diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs index 3293f41eab..ed9e797154 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable { public override bool CanBePlated => true; - protected Container ScaleContainer; + protected Container ScaleContainer { get; private set; } protected PalpableCatchHitObject(TObject hitObject) : base(hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs index 4e8faed091..ef3be7e2ba 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces; using osu.Game.Skinning; -using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.Objects.Drawable { @@ -20,12 +19,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable [BackgroundDependencyLoader] private void load() { - ScaleContainer.Child = new SkinnableDrawable( - new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp - { - Size = Size / 4, - AccentColour = { Value = Color4.White } - }); + ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp + { + Size = Size / 4, + AccentColour = { BindTarget = AccentColour } + }); } } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs index 4fe1f86f2b..873e5a3ebb 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable [BackgroundDependencyLoader] private void load() { - Scale /= 2; + ScaleContainer.Scale /= 2; } } }