mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
Merge branch 'master' into use-switch-over-if
This commit is contained in:
commit
64cde1ebad
@ -23,8 +23,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
private readonly CatcherArea catcherArea;
|
||||
|
||||
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
|
||||
: base(ScrollingDirection.Down, BASE_WIDTH)
|
||||
: base(BASE_WIDTH)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Down;
|
||||
|
||||
Container explodingFruitContainer;
|
||||
|
||||
Anchor = Anchor.TopCentre;
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
|
||||
{
|
||||
var column = new Column(direction)
|
||||
var column = new Column
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
var specialAction = ManiaAction.Special1;
|
||||
|
||||
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
|
||||
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
|
||||
stages.Add(stage);
|
||||
|
||||
return new ScrollingTestContainer(direction)
|
||||
|
@ -32,8 +32,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override Container<Drawable> Content => hitObjectArea;
|
||||
|
||||
public Column(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
public Column()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = column_width;
|
||||
|
@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -21,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
|
||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||
|
||||
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
|
||||
: base(direction)
|
||||
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
|
||||
{
|
||||
if (stageDefinitions == null)
|
||||
throw new ArgumentNullException(nameof(stageDefinitions));
|
||||
@ -42,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
int firstColumnIndex = 0;
|
||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||
{
|
||||
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
playfieldGrid.Content[0][i] = newStage;
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
|
||||
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -11,11 +11,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
public ManiaScrollingPlayfield(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
|
@ -43,8 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private readonly int firstColumnIndex;
|
||||
|
||||
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
: base(direction)
|
||||
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
|
||||
{
|
||||
this.firstColumnIndex = firstColumnIndex;
|
||||
|
||||
@ -124,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
for (int i = 0; i < definition.Columns; i++)
|
||||
{
|
||||
var isSpecial = definition.IsSpecialColumn(i);
|
||||
var column = new Column(direction)
|
||||
var column = new Column
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
@ -48,6 +49,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
|
||||
|
||||
public override double GameplayStartTime
|
||||
{
|
||||
get
|
||||
{
|
||||
var first = (OsuHitObject)Objects.First();
|
||||
return first.StartTime - first.TimePreempt;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 GetAspectAdjustedSize()
|
||||
{
|
||||
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
|
||||
|
@ -58,8 +58,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Box background;
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
: base(ScrollingDirection.Left)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
backgroundContainer = new Container
|
||||
|
@ -117,7 +117,6 @@ namespace osu.Game.Tests.Visual
|
||||
public new readonly ScrollingDirection Direction;
|
||||
|
||||
public TestPlayfield(ScrollingDirection direction)
|
||||
: base(direction)
|
||||
{
|
||||
Direction = direction;
|
||||
|
||||
|
@ -44,6 +44,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private void rulesetChanged(RulesetInfo newRuleset)
|
||||
{
|
||||
if (newRuleset == null) return;
|
||||
|
||||
var instance = newRuleset.CreateInstance();
|
||||
|
||||
foreach (ModSection section in ModSectionsContainer.Children)
|
||||
@ -173,7 +175,10 @@ namespace osu.Game.Overlays.Mods
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
|
||||
private void refreshSelectedMods()
|
||||
{
|
||||
SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
|
||||
}
|
||||
|
||||
public ModSelectOverlay()
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
where T : HitObject
|
||||
{
|
||||
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
|
||||
|
@ -56,6 +56,12 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
|
||||
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
|
||||
/// </summary>
|
||||
public virtual double GameplayStartTime => Objects.First().StartTime - 2000;
|
||||
|
||||
private readonly Lazy<Playfield> playfield;
|
||||
|
||||
/// <summary>
|
||||
|
@ -57,22 +57,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
/// </summary>
|
||||
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
|
||||
/// </summary>
|
||||
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ScrollingPlayfield"/>.
|
||||
/// </summary>
|
||||
/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
|
||||
/// <param name="customWidth">The width to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
/// <param name="customHeight">The height to scale the internal coordinate space to.
|
||||
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
|
||||
/// </param>
|
||||
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
|
||||
protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null)
|
||||
: base(customWidth, customHeight)
|
||||
{
|
||||
Direction.Value = direction;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -138,10 +138,9 @@ namespace osu.Game.Screens.Play
|
||||
sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
|
||||
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
||||
adjustableClock.Seek(AllowLeadIn
|
||||
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
|
||||
: firstObjectTime);
|
||||
? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
|
||||
: RulesetContainer.GameplayStartTime);
|
||||
|
||||
adjustableClock.ProcessFrame();
|
||||
|
||||
@ -199,7 +198,7 @@ namespace osu.Game.Screens.Play
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new SkipOverlay(firstObjectTime)
|
||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
||||
{
|
||||
Clock = Clock, // skip button doesn't want to use the audio clock directly
|
||||
ProcessCustomClock = false,
|
||||
|
@ -84,10 +84,10 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
base.UpdateBeatmap(beatmap);
|
||||
|
||||
beatmap.Mods.BindTo(SelectedMods);
|
||||
|
||||
base.UpdateBeatmap(beatmap);
|
||||
|
||||
BeatmapDetails.Beatmap = beatmap;
|
||||
|
||||
if (beatmap.Track != null)
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
@ -20,6 +21,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Menu;
|
||||
@ -70,7 +72,14 @@ namespace osu.Game.Screens.Select
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(Ruleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
@ -189,9 +198,9 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
|
||||
{
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(Ruleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
|
||||
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
|
||||
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
||||
{
|
||||
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||
base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
@ -295,18 +304,25 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
void performLoad()
|
||||
{
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
bool preview = false;
|
||||
|
||||
// We may be arriving here due to another component changing the bindable Beatmap.
|
||||
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
|
||||
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
|
||||
{
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
ensurePlayingSelected(preview);
|
||||
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
}
|
||||
|
||||
|
||||
working.Mods.Value = Enumerable.Empty<Mod>();
|
||||
|
||||
Beatmap.Value = working;
|
||||
Ruleset.Value = ruleset;
|
||||
|
||||
ensurePlayingSelected(preview);
|
||||
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user