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Fix hit transforms not playing out correctly
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ca21f038e0
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@ -87,16 +87,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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centre.ScaleTo(0);
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mainContainer.ScaleTo(0);
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this.ScaleTo(1);
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drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
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drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
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drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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}
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}
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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{
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{
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centre.ScaleTo(0);
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mainContainer.ScaleTo(0);
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this.ScaleTo(1);
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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{
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{
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float phaseOneScale = spinner.Scale * 0.7f;
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float phaseOneScale = spinner.Scale * 0.7f;
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