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Disable input for non-selected blueprints

This commit is contained in:
smoogipoo 2019-11-05 11:33:37 +09:00
parent eb1ec78b33
commit 64d900b387

View File

@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Edit
}
}
// When not selected, input is only required for the blueprint itself to receive IsHovering
protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
/// <summary>
/// Selects this <see cref="SelectionBlueprint"/>, causing it to become visible.
/// </summary>