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Add basic test coverage

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Dean Herbert 2024-07-05 18:27:46 +09:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Audio.Effects;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Menus
{
public partial class TestSceneAudioDucking : OsuGameTestScene
{
[Test]
public void TestMomentaryDuck()
{
AddStep("duck momentarily", () => Game.MusicController.DuckMomentarily(1000, new DuckParameters
{
DuckDuration = 300,
}));
}
[Test]
public void TestMultipleDucks()
{
IDisposable duckOp1 = null!;
IDisposable duckOp2 = null!;
double normalVolume = 1;
AddStep("get initial volume", () =>
{
normalVolume = Game.Audio.Tracks.AggregateVolume.Value;
});
AddStep("duck one", () =>
{
duckOp1 = Game.MusicController.Duck(new DuckParameters
{
DuckVolumeTo = 0.5f,
});
});
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon));
AddStep("duck two", () =>
{
duckOp2 = Game.MusicController.Duck(new DuckParameters
{
DuckVolumeTo = 0.2f,
});
});
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon));
AddStep("restore two", () => duckOp2.Dispose());
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon));
AddStep("restore one", () => duckOp1.Dispose());
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(float.Epsilon));
}
[Test]
public void TestMultipleDucksReverseOrder()
{
IDisposable duckOp1 = null!;
IDisposable duckOp2 = null!;
double normalVolume = 1;
AddStep("get initial volume", () =>
{
normalVolume = Game.Audio.Tracks.AggregateVolume.Value;
});
AddStep("duck one", () =>
{
duckOp1 = Game.MusicController.Duck(new DuckParameters
{
DuckVolumeTo = 0.5f,
});
});
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.5f).Within(float.Epsilon));
AddStep("duck two", () =>
{
duckOp2 = Game.MusicController.Duck(new DuckParameters
{
DuckVolumeTo = 0.2f,
});
});
AddUntilStep("wait for duck to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon));
AddStep("restore one", () => duckOp1.Dispose());
// reverse order, less extreme duck removed so won't change
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume * 0.2f).Within(float.Epsilon));
AddStep("restore two", () => duckOp2.Dispose());
AddUntilStep("wait for restore to complete", () => Game.Audio.Tracks.AggregateVolume.Value, () => Is.EqualTo(normalVolume).Within(float.Epsilon));
}
[Test]
public void TestMultipleDucksDifferentPieces()
{
IDisposable duckOp1 = null!;
IDisposable duckOp2 = null!;
AddStep("duck volume", () =>
{
duckOp1 = Game.MusicController.Duck(new DuckParameters
{
DuckVolumeTo = 0.2f,
DuckCutoffTo = AudioFilter.MAX_LOWPASS_CUTOFF,
DuckDuration = 500,
});
});
AddStep("duck lowpass", () =>
{
duckOp2 = Game.MusicController.Duck(new DuckParameters
{
DuckVolumeTo = 1,
DuckCutoffTo = 300,
DuckDuration = 500,
});
});
AddStep("restore lowpass", () => duckOp2.Dispose());
AddStep("restore volume", () => duckOp1.Dispose());
}
}
}