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Make testscene headless
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@ -10,6 +10,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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@ -24,6 +25,7 @@ using osu.Game.Users;
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namespace osu.Game.Tests.Gameplay
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namespace osu.Game.Tests.Gameplay
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{
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{
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[HeadlessTest]
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public class TestSceneHitObjectSamples : PlayerTestScene
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public class TestSceneHitObjectSamples : PlayerTestScene
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{
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{
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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private readonly SkinInfo userSkinInfo = new SkinInfo();
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