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Revert some usages of AsNonNull()
in tests
We generally prefer `!` when it is unambiguous usage (ie. direct access).
This commit is contained in:
parent
5ad80879b7
commit
6549ca5304
@ -3,7 +3,6 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Tests.NonVisual
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namespace osu.Game.Tournament.Tests.NonVisual
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@ -36,8 +35,8 @@ namespace osu.Game.Tournament.Tests.NonVisual
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PlayersPerTeam = { Value = 4 },
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PlayersPerTeam = { Value = 4 },
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Teams =
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Teams =
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{
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{
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match.Team1.Value.AsNonNull(),
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match.Team1.Value!,
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match.Team2.Value.AsNonNull(),
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match.Team2.Value!,
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},
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},
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Rounds =
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Rounds =
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{
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{
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@ -4,7 +4,6 @@
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Components;
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@ -31,7 +30,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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{
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AddStep("load few maps", () =>
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AddStep("load few maps", () =>
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{
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{
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 8; i++)
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addBeatmap();
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addBeatmap();
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@ -51,7 +50,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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{
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AddStep("load just enough maps", () =>
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AddStep("load just enough maps", () =>
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{
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{
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 18; i++)
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for (int i = 0; i < 18; i++)
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addBeatmap();
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addBeatmap();
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@ -71,7 +70,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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{
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AddStep("load many maps", () =>
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AddStep("load many maps", () =>
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{
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{
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 19; i++)
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for (int i = 0; i < 19; i++)
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addBeatmap();
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addBeatmap();
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@ -91,7 +90,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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{
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AddStep("load many maps", () =>
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AddStep("load many maps", () =>
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{
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{
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 11; i++)
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for (int i = 0; i < 11; i++)
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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@ -117,7 +116,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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{
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AddStep("load many maps", () =>
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AddStep("load many maps", () =>
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{
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{
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
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for (int i = 0; i < 12; i++)
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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@ -137,7 +136,7 @@ namespace osu.Game.Tournament.Tests.Screens
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{
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{
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AddStep("load many maps", () =>
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AddStep("load many maps", () =>
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{
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{
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Clear();
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Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Clear();
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for (int i = 0; i < 12; i++)
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for (int i = 0; i < 12; i++)
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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@ -154,7 +153,7 @@ namespace osu.Game.Tournament.Tests.Screens
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private void addBeatmap(string mods = "NM")
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private void addBeatmap(string mods = "NM")
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{
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{
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Ladder.CurrentMatch.Value.AsNonNull().Round.Value.AsNonNull().Beatmaps.Add(new RoundBeatmap
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Ladder.CurrentMatch.Value!.Round.Value!.Beatmaps.Add(new RoundBeatmap
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{
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{
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Beatmap = CreateSampleBeatmap(),
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Beatmap = CreateSampleBeatmap(),
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Mods = mods
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Mods = mods
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@ -4,7 +4,6 @@
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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@ -41,10 +40,10 @@ namespace osu.Game.Tournament.Tests
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match = CreateSampleMatch();
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match = CreateSampleMatch();
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Ladder.Rounds.Add(match.Round.Value.AsNonNull());
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Ladder.Rounds.Add(match.Round.Value!);
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Ladder.Matches.Add(match);
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Ladder.Matches.Add(match);
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Ladder.Teams.Add(match.Team1.Value.AsNonNull());
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Ladder.Teams.Add(match.Team1.Value!);
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Ladder.Teams.Add(match.Team2.Value.AsNonNull());
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Ladder.Teams.Add(match.Team2.Value!);
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Ruleset.BindTo(Ladder.Ruleset);
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Ruleset.BindTo(Ladder.Ruleset);
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Dependencies.CacheAs(new StableInfo(storage));
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Dependencies.CacheAs(new StableInfo(storage));
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