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Merge branch 'master' into watch-replays-4
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@@ -24,11 +24,13 @@ using osu.Game.Screens.Edit.Design;
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using osuTK.Input;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Users;
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namespace osu.Game.Screens.Edit
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{
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public class Editor : OsuScreen
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public class Editor : OsuScreen, IKeyBindingHandler<GlobalAction>
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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@@ -206,6 +208,20 @@ namespace osu.Game.Screens.Edit
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return true;
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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// as we don't want to display the back button, manual handling of exit action is required.
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this.Exit();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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public override void OnResuming(IScreen last)
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{
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Beatmap.Value.Track?.Stop();
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@@ -0,0 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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public class ComboEffects : CompositeDrawable
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{
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private readonly ScoreProcessor processor;
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private SkinnableSound comboBreakSample;
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public ComboEffects(ScoreProcessor processor)
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{
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this.processor = processor;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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processor.Combo.BindValueChanged(onComboChange, true);
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}
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private void onComboChange(ValueChangedEvent<int> combo)
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{
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if (combo.NewValue == 0 && combo.OldValue > 20)
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comboBreakSample?.Play();
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}
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}
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}
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@@ -127,7 +127,11 @@ namespace osu.Game.Screens.Play
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Child = new LocalSkinOverrideContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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Child = DrawableRuleset
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Children = new Drawable[]
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{
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DrawableRuleset,
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new ComboEffects(ScoreProcessor)
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}
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}
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},
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new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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@@ -11,7 +11,6 @@ using osu.Game.Configuration;
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using osuTK.Input;
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using osu.Framework.MathUtils;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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@@ -64,35 +63,29 @@ namespace osu.Game.Screens.Select
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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get => beatmapSets.Select(g => g.BeatmapSet);
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set => loadBeatmapSets(() => value);
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set => loadBeatmapSets(value);
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}
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public void LoadBeatmapSetsFromManager(BeatmapManager manager) => loadBeatmapSets(manager.GetAllUsableBeatmapSetsEnumerable);
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private void loadBeatmapSets(Func<IEnumerable<BeatmapSetInfo>> beatmapSets)
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private void loadBeatmapSets(IEnumerable<BeatmapSetInfo> beatmapSets)
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{
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CarouselRoot newRoot = new CarouselRoot(this);
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Task.Run(() =>
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{
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beatmapSets().Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
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newRoot.Filter(activeCriteria);
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beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
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newRoot.Filter(activeCriteria);
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// preload drawables as the ctor overhead is quite high currently.
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var _ = newRoot.Drawables;
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}).ContinueWith(_ => Schedule(() =>
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{
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root = newRoot;
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scrollableContent.Clear(false);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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// preload drawables as the ctor overhead is quite high currently.
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var _ = newRoot.Drawables;
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Schedule(() =>
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{
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BeatmapSetsChanged?.Invoke();
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BeatmapSetsLoaded = true;
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});
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}));
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root = newRoot;
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scrollableContent.Clear(false);
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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Schedule(() =>
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{
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BeatmapSetsChanged?.Invoke();
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BeatmapSetsLoaded = true;
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});
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}
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private readonly List<float> yPositions = new List<float>();
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@@ -125,13 +118,15 @@ namespace osu.Game.Screens.Select
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, BeatmapManager beatmaps)
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{
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.TriggerChange();
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loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
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}
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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@@ -244,8 +244,6 @@ namespace osu.Game.Screens.Select
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sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand");
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SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection");
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Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
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if (dialogOverlay != null)
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{
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Schedule(() =>
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