatmap.BeatmapInfo.Metadata.Author.Username;
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valueDictionary[BeatmapAttribute.Source] = workingBeatmap.BeatmapInfo.Metadata.Source;
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valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration();
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valueDictionary[BeatmapAttribute.RankedStatus] = workingBeatmap.BeatmapInfo.Status.GetLocalisableDescription();
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valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.CircleSize] = ((double)workingBeatmap.BeatmapInfo.Difficulty.CircleSize).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.HPDrain] = ((double)workingBeatmap.BeatmapInfo.Difficulty.DrainRate).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.Accuracy] = ((double)workingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.ApproachRate] = ((double)workingBeatmap.BeatmapInfo.Difficulty.ApproachRate).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.StarRating] = workingBeatmap.BeatmapInfo.StarRating.ToLocalisableString(@"F2");
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}
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private void updateLabel()
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{
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{
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string numberedTemplate = Template.Value
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string numberedTemplate = Template.Value
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.Replace("{", "{{")
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.Replace("{", "{{")
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.Replace("}", "}}")
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.Replace("}", "}}")
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.Replace(@"{{Label}}", "{0}")
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.Replace(@"{{Label}}", "{0}")
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.Replace(@"{{Value}}", $"{{{1 + (int)Attribute.Value}}}");
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.Replace(@"{{Value}}", "{1}");
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object?[] args = valueDictionary.OrderBy(pair => pair.Key)
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List<object?> values = new List<object?>
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.Select(pair => pair.Value)
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{
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.Prepend(label_dictionary[Attribute.Value])
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getLabelString(Attribute.Value),
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.Cast<object?>()
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getValueString(Attribute.Value)
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.ToArray();
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};
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foreach (var type in Enum.GetValues<BeatmapAttribute>())
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foreach (var type in Enum.GetValues<BeatmapAttribute>())
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{
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{
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numberedTemplate = numberedTemplate.Replace($"{{{{{type}}}}}", $"{{{1 + (int)type}}}");
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string replaced = numberedTemplate.Replace($@"{{{{{type}}}}}", $@"{{{values.Count}}}");
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if (numberedTemplate != replaced)
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{
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numberedTemplate = replaced;
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values.Add(getValueString(type));
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}
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}
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}
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text.Text = LocalisableString.Format(numberedTemplate, args);
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text.Text = LocalisableString.Format(numberedTemplate, values.ToArray());
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}
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private LocalisableString getLabelString(BeatmapAttribute attribute)
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{
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switch (attribute)
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{
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case BeatmapAttribute.CircleSize:
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return BeatmapsetsStrings.ShowStatsCs;
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case BeatmapAttribute.Accuracy:
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return BeatmapsetsStrings.ShowStatsAccuracy;
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case BeatmapAttribute.HPDrain:
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return BeatmapsetsStrings.ShowStatsDrain;
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case BeatmapAttribute.ApproachRate:
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return BeatmapsetsStrings.ShowStatsAr;
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case BeatmapAttribute.StarRating:
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return BeatmapsetsStrings.ShowStatsStars;
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case BeatmapAttribute.Title:
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return EditorSetupStrings.Title;
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case BeatmapAttribute.Artist:
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return EditorSetupStrings.Artist;
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case BeatmapAttribute.DifficultyName:
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return EditorSetupStrings.DifficultyHeader;
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case BeatmapAttribute.Creator:
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return EditorSetupStrings.Creator;
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case BeatmapAttribute.Source:
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return EditorSetupStrings.Source;
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case BeatmapAttribute.Length:
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return ArtistStrings.TracklistLength.ToTitle();
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case BeatmapAttribute.RankedStatus:
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return BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault;
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case BeatmapAttribute.BPM:
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return BeatmapsetsStrings.ShowStatsBpm;
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default:
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return string.Empty;
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}
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}
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private LocalisableString getValueString(BeatmapAttribute attribute)
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{
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switch (attribute)
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{
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case BeatmapAttribute.Title:
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return new RomanisableString(beatmap.Value.BeatmapInfo.Metadata.TitleUnicode, beatmap.Value.BeatmapInfo.Metadata.Title);
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case BeatmapAttribute.Artist:
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return new RomanisableString(beatmap.Value.BeatmapInfo.Metadata.ArtistUnicode, beatmap.Value.BeatmapInfo.Metadata.Artist);
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case BeatmapAttribute.DifficultyName:
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return beatmap.Value.BeatmapInfo.DifficultyName;
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case BeatmapAttribute.Creator:
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return beatmap.Value.BeatmapInfo.Metadata.Author.Username;
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case BeatmapAttribute.Source:
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return beatmap.Value.BeatmapInfo.Metadata.Source;
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case BeatmapAttribute.Length:
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return TimeSpan.FromMilliseconds(beatmap.Value.BeatmapInfo.Length).ToFormattedDuration();
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case BeatmapAttribute.RankedStatus:
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return beatmap.Value.BeatmapInfo.Status.GetLocalisableDescription();
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case BeatmapAttribute.BPM:
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return beatmap.Value.BeatmapInfo.BPM.ToLocalisableString(@"F2");
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case BeatmapAttribute.CircleSize:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.CircleSize).ToLocalisableString(@"F2");
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case BeatmapAttribute.HPDrain:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.DrainRate).ToLocalisableString(@"F2");
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case BeatmapAttribute.Accuracy:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.OverallDifficulty).ToLocalisableString(@"F2");
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case BeatmapAttribute.ApproachRate:
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return ((double)beatmap.Value.BeatmapInfo.Difficulty.ApproachRate).ToLocalisableString(@"F2");
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case BeatmapAttribute.StarRating:
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return beatmap.Value.BeatmapInfo.StarRating.ToLocalisableString(@"F2");
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default:
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return string.Empty;
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}
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}
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}
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protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
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protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
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