diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSafeAreaHandling.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSafeAreaHandling.cs index 676ae1276b..8b4e3f6d3a 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSafeAreaHandling.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSafeAreaHandling.cs @@ -29,11 +29,10 @@ namespace osu.Game.Tests.Visual.UserInterface // Usually this would be placed between the host and the game, but that's a bit of a pain to do with the test scene hierarchy. // Add is required for the container to get a size (and give out correct metrics to the usages in SafeAreaContainer). - Add( - safeAreaContainer = new SafeAreaDefiningContainer(safeArea = new BindableSafeArea()) - { - RelativeSizeAxes = Axes.Both - }); + Add(safeAreaContainer = new SafeAreaDefiningContainer(safeArea = new BindableSafeArea()) + { + RelativeSizeAxes = Axes.Both + }); // Cache is required for the test game to see the safe area. Dependencies.CacheAs(safeAreaContainer);