diff --git a/osu.Game/Modes/LegacyReplay.cs b/osu.Game/Modes/LegacyReplay.cs
index cd271f181c..c081329906 100644
--- a/osu.Game/Modes/LegacyReplay.cs
+++ b/osu.Game/Modes/LegacyReplay.cs
@@ -149,7 +149,7 @@ namespace osu.Game.Modes
/// This is to ensure accurate playback of replay data.
///
/// The time which we should use for finding the current frame.
- /// The usable time value. If null, we shouldn't be running components reliant on this data.
+ /// The usable time value. If null, we should not advance time as we do not have enough data.
public override double? SetFrameFromTime(double time)
{
currentDirection = time.CompareTo(currentTime);