mirror of
https://github.com/ppy/osu.git
synced 2026-05-28 05:29:54 +08:00
Use Colour instead of ColourInfo
This commit is contained in:
@@ -96,7 +96,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnClick(Framework.Input.InputState state)
|
||||
{
|
||||
didClick = true;
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
|
||||
this.Delay(click_duration).Schedule(delegate {
|
||||
@@ -110,10 +110,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, EasingTypes.OutElastic);
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, EasingTypes.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, EasingTypes.Out);
|
||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeIn(glow_fade_duration, Easing.Out);
|
||||
base.OnHover(state);
|
||||
return true;
|
||||
}
|
||||
@@ -122,9 +122,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
if (!didClick)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, EasingTypes.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, EasingTypes.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, EasingTypes.Out);
|
||||
colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
|
||||
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
|
||||
glowContainer.FadeOut(glow_fade_duration, Easing.Out);
|
||||
}
|
||||
|
||||
didClick = false;
|
||||
@@ -148,9 +148,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void updateGlow()
|
||||
{
|
||||
leftGlow.ColourInfo = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
|
||||
centerGlow.Colour = ButtonColour;
|
||||
rightGlow.ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
|
||||
}
|
||||
|
||||
public DialogButton()
|
||||
|
||||
Reference in New Issue
Block a user