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Adjust code style
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@ -183,9 +183,7 @@ namespace osu.Game.Rulesets.Edit
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{
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{
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// Make sure all the node samples are identical to the hit object's samples
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// Make sure all the node samples are identical to the hit object's samples
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for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
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for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
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{
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hasRepeats.NodeSamples[i] = HitObject.Samples.Select(o => o.With()).ToList();
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hasRepeats.NodeSamples[i] = HitObject.Samples.Select(o => o.With()).ToList();
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}
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}
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}
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}
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}
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