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Merge branch 'master' into fix-exclusive-fullscreen-detection

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Bartłomiej Dach 2023-04-29 14:39:34 +02:00 committed by GitHub
commit 646d4965b9
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3 changed files with 60 additions and 5 deletions

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Navigation
{
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
{
/// <summary>
/// When entering the editor, a new beatmap is created as part of the asynchronous load process.
/// This test ensures that in the case of an early exit from the editor (ie. while it's still loading)
/// doesn't leave a dangling beatmap behind.
///
/// This may not fail 100% due to timing, but has a pretty high chance of hitting a failure so works well enough
/// as a test.
/// </summary>
[Test]
public void TestCancelNavigationToEditor()
{
BeatmapSetInfo[] beatmapSets = null!;
AddStep("Fetch initial beatmaps", () => beatmapSets = allBeatmapSets());
AddStep("Set current beatmap to default", () => Game.Beatmap.SetDefault());
AddStep("Push editor loader", () => Game.ScreenStack.Push(new EditorLoader()));
AddUntilStep("Wait for loader current", () => Game.ScreenStack.CurrentScreen is EditorLoader);
AddStep("Close editor while loading", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("Wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("Check no new beatmaps were made", () => allBeatmapSets().SequenceEqual(beatmapSets));
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
}
}
}

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
@ -31,6 +32,9 @@ namespace osu.Game.Overlays.Profile.Header
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private RankingsOverlay? rankingsOverlay { get; set; }
private UserCoverBackground cover = null!;
private SupporterIcon supporterTag = null!;
private UpdateableAvatar avatar = null!;
@ -38,6 +42,7 @@ namespace osu.Game.Overlays.Profile.Header
private ExternalLinkButton openUserExternally = null!;
private OsuSpriteText titleText = null!;
private UpdateableFlag userFlag = null!;
private OsuHoverContainer userCountryContainer = null!;
private OsuSpriteText userCountryText = null!;
private GroupBadgeFlow groupBadgeFlow = null!;
private ToggleCoverButton coverToggle = null!;
@ -156,13 +161,17 @@ namespace osu.Game.Overlays.Profile.Header
Size = new Vector2(28, 20),
ShowPlaceholderOnUnknown = false,
},
userCountryText = new OsuSpriteText
userCountryContainer = new OsuHoverContainer
{
Font = OsuFont.GetFont(size: 14f, weight: FontWeight.Regular),
Margin = new MarginPadding { Left = 5 },
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
}
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Left = 5 },
Child = userCountryText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14f, weight: FontWeight.Regular),
},
},
}
},
}
@ -202,6 +211,7 @@ namespace osu.Game.Overlays.Profile.Header
openUserExternally.Link = $@"{api.WebsiteRootUrl}/users/{user?.Id ?? 0}";
userFlag.CountryCode = user?.CountryCode ?? default;
userCountryText.Text = (user?.CountryCode ?? default).GetDescription();
userCountryContainer.Action = () => rankingsOverlay?.ShowCountry(user?.CountryCode ?? default);
supporterTag.SupportLevel = user?.SupportLevel ?? 0;
titleText.Text = user?.Title ?? string.Empty;
titleText.Colour = Color4Extensions.FromHex(user?.Colour ?? "fff");

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@ -210,7 +210,10 @@ namespace osu.Game.Screens.Edit
// this is a bit haphazard, but guards against setting the lease Beatmap bindable if
// the editor has already been exited.
if (!ValidForPush)
{
beatmapManager.Delete(loadableBeatmap.BeatmapSetInfo);
return;
}
}
try