diff --git a/osu.Game/Modes/LegacyReplay.cs b/osu.Game/Modes/LegacyReplay.cs index cd271f181c..c081329906 100644 --- a/osu.Game/Modes/LegacyReplay.cs +++ b/osu.Game/Modes/LegacyReplay.cs @@ -149,7 +149,7 @@ namespace osu.Game.Modes /// This is to ensure accurate playback of replay data. /// /// The time which we should use for finding the current frame. - /// The usable time value. If null, we shouldn't be running components reliant on this data. + /// The usable time value. If null, we should not advance time as we do not have enough data. public override double? SetFrameFromTime(double time) { currentDirection = time.CompareTo(currentTime);