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Merge branch 'apply-screen-suspension-changes' into multiplayer-spectator-screen
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commit
65014d9596
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -19,6 +18,8 @@ namespace osu.Game.Screens.Play
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private readonly GameplayClockContainer gameplayClockContainer;
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private Bindable<bool> isPaused;
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private readonly Bindable<bool> disableSuspensionBindable = new Bindable<bool>();
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[Resolved]
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private GameHost host { get; set; }
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@ -31,12 +32,14 @@ namespace osu.Game.Screens.Play
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{
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base.LoadComplete();
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// This is the only usage game-wide of suspension changes.
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// Assert to ensure we don't accidentally forget this in the future.
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Debug.Assert(host.AllowScreenSuspension.Value);
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isPaused = gameplayClockContainer.IsPaused.GetBoundCopy();
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isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true);
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isPaused.BindValueChanged(paused =>
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{
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if (paused.NewValue)
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host.AllowScreenSuspension.RemoveSource(disableSuspensionBindable);
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else
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host.AllowScreenSuspension.AddSource(disableSuspensionBindable);
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}, true);
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}
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protected override void Dispose(bool isDisposing)
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@ -44,9 +47,7 @@ namespace osu.Game.Screens.Play
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base.Dispose(isDisposing);
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isPaused?.UnbindAll();
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if (host != null)
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host.AllowScreenSuspension.Value = true;
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host?.AllowScreenSuspension.RemoveSource(disableSuspensionBindable);
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}
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}
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}
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