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Merge pull request #27453 from frenzibyte/mania-key-gaps
Fix osu!mania key images potentially showing gaps between columns
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commit
64dc3d728e
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Mania.UI;
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@ -46,17 +47,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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// Key images are placed side-to-side on the playfield, therefore ClampToEdge must be used to prevent any gaps between each key.
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upSprite = new Sprite
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{
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Origin = Anchor.BottomCentre,
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Texture = skin.GetTexture(upImage),
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Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, default),
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RelativeSizeAxes = Axes.X,
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Width = 1
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},
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downSprite = new Sprite
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{
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Origin = Anchor.BottomCentre,
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Texture = skin.GetTexture(downImage),
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Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, default),
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RelativeSizeAxes = Axes.X,
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Width = 1,
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Alpha = 0
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