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Merge branch 'master' into improve-volume-controls

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Dean Herbert 2018-06-21 11:56:56 +09:00 committed by GitHub
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83 changed files with 1869 additions and 987 deletions

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@ -1,12 +1,11 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />

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@ -1,12 +1,11 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs />
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />

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@ -1,12 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -24,16 +25,18 @@ namespace osu.Desktop.Overlays
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
this.host = host;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
@ -106,19 +109,19 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://osu.ppy.sh/home/changelog/{version}");
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
return true;
};
}

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset())
{
}
}
}

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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override int? LegacyID => 2;

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@ -1,18 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
}
}

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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public virtual bool CanBePlated => false;
public virtual bool StaysOnPlate => CanBePlated;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{

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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private Pulp pulp;
public override bool StaysOnPlate => false;
public DrawableDroplet(Droplet h)
: base(h)
{

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@ -124,6 +124,9 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;

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@ -48,6 +48,16 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
void runAfterLoaded(Action action)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
else
lastPlateableFruit.OnLoadComplete = _ => action();
}
if (judgement.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
@ -63,21 +73,17 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
}
@ -378,28 +384,31 @@ namespace osu.Game.Rulesets.Catch.UI
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
Explode(f);
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
if (ExplodingFruitTarget != null)
{
var originalX = f.X * Scale.X;
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(fruit);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
ExplodingFruitTarget.Add(fruit);
}
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
fruit.Expire();
}
private class CatcherSprite : Sprite

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset())
{
}
}
}

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@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1)
{
if (segmentDuration <= 90)

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@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
convertType |= PatternType.Gathered;
}
}
public override Pattern Generate()
{
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{

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@ -29,47 +29,36 @@ namespace osu.Game.Rulesets.Mania.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
private readonly bool isForCurrentRuleset;
public ManiaDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
}
public ManiaDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
private bool calculateStrainValues()
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
@ -80,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -88,9 +77,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<ManiaHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -98,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -143,21 +132,35 @@ namespace osu.Game.Rulesets.Mania.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
protected override Mod[] DifficultyAdjustmentMods
{
new ManiaModDoubleTime(),
new ManiaModHalfTime(),
new ManiaModEasy(),
new ManiaModHardRock(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
};
get
{
var mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModHalfTime(),
new ManiaModEasy(),
new ManiaModHardRock(),
};
if (isForCurrentRuleset)
return mods;
// if we are a convert, we can be played in any key mod.
return mods.Concat(new Mod[]
{
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
}).ToArray();
}
}
}
}

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeStrainValue()
{
// Obtain strain difficulty
double strainValue = Math.Pow(5 * Math.Max(1, Attributes["Strain"] / 0.2) - 4.0, 2.2) / 135.0;
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
// Longer maps are worth more
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
public override int? LegacyID => 3;

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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
internal class HitExplosion : CompositeDrawable
{
public override bool RemoveWhenNotAlive => true;
private readonly CircularContainer circle;
public HitExplosion(DrawableHitObject judgedObject)

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@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new OsuRuleset())
{
}
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
public double AimStrain;
public double SpeedStrain;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

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@ -2,7 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -18,31 +18,26 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
OsuDifficultyBeatmap beatmap = new OsuDifficultyBeatmap((List<OsuHitObject>)Beatmap.HitObjects, TimeRate);
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
Skill[] skills =
{
new Aim(),
new Speed()
};
double sectionLength = section_length * TimeRate;
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
foreach (OsuDifficultyHitObject h in beatmap)
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{
while (h.BaseObject.StartTime > currentSectionEnd)
{
@ -61,16 +56,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
if (categoryDifficulty != null)
return new OsuDifficultyAttributes(mods, starRating)
{
categoryDifficulty.Add("Aim", aimRating);
categoryDifficulty.Add("Speed", speedRating);
}
return starRating;
AimStrain = aimRating,
SpeedStrain = speedRating
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]

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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
private readonly int countHitCircles;
private readonly int beatmapMaxCombo;
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countMeh;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
@ -102,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAimValue()
{
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Aim"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.AimStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
@ -151,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes["Speed"] / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
// Longer maps are worth more
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
@ -89,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
{
if (curve[i] == Position)
if (Precision.AlmostEquals(curve[i], Position))
continue;
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));

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@ -139,8 +139,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var texture = new Texture(textureWidth, 1);
//initialise background
var upload = new TextureUpload(textureWidth * 4);
var bytes = upload.Data;
var raw = new RawTexture(textureWidth, 1);
var bytes = raw.Data;
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
texture.SetData(upload);
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();

View File

@ -120,9 +120,9 @@ namespace osu.Game.Rulesets.Osu
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);

View File

@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
};
this.beatmap.BindTo(beatmap);
beatmap.ValueChanged += v => calculateScale();
this.beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += v => calculateScale();

View File

@ -18,7 +18,7 @@ using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuRulesetContainer : RulesetContainer<OsuHitObject>
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
{
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new TaikoRuleset())
{
}
}
}

View File

@ -27,54 +27,33 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<TaikoHitObjectDifficulty> difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public TaikoDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
public TaikoDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
}
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
foreach (var hitObject in Beatmap.HitObjects)
foreach (var hitObject in beatmap.HitObjects)
difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues()) return 0;
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty() * star_scaling_factor;
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
if (categoryDifficulty != null)
categoryDifficulty["Strain"] = starRating;
return starRating;
return new DifficultyAttributes(mods, starRating);
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
private bool calculateStrainValues()
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<TaikoHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
using (var hitObjectsEnumerator = objects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext()) return false;
@ -84,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
next?.CalculateStrains(current, timeRate);
current = next;
}
@ -92,9 +71,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
}
}
private double calculateDifficulty()
private double calculateDifficulty(List<TaikoHitObjectDifficulty> objects, double timeRate)
{
double actualStrainStep = strain_step * TimeRate;
double actualStrainStep = strain_step * timeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
@ -102,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
TaikoHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
foreach (var hitObject in objects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
@ -144,5 +123,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return difficulty;
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModHalfTime(),
new TaikoModEasy(),
new TaikoModHardRock(),
};
}
}

View File

@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private int countMeh;
private int countMiss;
public TaikoPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
beatmapMaxCombo = beatmap.HitObjects.Count(h => h is Hit);
beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeStrainValue()
{
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes["Strain"] / 0.0075) - 4.0, 2.0) / 100000.0;
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);

View File

@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
@ -93,6 +94,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Expire();
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
if (X >= -0.05f)
ProxyContent();
var flash = circlePiece?.FlashBox;
if (flash != null)
{

View File

@ -20,12 +20,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject<Swell>
{
/// <summary>
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
/// This is only ever invoked once.
/// </summary>
public event Action OnStart;
private const float target_ring_thick_border = 1.4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
@ -40,7 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private int userHits;
private bool hasStarted;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
@ -48,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
FillMode = FillMode.Fit;
AddInternal(bodyContainer = new Container
Content.Add(bodyContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
@ -177,6 +170,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
break;
case ArmedState.Hit:
bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
break;
@ -195,11 +191,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
X = Math.Max(0, X);
double t = Math.Min(HitObject.StartTime, Time.Current);
if (t == HitObject.StartTime && !hasStarted)
{
OnStart?.Invoke();
hasStarted = true;
}
if (t == HitObject.StartTime)
ProxyContent();
}
private bool? lastWasCentre;

View File

@ -9,10 +9,75 @@ using OpenTK;
using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
{
protected readonly Container Content;
private readonly Container proxiedContent;
private readonly Container nonProxiedContent;
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
InternalChildren = new[]
{
nonProxiedContent = new Container
{
RelativeSizeAxes = Axes.Both,
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
},
proxiedContent = new Container { RelativeSizeAxes = Axes.Both }
};
}
/// <summary>
/// <see cref="proxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="proxiedContent"/> would too.
/// </summary>
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
private bool isProxied;
/// <summary>
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
/// Does nothing is content is already proxied.
/// </summary>
protected void ProxyContent()
{
if (isProxied) return;
isProxied = true;
nonProxiedContent.Remove(Content);
proxiedContent.Add(Content);
}
/// <summary>
/// Moves <see cref="Content"/> to the normal hitobject layer.
/// Does nothing is content is not currently proxied.
/// </summary>
protected void UnproxyContent()
{
if (!isProxied) return;
isProxied = false;
proxiedContent.Remove(Content);
nonProxiedContent.Add(Content);
}
/// <summary>
/// Creates a proxy for the content of this <see cref="DrawableTaikoHitObject"/>.
/// </summary>
public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
}
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableTaikoHitObject
where TaikoHitType : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
@ -34,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Both;
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
InternalChild = MainPiece = CreateMainPiece();
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
}
@ -44,9 +109,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
}
}

View File

@ -114,9 +114,9 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new TaikoPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 1;

View File

@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly Box innerFill;
@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
Expire();
Expire(true);
}
/// <summary>

View File

@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public class KiaiHitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
public readonly DrawableHitObject JudgedObject;
private readonly bool isRim;
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
this.FadeOut(250);
Expire();
Expire(true);
}
}
}

View File

@ -216,10 +216,9 @@ namespace osu.Game.Rulesets.Taiko.UI
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
var taikoObject = h as DrawableTaikoHitObject;
if (taikoObject != null)
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
@ -244,19 +243,6 @@ namespace osu.Game.Rulesets.Taiko.UI
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
else
{
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
{
// If we're far enough away from the left stage, we should bring outselves in front of it
// Todo: The following try-catch is temporary for replay rewinding support
try
{
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
catch
{
}
}
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
if (judgedObject.HitObject.Kiai)

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[TestFixture]
public class ImportBeatmapTest
{
private const string osz_path = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
public const string TEST_OSZ_PATH = @"../../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
[Test]
public void TestImportWhenClosed()
@ -265,7 +265,7 @@ namespace osu.Game.Tests.Beatmaps.IO
private string createTemporaryBeatmap()
{
var temp = Path.GetTempFileName() + ".osz";
File.Copy(osz_path, temp, true);
File.Copy(TEST_OSZ_PATH, temp, true);
Assert.IsTrue(File.Exists(temp));
return temp;
}

View File

@ -2,8 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -139,14 +139,14 @@ namespace osu.Game.Tests.NonVisual
private class TestDifficultyCalculator : DifficultyCalculator
{
public TestDifficultyCalculator(params Mod[] mods)
: base(null)
: base(null, null)
{
DifficultyAdjustmentMods = mods;
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => throw new NotImplementedException();
protected override Mod[] DifficultyAdjustmentMods { get; }
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => throw new NotImplementedException();
}
}
}

View File

@ -4,28 +4,48 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorComposeTimeline : OsuTestCase
public class TestCaseEditorComposeTimeline : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(TimelineArea), typeof(Timeline), typeof(TimelineButton) };
public TestCaseEditorComposeTimeline()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineArea),
typeof(Timeline),
typeof(TimelineButton),
typeof(CentreMarker)
};
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new WaveformTestBeatmap();
Children = new Drawable[]
{
new MusicController
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
State = Visibility.Visible
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new StartStopButton(),
new AudioVisualiser(),
}
},
new TimelineArea
{
@ -36,5 +56,85 @@ namespace osu.Game.Tests.Visual
}
};
}
private class AudioVisualiser : CompositeDrawable
{
private readonly Drawable marker;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
public AudioVisualiser()
{
Size = new Vector2(250, 25);
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f,
},
marker = new Box
{
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Width = 2,
}
};
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock, IBindableBeatmap beatmap)
{
this.adjustableClock = adjustableClock;
this.beatmap.BindTo(beatmap);
}
protected override void Update()
{
base.Update();
if (beatmap.Value.Track.IsLoaded)
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
}
}
private class StartStopButton : Button
{
private IAdjustableClock adjustableClock;
private bool started;
public StartStopButton()
{
BackgroundColour = Color4.SlateGray;
Size = new Vector2(100, 50);
Text = "Start";
Action = onClick;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
private void onClick()
{
if (started)
{
adjustableClock.Stop();
Text = "Start";
}
else
{
adjustableClock.Start();
Text = "Stop";
}
started = !started;
}
}
}
}

View File

@ -8,6 +8,8 @@ using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Screens.Lounge;
using osu.Game.Users;
@ -198,6 +200,8 @@ namespace osu.Game.Tests.Visual
private class TestLounge : Lounge
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
public IEnumerable<DrawableRoom> ChildRooms => RoomsContainer.Children.Where(r => r.MatchingFilter);
public Room SelectedRoom => Inspector.Room;

View File

@ -0,0 +1,142 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Screens.Match;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatch : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Room room = new Room
{
Name = { Value = @"One Awesome Room" },
Status = { Value = new RoomStatusOpen() },
Availability = { Value = RoomAvailability.Public },
Type = { Value = new GameTypeTeamVersus() },
Beatmap =
{
Value = new BeatmapInfo
{
StarDifficulty = 5.02,
Ruleset = rulesets.GetRuleset(1),
Metadata = new BeatmapMetadata
{
Title = @"Paradigm Shift",
Artist = @"Morimori Atsushi",
AuthorString = @"eiri-",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/765055/covers/cover.jpg?1526955337",
},
},
},
},
},
MaxParticipants = { Value = 5 },
Participants =
{
Value = new[]
{
new User
{
Username = @"eiri-",
Id = 3388410,
Country = new Country { FlagName = @"US" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/3388410/00a8486a247831e1cc4375db519f611ac970bda8bc0057d78b0f540ea38c3e58.jpeg",
IsSupporter = true,
},
new User
{
Username = @"Nepuri",
Id = 6637817,
Country = new Country { FlagName = @"DE" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/6637817/9085fc60248b6b5327a72c1dcdecf2dbedba810ae0ab6bcf7224e46b1339632a.jpeg",
IsSupporter = true,
},
new User
{
Username = @"goheegy",
Id = 8057655,
Country = new Country { FlagName = @"GB" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8057655/21cec27c25a11dc197a4ec6a74253dbabb495949b0e0697113352f12007018c5.jpeg",
},
new User
{
Username = @"Alumetri",
Id = 5371497,
Country = new Country { FlagName = @"RU" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5371497/e023b8c7fbe3613e64bd4856703517ea50fbed8a5805dc9acda9efe9897c67e2.jpeg",
},
}
},
};
Match match = new Match(room);
AddStep(@"show", () => Add(match));
AddStep(@"null beatmap", () => room.Beatmap.Value = null);
AddStep(@"change name", () => room.Name.Value = @"Two Awesome Rooms");
AddStep(@"change status", () => room.Status.Value = new RoomStatusPlaying());
AddStep(@"change availability", () => room.Availability.Value = RoomAvailability.FriendsOnly);
AddStep(@"change type", () => room.Type.Value = new GameTypeTag());
AddStep(@"change beatmap", () => room.Beatmap.Value = new BeatmapInfo
{
StarDifficulty = 4.33,
Ruleset = rulesets.GetRuleset(2),
Metadata = new BeatmapMetadata
{
Title = @"Yasashisa no Riyuu",
Artist = @"ChouCho",
AuthorString = @"celerih",
},
BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/685391/covers/cover.jpg?1524597970",
},
},
},
});
AddStep(@"null max participants", () => room.MaxParticipants.Value = null);
AddStep(@"change participants", () => room.Participants.Value = new[]
{
new User
{
Username = @"Spectator",
Id = 702598,
Country = new Country { FlagName = @"KR" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/702598/3bbf4cb8b8d2cf8b03145000a975ff27e191ab99b0920832e7dd67386280e288.jpeg",
IsSupporter = true,
},
new User
{
Username = @"celerih",
Id = 4696296,
Country = new Country { FlagName = @"CA" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/4696296/7f8500731d0ac66d5472569d146a7be07d9460273361913f22c038867baddaef.jpeg",
},
});
AddStep(@"exit", match.Exit);
}
}
}

View File

@ -0,0 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Multi.Screens.Match;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchHeader : OsuTestCase
{
public TestCaseMatchHeader()
{
Header header = new Header();
Add(header);
AddStep(@"set beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/760757/covers/cover.jpg?1526944540",
},
},
});
AddStep(@"change beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/761883/covers/cover.jpg?1525557400",
},
},
});
AddStep(@"null beatmap set", () => header.BeatmapSet = null);
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens.Multi.Screens.Match;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchInfo : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Info info = new Info();
Add(info);
AddStep(@"set name", () => info.Name = @"Room Name?");
AddStep(@"set availability", () => info.Availability = RoomAvailability.FriendsOnly);
AddStep(@"set status", () => info.Status = new RoomStatusPlaying());
AddStep(@"set beatmap", () => info.Beatmap = new BeatmapInfo
{
StarDifficulty = 2.4,
Ruleset = rulesets.GetRuleset(0),
Metadata = new BeatmapMetadata
{
Title = @"My Song",
Artist = @"VisualTests",
AuthorString = @"osu!lazer",
},
});
AddStep(@"set type", () => info.Type = new GameTypeTagTeam());
AddStep(@"change name", () => info.Name = @"Room Name!");
AddStep(@"change availability", () => info.Availability = RoomAvailability.InviteOnly);
AddStep(@"change status", () => info.Status = new RoomStatusOpen());
AddStep(@"null beatmap", () => info.Beatmap = null);
AddStep(@"change type", () => info.Type = new GameTypeTeamVersus());
AddStep(@"change beatmap", () => info.Beatmap = new BeatmapInfo
{
StarDifficulty = 4.2,
Ruleset = rulesets.GetRuleset(3),
Metadata = new BeatmapMetadata
{
Title = @"Your Song",
Artist = @"Tester",
AuthorString = @"Someone",
},
});
}
}
}

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@ -0,0 +1,56 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Screens.Multi.Screens.Match;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseMatchParticipants : OsuTestCase
{
public TestCaseMatchParticipants()
{
Participants participants;
Add(participants = new Participants
{
RelativeSizeAxes = Axes.Both,
});
AddStep(@"set max to null", () => participants.Max = null);
AddStep(@"set users", () => participants.Users = new[]
{
new User
{
Username = @"Feppla",
Id = 4271601,
Country = new Country { FlagName = @"SE" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
IsSupporter = true,
},
new User
{
Username = @"Xilver",
Id = 3099689,
Country = new Country { FlagName = @"IL" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
IsSupporter = true,
},
new User
{
Username = @"Wucki",
Id = 5287410,
Country = new Country { FlagName = @"FI" },
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5287410/5cfeaa9dd41cbce038ecdc9d781396ed4b0108089170bf7f50492ef8eadeb368.jpeg",
IsSupporter = true,
},
});
AddStep(@"set max", () => participants.Max = 10);
AddStep(@"clear users", () => participants.Users = new User[] { });
AddStep(@"set max to null", () => participants.Max = null);
}
}
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Overlays.Volume;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
@ -17,13 +18,21 @@ namespace osu.Game.Tests.Visual
{
VolumeMeter meter;
MuteButton mute;
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) });
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
Add(new VolumeMeter("BIG", 250, Color4.Red)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(10),
});
Add(mute = new MuteButton
{
Margin = new MarginPadding { Top = 200 }
});
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
AddToggleStep("mute", b => mute.Current.Value = b);
}
}

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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
{
@ -20,22 +19,14 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new WaveformTestBeatmap();
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new MusicController
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 100,
State = Visibility.Visible
},
}
};
for (int i = 1; i <= 16; i *= 2)
@ -44,10 +35,9 @@ namespace osu.Game.Tests.Visual
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i,
Waveform = Beatmap.Value.Waveform,
};
Beatmap.ValueChanged += b => newDisplay.Waveform = b.Waveform;
flow.Add(new Container
{
RelativeSizeAxes = Axes.X,

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@ -13,7 +13,6 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
@ -66,7 +65,7 @@ namespace osu.Game.Tests.Visual
{
reset();
AddStep("Set zoom = 10", () => scrollContainer.Zoom = 10);
AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre));
AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre, 1));
AddAssert("Box width = 10x", () => Precision.AlmostEquals(boxQuad.Size.X, 10 * scrollQuad.Size.X));
}
@ -77,16 +76,12 @@ namespace osu.Game.Tests.Visual
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(3, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
// Scroll out at 0.25
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(-3, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
}
@ -98,15 +93,11 @@ namespace osu.Game.Tests.Visual
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
// Scroll in at 0.6
AddStep("Move mouse to 0.75x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.75f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
// Very hard to determine actual position, so approximate
@ -115,15 +106,11 @@ namespace osu.Game.Tests.Visual
AddAssert("Box at correct position (3)", () => Precision.DefinitelyBigger(boxQuad.TopLeft.X + 0.6f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X));
// Scroll out at 0.6
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
// Scroll out at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Press ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(-1, 0)));
AddStep("Release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
}

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@ -0,0 +1,55 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Linq;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Archives;
using osu.Game.Tests.Beatmaps.IO;
namespace osu.Game.Tests
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> that is used for testcases that include waveforms.
/// </summary>
public class WaveformTestBeatmap : WorkingBeatmap
{
private readonly ZipArchiveReader reader;
private readonly FileStream stream;
public WaveformTestBeatmap()
: base(new BeatmapInfo())
{
stream = File.OpenRead(ImportBeatmapTest.TEST_OSZ_PATH);
reader = new ZipArchiveReader(stream);
}
public override void Dispose()
{
base.Dispose();
stream?.Dispose();
reader?.Dispose();
}
protected override IBeatmap GetBeatmap() => createTestBeatmap();
protected override Texture GetBackground() => null;
protected override Waveform GetWaveform() => new Waveform(getAudioStream());
protected override Track GetTrack() => new TrackBass(getAudioStream());
private Stream getAudioStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".mp3")));
private Stream getBeatmapStream() => reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu")));
private Beatmap createTestBeatmap()
{
using (var beatmapStream = getBeatmapStream())
using (var beatmapReader = new StreamReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
}
}
}

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@ -366,8 +366,7 @@ namespace osu.Game.Beatmaps
if (ruleset != null)
{
// TODO: this should be done in a better place once we actually need to dynamically update it.
var converted = new DummyConversionBeatmap(beatmap).GetPlayableBeatmap(ruleset);
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(converted).Calculate();
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
}
else
beatmap.BeatmapInfo.StarDifficulty = 0;

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@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => null;
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
public override string Description => "dummy";

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@ -13,7 +13,6 @@ using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
using osu.Game.IO.Serialization;
using System.Diagnostics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
@ -49,12 +48,13 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Saves the <see cref="Beatmaps.Beatmap"/>.
/// </summary>
public void Save()
/// <returns>The absolute path of the output file.</returns>
public string Save()
{
var path = FileSafety.GetTempPath(Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
using (var sw = new StreamWriter(path))
sw.WriteLine(Beatmap.Serialize());
Process.Start(path);
return path;
}
protected abstract IBeatmap GetBeatmap();

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@ -181,24 +181,6 @@ namespace osu.Game.Database
}
}
public void Migrate()
{
try
{
Database.Migrate();
}
catch (Exception e)
{
throw new MigrationFailedException(e);
}
}
}
public class MigrationFailedException : Exception
{
public MigrationFailedException(Exception exception)
: base("sqlite-net migration failed", exception)
{
}
public void Migrate() => Database.Migrate();
}
}

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@ -3,11 +3,11 @@
using osu.Game.Online.Chat;
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -25,12 +25,14 @@ namespace osu.Game.Graphics.Containers
private OsuGame game;
private Action showNotImplementedError;
private GameHost host;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications)
private void load(OsuGame game, NotificationOverlay notifications, GameHost host)
{
// will be null in tests
this.game = game;
this.host = host;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
@ -88,7 +90,7 @@ namespace osu.Game.Graphics.Containers
showNotImplementedError?.Invoke();
break;
case LinkAction.External:
Process.Start(url);
host.OpenUrlExternally(url);
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId))

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@ -33,7 +33,7 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay but pass the events through.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Platform;
using OpenTK;
using OpenTK.Graphics;
@ -17,6 +17,7 @@ namespace osu.Game.Graphics.UserInterface
public string Link { get; set; }
private Color4 hoverColour;
private GameHost host;
public ExternalLinkButton(string link = null)
{
@ -30,9 +31,10 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, GameHost host)
{
hoverColour = colours.Yellow;
this.host = host;
}
protected override bool OnHover(InputState state)
@ -50,11 +52,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnClick(InputState state)
{
if(Link != null)
Process.Start(new ProcessStartInfo
{
FileName = Link,
UseShellExecute = true //see https://github.com/dotnet/corefx/issues/10361
});
host.OpenUrlExternally(Link);
return true;
}

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@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Direct
{
new OsuSpriteText
{
Text = $"{SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
TextSize = 14,
Shadow = false,
Colour = colours.Gray5,

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@ -160,7 +160,7 @@ namespace osu.Game.Overlays.Direct
},
new OsuSpriteText
{
Text = $"from {SetInfo.Metadata.Source}",
Text = SetInfo.Metadata.Source,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 14,

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@ -66,34 +66,6 @@ namespace osu.Game.Overlays
AlwaysPresent = true;
}
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
dragContainer.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
[BackgroundDependencyLoader]
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{
@ -103,7 +75,7 @@ namespace osu.Game.Overlays
Children = new Drawable[]
{
dragContainer = new Container
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -470,5 +442,36 @@ namespace osu.Game.Overlays
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
private Vector2 dragStart;
protected override bool OnDragStart(InputState state)
{
base.OnDragStart(state);
dragStart = state.Mouse.Position;
return true;
}
protected override bool OnDrag(InputState state)
{
if (base.OnDrag(state)) return true;
Vector2 change = state.Mouse.Position - dragStart;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(InputState state)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(state);
}
}
}
}

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@ -64,6 +64,7 @@ namespace osu.Game.Overlays.Profile.Sections
{
TextSize = 14,
Text = "show more",
Padding = new MarginPadding {Vertical = 10, Horizontal = 15 },
}
},
ShowMoreLoading = new LoadingAnimation

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@ -25,6 +25,8 @@ namespace osu.Game.Overlays.Volume
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
private readonly float circleSize;
private readonly Color4 meterColour;
@ -45,90 +47,143 @@ namespace osu.Game.Overlays.Volume
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Add(new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
});
Color4 backgroundColour = colours.Gray1;
CircularProgress bgProgress;
Add(new CircularContainer
const float progress_start_radius = 0.75f;
const float progress_size = 0.03f;
const float progress_end_radius = progress_start_radius + progress_size;
const float blur_amount = 5;
Children = new Drawable[]
{
Masking = true,
Size = new Vector2(circleSize),
Children = new Drawable[]
new Container
{
new Box
Size = new Vector2(circleSize),
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
bgProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Rotation = 180,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colours.Gray2,
Size = new Vector2(0.8f)
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
Padding = new MarginPadding(-Blur.KernelSize(5)),
Rotation = 180,
Child = (volumeCircle = new CircularProgress
new BufferedContainer
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
InnerRadius = 0.05f,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_end_radius),
Children = new Drawable[]
{
bgProgress = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Colour = backgroundColour,
},
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Progress under covers for smoothing",
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Child = volumeCircle = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
}
},
}
},
new Circle
{
Name = "Inner Cover",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
Size = new Vector2(progress_start_radius),
},
new Container
{
Name = "Progress overlay for glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(progress_start_radius + progress_size / 1.5f),
Rotation = 180,
Padding = new MarginPadding(-Blur.KernelSize(blur_amount)),
Child = (volumeCircleGlow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = progress_size * 0.8f,
}).WithEffect(new GlowEffect
{
Colour = meterColour,
BlurSigma = new Vector2(blur_amount),
Strength = 5,
PadExtent = true
}),
},
},
},
maxGlow = (text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = meterColour,
Strength = 2,
PadExtent = true
}),
},
maxGlow = (text = new OsuSpriteText
Colour = Color4.Transparent,
PadExtent = true,
})
}
},
new Container
{
Size = new Vector2(120, 20),
CornerRadius = 10,
Masking = true,
Margin = new MarginPadding { Left = circleSize + 10 },
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Venera",
TextSize = 0.16f * circleSize
}).WithEffect(new GlowEffect
{
Colour = Color4.Transparent,
PadExtent = true,
})
new Box
{
Alpha = 0.9f,
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = "Exo2.0-Bold",
Text = name
}
}
}
});
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
};
Bindable.ValueChanged += newVolume =>
{
this.TransformTo("DisplayVolume",
newVolume,
400,
Easing.OutQuint);
};
bgProgress.Current.Value = 0.75f;
}
@ -159,6 +214,7 @@ namespace osu.Game.Overlays.Volume
}
volumeCircle.Current.Value = displayVolume * 0.75f;
volumeCircleGlow.Current.Value = displayVolume * 0.75f;
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Difficulty
{
public class DifficultyAttributes
{
public readonly Mod[] Mods;
public readonly double StarRating;
public DifficultyAttributes(Mod[] mods, double starRating)
{
Mods = mods;
StarRating = starRating;
}
}
}

View File

@ -13,28 +13,44 @@ namespace osu.Game.Rulesets.Difficulty
{
public abstract class DifficultyCalculator
{
protected readonly IBeatmap Beatmap;
protected readonly Mod[] Mods;
private readonly Ruleset ruleset;
private readonly WorkingBeatmap beatmap;
protected double TimeRate { get; private set; } = 1;
protected DifficultyCalculator(IBeatmap beatmap, Mod[] mods = null)
protected DifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
{
Beatmap = beatmap;
Mods = mods ?? new Mod[0];
ApplyMods(Mods);
this.ruleset = ruleset;
this.beatmap = beatmap;
}
protected virtual void ApplyMods(Mod[] mods)
/// <summary>
/// Calculates the difficulty of the beatmap using a specific mod combination.
/// </summary>
/// <param name="mods">The mods that should be applied to the beatmap.</param>
/// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate(params Mod[] mods)
{
beatmap.Mods.Value = mods;
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
TimeRate = clock.Rate;
return Calculate(playableBeatmap, mods, clock.Rate);
}
protected virtual void PreprocessHitObjects()
/// <summary>
/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
/// </summary>
/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
public IEnumerable<DifficultyAttributes> CalculateAll()
{
foreach (var combination in CreateDifficultyAdjustmentModCombinations())
{
if (combination is MultiMod multi)
yield return Calculate(multi.Mods);
else
yield return Calculate(combination);
}
}
/// <summary>
@ -75,6 +91,13 @@ namespace osu.Game.Rulesets.Difficulty
/// </summary>
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
/// <summary>
/// Calculates the difficulty of a <see cref="Beatmap"/> using a specific <see cref="Mod"/> combination.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> to compute the difficulty for.</param>
/// <param name="mods">The <see cref="Mod"/>s that should be applied.</param>
/// <param name="timeRate">The rate of time in <paramref name="beatmap"/>.</param>
/// <returns>A structure containing the difficulty attributes.</returns>
protected abstract DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate);
}
}

View File

@ -13,8 +13,7 @@ namespace osu.Game.Rulesets.Difficulty
{
public abstract class PerformanceCalculator
{
private readonly Dictionary<string, double> attributes = new Dictionary<string, double>();
protected IDictionary<string, double> Attributes => attributes;
protected readonly DifficultyAttributes Attributes;
protected readonly Ruleset Ruleset;
protected readonly IBeatmap Beatmap;
@ -22,14 +21,15 @@ namespace osu.Game.Rulesets.Difficulty
protected double TimeRate { get; private set; } = 1;
protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
protected PerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
{
Ruleset = ruleset;
Beatmap = beatmap;
Score = score;
var diffCalc = ruleset.CreateDifficultyCalculator(beatmap, score.Mods);
diffCalc.Calculate(attributes);
beatmap.Mods.Value = score.Mods;
Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
Attributes = ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods);
ApplyMods(score.Mods);
}

View File

@ -61,9 +61,9 @@ namespace osu.Game.Rulesets
public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
public abstract DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null);
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
public virtual PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => null;
public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => null;
public virtual HitObjectComposer CreateHitObjectComposer() => null;

View File

@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.UI
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
/// and does not load drawable hit objects.
/// <para>
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
/// Should not be derived - derive <see cref="RulesetContainer{TPlayfield, TObject}"/> instead.
/// </para>
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>

View File

@ -13,6 +13,7 @@ using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Screens;
@ -39,13 +40,16 @@ namespace osu.Game.Screens.Edit
private EditorClock clock;
private DependencyContainer dependencies;
private GameHost host;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, GameHost host)
{
this.host = host;
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
@ -155,7 +159,7 @@ namespace osu.Game.Screens.Edit
private void exportBeatmap()
{
Beatmap.Value.Save();
host.OpenFileExternally(Beatmap.Value.Save());
}
private void onModeChanged(EditorScreenMode mode)

View File

@ -0,0 +1,52 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class CentreMarker : CompositeDrawable
{
private const float triangle_width = 20;
private const float triangle_height = 10;
private const float bar_width = 2;
public CentreMarker()
{
RelativeSizeAxes = Axes.Y;
Size = new Vector2(20, 1);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = bar_width,
},
new Triangle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(triangle_width, triangle_height),
Scale = new Vector2(1, -1)
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Red;
}
}
}

View File

@ -2,9 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -15,25 +19,36 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
public Timeline()
{
ZoomDuration = 200;
ZoomEasing = Easing.OutQuint;
Zoom = 10;
ScrollbarVisible = false;
}
private WaveformGraph waveform;
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock, OsuColour colours)
{
this.adjustableClock = adjustableClock;
Child = waveform = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("222"),
Colour = colours.Blue.Opacity(0.2f),
LowColour = colours.BlueLighter,
MidColour = colours.BlueDark,
HighColour = colours.BlueDarker,
Depth = float.MaxValue
};
// We don't want the centre marker to scroll
AddInternal(new CentreMarker());
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
@ -46,12 +61,102 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
waveform.Waveform = Beatmap.Value.Waveform;
}
/// <summary>
/// The track's time in the previous frame.
/// </summary>
private double lastTrackTime;
/// <summary>
/// Whether the user is currently dragging the timeline.
/// </summary>
private bool handlingDragInput;
/// <summary>
/// Whether the track was playing before a user drag event.
/// </summary>
private bool trackWasPlaying;
protected override void Update()
{
base.Update();
// We want time = 0 to be at the centre of the container when scrolled to the start
// The extrema of track time should be positioned at the centre of the container when scrolled to the start or end
Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
if (handlingDragInput)
{
// The user is dragging - the track should always follow the timeline
seekTrackToCurrent();
}
else if (adjustableClock.IsRunning)
{
// If the user hasn't provided mouse input but the track is running, always follow the track
scrollToTrackTime();
}
else
{
// The track isn't playing, so we want to smooth-scroll once more, and re-enable wheel scrolling
// There are two cases we have to be wary of:
// 1) The user scrolls on this timeline: We want the track to follow us
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
// The simplest way to cover both cases is by checking that inter-frame track times are identical
if (adjustableClock.CurrentTime == lastTrackTime)
{
// The track hasn't been seeked externally
seekTrackToCurrent();
}
else
{
// The track has been seeked externally
scrollToTrackTime();
}
}
lastTrackTime = adjustableClock.CurrentTime;
void seekTrackToCurrent()
{
if (!(Beatmap.Value.Track is TrackVirtual))
adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
}
void scrollToTrackTime()
{
if (!(Beatmap.Value.Track is TrackVirtual))
ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
if (base.OnMouseDown(state, args))
{
beginUserDrag();
return true;
}
return false;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
endUserDrag();
return base.OnMouseUp(state, args);
}
private void beginUserDrag()
{
handlingDragInput = true;
trackWasPlaying = adjustableClock.IsRunning;
adjustableClock.Stop();
}
private void endUserDrag()
{
handlingDragInput = false;
if (trackWasPlaying)
adjustableClock.Start();
}
}
}

View File

@ -99,10 +99,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
protected override bool OnScroll(InputState state)
{
if (!state.Keyboard.ControlPressed)
if (state.Mouse.HasPreciseScroll)
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
return base.OnScroll(state);
setZoomTarget(zoomTarget + state.Mouse.ScrollDelta.X, zoomedContent.ToLocalSpace(state.Mouse.NativeState.Position).X);
setZoomTarget(zoomTarget + state.Mouse.ScrollDelta.Y, zoomedContent.ToLocalSpace(state.Mouse.NativeState.Position).X);
return true;
}

View File

@ -164,7 +164,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
// open the room if its selected and is clicked again
if (room.State == SelectionState.Selected)
Push(new Match());
Push(new Match.Match(room.Room));
}
private class RoomsFilterContainer : FillFlowContainer<DrawableRoom>, IHasFilterableChildren

View File

@ -1,37 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using OpenTK.Graphics;
namespace osu.Game.Screens.Multi.Screens
{
public class Match : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(MatchSongSelect),
typeof(Player),
};
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500);
}
protected override bool OnExiting(Screen next)
{
Background.FadeColour(Color4.White, 500);
return base.OnExiting(next);
}
}
}

View File

@ -0,0 +1,184 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.SearchableList;
using OpenTK.Graphics;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Header : Container
{
public const float HEIGHT = 200;
private readonly Box tabStrip;
private readonly UpdateableBeatmapSetCover cover;
public readonly PageTabControl<MatchHeaderPage> Tabs;
public BeatmapSetInfo BeatmapSet
{
set => cover.BeatmapSet = value;
}
public Action OnRequestSelectBeatmap;
public Header()
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
BeatmapSelectButton beatmapButton;
Children = new Drawable[]
{
cover = new UpdateableBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
Masking = true,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black.Opacity(0.5f)),
},
tabStrip = new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 200,
Padding = new MarginPadding { Vertical = 5 },
Child = beatmapButton = new BeatmapSelectButton
{
RelativeSizeAxes = Axes.Both,
},
},
Tabs = new PageTabControl<MatchHeaderPage>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
},
},
},
};
beatmapButton.Action = () => OnRequestSelectBeatmap?.Invoke();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
tabStrip.Colour = colours.Yellow;
}
private class BeatmapSelectButton : OsuClickableContainer
{
private const float corner_radius = 5;
private const float bg_opacity = 0.5f;
private const float transition_duration = 100;
private readonly Box bg;
private readonly Container border;
public BeatmapSelectButton()
{
Masking = true;
CornerRadius = corner_radius;
Children = new Drawable[]
{
bg = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = bg_opacity,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = @"Exo2.0-Bold",
Text = "Select Beatmap",
},
border = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = corner_radius,
BorderThickness = 4,
Alpha = 0,
Child = new Box // needs a child to show the border
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
border.BorderColour = colours.Yellow;
}
protected override bool OnHover(InputState state)
{
border.FadeIn(transition_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
base.OnHoverLost(state);
border.FadeOut(transition_duration);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
bg.FadeTo(0.75f, 1000, Easing.Out);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
bg.FadeTo(bg_opacity, transition_duration);
return base.OnMouseUp(state, args);
}
}
}
public enum MatchHeaderPage
{
Settings,
Room,
}
}

View File

@ -0,0 +1,210 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using OpenTK;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Info : Container
{
public const float HEIGHT = 128;
private readonly OsuSpriteText name, availabilityStatus;
private readonly BeatmapTypeInfo beatmapTypeInfo;
private readonly ReadyButton readyButton;
private OsuColour colours;
public Bindable<bool> Ready => readyButton.Ready;
public string Name
{
set { name.Text = value; }
}
private RoomAvailability availability;
public RoomAvailability Availability
{
set
{
if (value == availability) return;
availability = value;
if (IsLoaded)
updateAvailabilityStatus();
}
}
private RoomStatus status;
public RoomStatus Status
{
set
{
if (value == status) return;
status = value;
if (IsLoaded)
updateAvailabilityStatus();
}
}
public BeatmapInfo Beatmap
{
set { beatmapTypeInfo.Beatmap = value; }
}
public GameType Type
{
set { beatmapTypeInfo.Type = value; }
}
public Info()
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"28242d"),
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Padding = new MarginPadding { Vertical = 20 },
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
name = new OsuSpriteText
{
TextSize = 30,
},
availabilityStatus = new OsuSpriteText
{
TextSize = 14,
},
},
},
beatmapTypeInfo = new BeatmapTypeInfo
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
},
},
readyButton = new ReadyButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(200, 1),
Padding = new MarginPadding { Vertical = 10 },
},
},
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateAvailabilityStatus();
}
private void updateAvailabilityStatus()
{
if (status != null)
{
availabilityStatus.FadeColour(status.GetAppropriateColour(colours), 100);
availabilityStatus.Text = $"{availability.GetDescription()}, {status.Message}";
}
}
private class ReadyButton : TriangleButton
{
public readonly Bindable<bool> Ready = new Bindable<bool>();
protected override SpriteText CreateText() => new OsuSpriteText
{
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Font = @"Exo2.0-Light",
TextSize = 30,
};
[BackgroundDependencyLoader]
private void load()
{
BackgroundColour = OsuColour.FromHex(@"1187aa");
Triangles.ColourLight = OsuColour.FromHex(@"277b9c");
Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
Triangles.TriangleScale = 1.5f;
Container active;
Add(active = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.15f,
Blending = BlendingMode.Additive,
},
});
Action = () => Ready.Value = !Ready.Value;
Ready.BindValueChanged(value =>
{
if (value)
{
Text = "Not Ready";
active.FadeIn(200);
}
else
{
Text = "Ready";
active.FadeOut(200);
}
}, true);
}
}
}
}

View File

@ -0,0 +1,81 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Select;
using osu.Game.Users;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Match : MultiplayerScreen
{
private readonly Room room;
private readonly Participants participants;
private readonly Bindable<string> nameBind = new Bindable<string>();
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
protected override Container<Drawable> TransitionContent => participants;
public override string Type => "room";
public override string Title => room.Name.Value;
public Match(Room room)
{
this.room = room;
Header header;
Info info;
Children = new Drawable[]
{
header = new Header(),
info = new Info
{
Margin = new MarginPadding { Top = Header.HEIGHT },
},
participants = new Participants
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
},
};
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
beatmapBind.BindTo(room.Beatmap);
beatmapBind.BindValueChanged(b =>
{
header.BeatmapSet = b?.BeatmapSet;
info.Beatmap = b;
}, true);
nameBind.BindTo(room.Name);
nameBind.BindValueChanged(n => info.Name = n, true);
statusBind.BindTo(room.Status);
statusBind.BindValueChanged(s => info.Status = s, true);
availabilityBind.BindTo(room.Availability);
availabilityBind.BindValueChanged(a => info.Availability = a, true);
typeBind.BindTo(room.Type);
typeBind.BindValueChanged(t => info.Type = t, true);
maxParticipantsBind.BindTo(room.MaxParticipants);
maxParticipantsBind.BindValueChanged(m => { participants.Max = m; }, true);
participantsBind.BindTo(room.Participants);
participantsBind.BindValueChanged(p => participants.Users = p, true);
}
}
}

View File

@ -0,0 +1,74 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.SearchableList;
using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
using OpenTK;
namespace osu.Game.Screens.Multi.Screens.Match
{
public class Participants : Container
{
private readonly ParticipantCount count;
private readonly FillFlowContainer<UserPanel> usersFlow;
public IEnumerable<User> Users
{
set {
usersFlow.Children = value.Select(u => new UserPanel(u)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 300,
OnLoadComplete = d => d.FadeInFromZero(60),
}).ToList();
count.Count = value.Count();
}
}
public int? Max
{
set => count.Max = value;
}
public Participants()
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10 },
Children = new Drawable[]
{
count = new ParticipantCount
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
usersFlow = new FillFlowContainer<UserPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Padding = new MarginPadding { Top = 40 },
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
},
},
},
},
};
}
}
}

View File

@ -1,20 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
namespace osu.Game.Screens.Multi.Screens
{
public class MatchCreate : ScreenWhiteBox
{
protected override IEnumerable<Type> PossibleChildren => new[] {
typeof(Match)
};
public MatchCreate()
{
ValidForResume = false;
}
}
}

View File

@ -10,9 +10,6 @@ namespace osu.Game.Screens.Multi.Screens
{
public abstract class MultiplayerScreen : OsuScreen
{
private const Easing in_easing = Easing.OutQuint;
private const Easing out_easing = Easing.InSine;
protected virtual Container<Drawable> TransitionContent => Content;
/// <summary>
@ -24,16 +21,15 @@ namespace osu.Game.Screens.Multi.Screens
{
base.OnEntering(last);
TransitionContent.MoveToX(200);
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
protected override bool OnExiting(Screen next)
{
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, out_easing);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
return base.OnExiting(next);
}
@ -42,16 +38,16 @@ namespace osu.Game.Screens.Multi.Screens
{
base.OnResuming(last);
Content.FadeIn(WaveContainer.APPEAR_DURATION, in_easing);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
Content.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
}
protected override void OnSuspending(Screen next)
{
base.OnSuspending(next);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, out_easing);
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
}
}
}

View File

@ -7,12 +7,7 @@ namespace osu.Game.Screens.Select
{
protected override bool OnStart()
{
Schedule(() =>
{
// needs to be scheduled else we enter an infinite feedback loop.
if (IsCurrentScreen) Exit();
});
if (IsCurrentScreen) Exit();
return true;
}
}

View File

@ -16,7 +16,8 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Tests.Beatmaps
{
[TestFixture]
public abstract class BeatmapConversionTest<TConvertValue>
public abstract class BeatmapConversionTest<TConvertMapping, TConvertValue>
where TConvertMapping : ConvertMapping<TConvertValue>, IEquatable<TConvertMapping>, new()
where TConvertValue : IEquatable<TConvertValue>
{
private const string resource_namespace = "Testing.Beatmaps";
@ -59,9 +60,13 @@ namespace osu.Game.Tests.Beatmaps
else if (objectCounter >= expectedMapping.Objects.Count)
Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n");
else if (!EqualityComparer<TConvertValue>.Default.Equals(expectedMapping.Objects[objectCounter], ourMapping.Objects[objectCounter]))
else if (!expectedMapping.Equals(ourMapping))
Assert.Fail($"The conversion mapping differed for object at time {expectedMapping.StartTime}:\n"
+ $"Expected {JsonConvert.SerializeObject(expectedMapping)}\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping)}\n");
else if (!expectedMapping.Objects[objectCounter].Equals(ourMapping.Objects[objectCounter]))
{
Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}\n"
Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}:\n"
+ $"Expected: {JsonConvert.SerializeObject(expectedMapping.Objects[objectCounter])}\n"
+ $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n");
}
@ -84,19 +89,22 @@ namespace osu.Game.Tests.Beatmaps
beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
var result = new ConvertResult();
var converter = rulesetInstance.CreateBeatmapConverter(beatmap);
converter.ObjectConverted += (orig, converted) =>
{
converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
var mapping = new ConvertMapping { StartTime = orig.StartTime };
var mapping = CreateConvertMapping();
mapping.StartTime = orig.StartTime;
foreach (var obj in converted)
mapping.Objects.AddRange(CreateConvertValue(obj));
result.Mappings.Add(mapping);
};
converter.Convert();
IBeatmap convertedBeatmap = converter.Convert();
rulesetInstance.CreateBeatmapProcessor(convertedBeatmap)?.PostProcess();
return result;
}
@ -128,21 +136,54 @@ namespace osu.Game.Tests.Beatmaps
return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}");
}
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
protected abstract Ruleset CreateRuleset();
/// <summary>
/// Creates the conversion mapping for a <see cref="HitObject"/>. A conversion mapping stores important information about the conversion process.
/// This is generated _after_ the <see cref="HitObject"/> has been converted.
/// <para>
/// This should be used to validate the integrity of the conversion process after a conversion has occurred.
/// </para>
/// </summary>
protected virtual TConvertMapping CreateConvertMapping() => new TConvertMapping();
private class ConvertMapping
{
[JsonProperty]
public double StartTime;
[JsonProperty]
public List<TConvertValue> Objects = new List<TConvertValue>();
}
/// <summary>
/// Creates the conversion value for a <see cref="HitObject"/>. A conversion value stores information about the converted <see cref="HitObject"/>.
/// <para>
/// This should be used to validate the integrity of the converted <see cref="HitObject"/>.
/// </para>
/// </summary>
/// <param name="hitObject">The converted <see cref="HitObject"/>.</param>
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
/// <summary>
/// Creates the <see cref="Ruleset"/> applicable to this <see cref="BeatmapConversionTest{TConvertMapping,TConvertValue}"/>.
/// </summary>
/// <returns></returns>
protected abstract Ruleset CreateRuleset();
private class ConvertResult
{
[JsonProperty]
public List<ConvertMapping> Mappings = new List<ConvertMapping>();
public List<TConvertMapping> Mappings = new List<TConvertMapping>();
}
}
public abstract class BeatmapConversionTest<TConvertValue> : BeatmapConversionTest<ConvertMapping<TConvertValue>, TConvertValue>
where TConvertValue : IEquatable<TConvertValue>
{
}
public class ConvertMapping<TConvertValue> : IEquatable<ConvertMapping<TConvertValue>>
where TConvertValue : IEquatable<TConvertValue>
{
[JsonProperty]
public double StartTime;
[JsonIgnore]
public List<TConvertValue> Objects = new List<TConvertValue>();
[JsonProperty("Objects")]
private List<TConvertValue> setObjects { set => Objects = value; }
public virtual bool Equals(ConvertMapping<TConvertValue> other) => StartTime.Equals(other?.StartTime);
}
}

View File

@ -25,13 +25,20 @@ namespace osu.Game.Tests.Visual
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.Cache(BeatDivisor);
dependencies.CacheAs<IFrameBasedClock>(Clock);
dependencies.CacheAs<IAdjustableClock>(Clock);
return dependencies;
}
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(BeatDivisor);
Dependencies.CacheAs<IFrameBasedClock>(Clock);
Dependencies.CacheAs<IAdjustableClock>(Clock);
Beatmap.BindValueChanged(beatmapChanged, true);
}

View File

@ -1,403 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Tests.Visual
{
public abstract class TestCasePerformancePoints : OsuTestCase
{
protected TestCasePerformancePoints(Ruleset ruleset)
{
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new BeatmapList(ruleset, Beatmap)
}
}
},
null,
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new StarRatingGrid()
}
}
},
null,
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new PerformanceList()
}
}
},
}
},
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 20),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 20)
}
};
}
private class BeatmapList : CompositeDrawable
{
private readonly Container<BeatmapDisplay> beatmapDisplays;
private readonly Ruleset ruleset;
private readonly BindableBeatmap beatmapBindable;
public BeatmapList(Ruleset ruleset, BindableBeatmap beatmapBindable)
{
this.ruleset = ruleset;
this.beatmapBindable = beatmapBindable;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = beatmapDisplays = new FillFlowContainer<BeatmapDisplay>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4)
};
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID);
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b, beatmapBindable)));
}
private class BeatmapDisplay : CompositeDrawable, IHasTooltip
{
private readonly OsuSpriteText text;
private readonly BeatmapInfo beatmap;
private readonly BindableBeatmap beatmapBindable;
private BeatmapManager beatmaps;
private bool isSelected;
public string TooltipText => text.Text;
public BeatmapDisplay(BeatmapInfo beatmap, BindableBeatmap beatmapBindable)
{
this.beatmap = beatmap;
this.beatmapBindable = beatmapBindable;
AutoSizeAxes = Axes.Both;
InternalChild = text = new OsuSpriteText();
this.beatmapBindable.ValueChanged += beatmapChanged;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
var working = beatmaps.GetWorkingBeatmap(beatmap);
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (isSelected)
this.FadeColour(Color4.White, 100);
isSelected = false;
}
protected override bool OnClick(InputState state)
{
if (beatmapBindable.Value.BeatmapInfo.ID == beatmap.ID)
return false;
beatmapBindable.Value = beatmaps.GetWorkingBeatmap(beatmap);
isSelected = true;
return true;
}
protected override bool OnHover(InputState state)
{
if (isSelected)
return false;
this.FadeColour(Color4.Yellow, 100);
return true;
}
protected override void OnHoverLost(InputState state)
{
if (isSelected)
return;
this.FadeColour(Color4.White, 100);
}
}
}
private class PerformanceList : CompositeDrawable
{
private readonly FillFlowContainer<PerformanceDisplay> scores;
private APIAccess api;
private readonly IBindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
public PerformanceList()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = scores = new FillFlowContainer<PerformanceDisplay>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4)
};
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap, APIAccess api)
{
this.api = api;
if (!api.IsLoggedIn)
{
InternalChild = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Please sign in to see online scores",
};
}
currentBeatmap.ValueChanged += beatmapChanged;
currentBeatmap.BindTo(beatmap);
}
private GetScoresRequest lastRequest;
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (!IsAlive) return;
lastRequest?.Cancel();
scores.Clear();
if (!api.IsLoggedIn)
return;
lastRequest = new GetScoresRequest(newBeatmap.BeatmapInfo, newBeatmap.BeatmapInfo.Ruleset);
lastRequest.Success += res => res.Scores.ForEach(s => scores.Add(new PerformanceDisplay(s, newBeatmap.Beatmap)));
api.Queue(lastRequest);
}
private class PerformanceDisplay : CompositeDrawable
{
private readonly OsuSpriteText text;
private readonly Score score;
private readonly IBeatmap beatmap;
public PerformanceDisplay(Score score, IBeatmap beatmap)
{
this.score = score;
this.beatmap = beatmap;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = text = new OsuSpriteText();
}
[BackgroundDependencyLoader]
private void load()
{
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
var calculator = ruleset.CreatePerformanceCalculator(beatmap, score);
if (calculator == null)
return;
var attributes = new Dictionary<string, double>();
double performance = calculator.Calculate(attributes);
text.Text = $"{score.User.Username} -> online: {score.PP:n2}pp | local: {performance:n2}pp";
}
}
}
private class StarRatingGrid : CompositeDrawable
{
private readonly FillFlowContainer<OsuCheckbox> modFlow;
private readonly OsuSpriteText totalText;
private readonly FillFlowContainer categoryTexts;
public StarRatingGrid()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
modFlow = new FillFlowContainer<OsuCheckbox>
{
Name = "Checkbox flow",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(4, 4)
},
new FillFlowContainer
{
Name = "Information display",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 4),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
totalText = new OsuSpriteText { TextSize = 24 },
categoryTexts = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
beatmap.ValueChanged += beatmapChanged;
}
private Cached informationCache = new Cached();
private Ruleset ruleset;
private WorkingBeatmap beatmap;
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
beatmap = newBeatmap;
modFlow.Clear();
ruleset = newBeatmap.BeatmapInfo.Ruleset.CreateInstance();
foreach (var mod in ruleset.GetAllMods())
{
var checkBox = new OsuCheckbox
{
RelativeSizeAxes = Axes.None,
Width = 50,
LabelText = mod.ShortenedName
};
checkBox.Current.ValueChanged += v => informationCache.Invalidate();
modFlow.Add(checkBox);
}
informationCache.Invalidate();
}
protected override void Update()
{
base.Update();
if (ruleset == null)
return;
if (!informationCache.IsValid)
{
totalText.Text = string.Empty;
categoryTexts.Clear();
var allMods = ruleset.GetAllMods().ToList();
Mod[] activeMods = modFlow.Where(c => c.Current.Value).Select(c => allMods.First(m => m.ShortenedName == c.LabelText)).ToArray();
var diffCalc = ruleset.CreateDifficultyCalculator(beatmap.Beatmap, activeMods);
if (diffCalc != null)
{
var categories = new Dictionary<string, double>();
double totalSr = diffCalc.Calculate(categories);
totalText.Text = $"Star rating: {totalSr:n2}";
foreach (var kvp in categories)
categoryTexts.Add(new OsuSpriteText { Text = $"{kvp.Key}: {kvp.Value:n2}" });
}
informationCache.Validate();
}
}
}
}
}

View File

@ -1,9 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -51,6 +53,28 @@ namespace osu.Game.Tests.Visual
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() => ContinueCondition(p));
AddAssert("no leaked beatmaps", () =>
{
p = null;
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
workingWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
AddAssert("no leaked players", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
playerWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
}
}
}
@ -59,21 +83,32 @@ namespace osu.Game.Tests.Visual
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
private Player loadPlayerFor(Ruleset r)
{
var beatmap = CreateBeatmap(r);
var working = new TestWorkingBeatmap(beatmap);
Beatmap.Value = new TestWorkingBeatmap(beatmap);
workingWeakReferences.Add(working);
Beatmap.Value = working;
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
Remove(Player);
Player?.Exit();
var player = CreatePlayer(r);
LoadComponentAsync(player, LoadScreen);
playerWeakReferences.Add(player);
LoadComponentAsync(player, p =>
{
Player = p;
LoadScreen(p);
});
return player;
}

View File

@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.611.1" />
<PackageReference Include="ppy.osu.Framework" Version="2018.619.0" />
<PackageReference Include="SharpCompress" Version="0.18.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />