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Merge pull request #24933 from bdach/scoring-test-mods
Include mod multipliers in scoring test scenes
This commit is contained in:
commit
644dd68180
@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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@ -10,7 +12,9 @@ using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Tests.Visual.Gameplay;
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namespace osu.Game.Rulesets.Catch.Tests
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@ -37,11 +41,14 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1 { ScoreMultiplier = { BindTarget = scoreMultiplier } };
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protected override IScoringAlgorithm CreateScoreV1(IReadOnlyList<Mod> selectedMods)
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=> new ScoreV1(selectedMods) { ScoreMultiplier = { BindTarget = scoreMultiplier } };
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo);
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods)
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=> new ScoreV2(maxCombo, selectedMods);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new CatchProcessorBasedScoringAlgorithm(beatmap, mode);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
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=> new CatchProcessorBasedScoringAlgorithm(beatmap, mode, selectedMods);
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[Test]
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public void TestBasicScenarios()
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@ -69,10 +76,21 @@ namespace osu.Game.Rulesets.Catch.Tests
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private class ScoreV1 : IScoringAlgorithm
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{
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private int currentCombo;
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private readonly double modMultiplier;
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public BindableDouble ScoreMultiplier { get; } = new BindableDouble();
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private int currentCombo;
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public ScoreV1(IReadOnlyList<Mod> selectedMods)
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{
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var ruleset = new CatchRuleset();
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modMultiplier = ruleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(selectedMods, new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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}
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public void ApplyHit() => applyHitV1(base_great);
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public void ApplyNonPerfect() => throw new NotSupportedException("catch does not have \"non-perfect\" judgements.");
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@ -91,7 +109,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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// combo multiplier
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// ReSharper disable once PossibleLossOfFraction
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TotalScore += (int)(Math.Max(0, currentCombo - 1) * (baseScore / 25 * ScoreMultiplier.Value));
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TotalScore += (int)(Math.Max(0, currentCombo - 1) * (baseScore / 25 * (ScoreMultiplier.Value * modMultiplier)));
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currentCombo++;
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}
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@ -104,13 +122,23 @@ namespace osu.Game.Rulesets.Catch.Tests
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private int currentCombo;
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private double comboPortion;
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private readonly double modMultiplier;
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private readonly double comboPortionMax;
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private const double combo_base = 4;
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private const int combo_cap = 200;
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public ScoreV2(int maxCombo)
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public ScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods)
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{
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var ruleset = new CatchRuleset();
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modMultiplier = ruleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(
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selectedMods.Append(new ModScoreV2()).ToList(),
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new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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for (int i = 0; i < maxCombo; i++)
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ApplyHit();
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@ -135,13 +163,13 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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public long TotalScore
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=> (int)Math.Round(1000000 * comboPortion / comboPortionMax); // vast simplification, as we're not doing ticks here.
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=> (int)Math.Round((1000000 * comboPortion / comboPortionMax) * modMultiplier); // vast simplification, as we're not doing ticks here.
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}
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private class CatchProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm
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{
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public CatchProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode)
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: base(beatmap, mode)
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public CatchProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
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: base(beatmap, mode, selectedMods)
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{
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}
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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@ -9,7 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Tests.Visual.Gameplay;
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namespace osu.Game.Rulesets.Mania.Tests
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@ -25,9 +29,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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return beatmap;
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}
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protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1(MaxCombo.Value);
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new ManiaProcessorBasedScoringAlgorithm(beatmap, mode);
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protected override IScoringAlgorithm CreateScoreV1(IReadOnlyList<Mod> selectedMods) => new ScoreV1(MaxCombo.Value, selectedMods);
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods) => new ScoreV2(maxCombo, selectedMods);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
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=> new ManiaProcessorBasedScoringAlgorithm(beatmap, mode, selectedMods);
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[Test]
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public void TestBasicScenarios()
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@ -59,11 +65,17 @@ namespace osu.Game.Rulesets.Mania.Tests
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private int currentCombo;
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private double comboAddition = 100;
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private double totalScoreDouble;
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private readonly double scoreMultiplier;
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public ScoreV1(int maxCombo)
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public ScoreV1(int maxCombo, IReadOnlyList<Mod> selectedMods)
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{
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scoreMultiplier = 500000d / maxCombo;
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var ruleset = new ManiaRuleset();
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scoreMultiplier = 500000d / maxCombo * ruleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(selectedMods, new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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}
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public void ApplyHit() => applyHitV1(320, add => add + 2, 32);
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@ -103,13 +115,22 @@ namespace osu.Game.Rulesets.Mania.Tests
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private readonly double comboPortionMax;
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private readonly int maxCombo;
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private readonly double modMultiplier;
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private const double combo_base = 4;
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public ScoreV2(int maxCombo)
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public ScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods)
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{
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this.maxCombo = maxCombo;
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var ruleset = new ManiaRuleset();
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modMultiplier = new ManiaRuleset().CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(
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selectedMods.Append(new ModScoreV2()).ToArray(),
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new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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for (int i = 0; i < this.maxCombo; i++)
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ApplyHit();
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@ -148,18 +169,18 @@ namespace osu.Game.Rulesets.Mania.Tests
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float accuracy = (float)(currentBaseScore / maxBaseScore);
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return (int)Math.Round
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(
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((
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200000 * comboPortion / comboPortionMax +
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800000 * Math.Pow(accuracy, 2 + 2 * accuracy) * ((double)currentHits / maxCombo)
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);
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) * modMultiplier);
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}
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}
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}
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private class ManiaProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm
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{
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public ManiaProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode)
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: base(beatmap, mode)
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public ManiaProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
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: base(beatmap, mode, selectedMods)
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{
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}
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@ -2,15 +2,19 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Tests.Visual.Gameplay;
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namespace osu.Game.Rulesets.Osu.Tests
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@ -32,9 +36,17 @@ namespace osu.Game.Rulesets.Osu.Tests
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return beatmap;
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}
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protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1 { ScoreMultiplier = { BindTarget = scoreMultiplier } };
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new OsuProcessorBasedScoringAlgorithm(beatmap, mode);
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protected override IScoringAlgorithm CreateScoreV1(IReadOnlyList<Mod> selectedMods)
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=> new ScoreV1(selectedMods)
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{
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ScoreMultiplier = { BindTarget = scoreMultiplier }
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};
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods)
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=> new ScoreV2(maxCombo, selectedMods);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> mods)
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=> new OsuProcessorBasedScoringAlgorithm(beatmap, mode, mods);
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[Test]
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public void TestBasicScenarios()
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@ -71,9 +83,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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private class ScoreV1 : IScoringAlgorithm
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{
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private readonly double modMultiplier;
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public BindableDouble ScoreMultiplier { get; } = new BindableDouble();
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private int currentCombo;
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public BindableDouble ScoreMultiplier { get; } = new BindableDouble();
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public ScoreV1(IReadOnlyList<Mod> selectedMods)
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{
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var ruleset = new OsuRuleset();
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modMultiplier = ruleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(selectedMods, new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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}
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public void ApplyHit() => applyHitV1(base_great);
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public void ApplyNonPerfect() => applyHitV1(base_ok);
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@ -91,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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// combo multiplier
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// ReSharper disable once PossibleLossOfFraction
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TotalScore += (int)(Math.Max(0, currentCombo - 1) * (baseScore / 25 * ScoreMultiplier.Value));
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TotalScore += (int)(Math.Max(0, currentCombo - 1) * (baseScore / 25 * (ScoreMultiplier.Value * modMultiplier)));
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currentCombo++;
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}
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@ -107,13 +129,23 @@ namespace osu.Game.Rulesets.Osu.Tests
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private double maxBaseScore;
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private int currentHits;
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private readonly double modMultiplier;
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private readonly double comboPortionMax;
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private readonly int maxCombo;
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public ScoreV2(int maxCombo)
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public ScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods)
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{
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this.maxCombo = maxCombo;
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var ruleset = new OsuRuleset();
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modMultiplier = ruleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(
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selectedMods.Append(new ModScoreV2()).ToList(),
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new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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for (int i = 0; i < this.maxCombo; i++)
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ApplyHit();
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@ -152,18 +184,18 @@ namespace osu.Game.Rulesets.Osu.Tests
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double accuracy = currentBaseScore / maxBaseScore;
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return (int)Math.Round
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(
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((
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700000 * comboPortion / comboPortionMax +
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300000 * Math.Pow(accuracy, 10) * ((double)currentHits / maxCombo)
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);
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) * modMultiplier);
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}
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}
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}
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private class OsuProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm
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{
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public OsuProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode)
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: base(beatmap, mode)
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public OsuProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
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: base(beatmap, mode, selectedMods)
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{
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}
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|
@ -2,11 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -32,10 +36,17 @@ namespace osu.Game.Rulesets.Taiko.Tests
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return beatmap;
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}
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protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1 { ScoreMultiplier = { BindTarget = scoreMultiplier } };
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo);
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protected override IScoringAlgorithm CreateScoreV1(IReadOnlyList<Mod> selectedMods)
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=> new ScoreV1(selectedMods)
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{
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ScoreMultiplier = { BindTarget = scoreMultiplier }
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};
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new TaikoProcessorBasedScoringAlgorithm(beatmap, mode);
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protected override IScoringAlgorithm CreateScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods)
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=> new ScoreV2(maxCombo, selectedMods);
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protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
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=> new TaikoProcessorBasedScoringAlgorithm(beatmap, mode, selectedMods);
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[Test]
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public void TestBasicScenarios()
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@ -72,8 +83,19 @@ namespace osu.Game.Rulesets.Taiko.Tests
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private class ScoreV1 : IScoringAlgorithm
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{
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private readonly double modMultiplier;
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private int currentCombo;
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public ScoreV1(IReadOnlyList<Mod> selectedMods)
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{
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var ruleset = new TaikoRuleset();
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modMultiplier = ruleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(selectedMods, new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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}
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public BindableDouble ScoreMultiplier { get; } = new BindableDouble();
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public void ApplyHit() => applyHitV1(base_great);
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@ -94,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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// combo multiplier
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// ReSharper disable once PossibleLossOfFraction
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TotalScore += (int)((baseScore / 35) * 2 * (ScoreMultiplier.Value + 1)) * (Math.Min(100, currentCombo) / 10);
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TotalScore += (int)((baseScore / 35) * 2 * (ScoreMultiplier.Value + 1) * modMultiplier) * (Math.Min(100, currentCombo) / 10);
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currentCombo++;
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}
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@ -110,15 +132,24 @@ namespace osu.Game.Rulesets.Taiko.Tests
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private double maxBaseScore;
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private int currentHits;
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private readonly double modMultiplier;
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private readonly double comboPortionMax;
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private readonly int maxCombo;
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private const double combo_base = 4;
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public ScoreV2(int maxCombo)
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public ScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods)
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{
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this.maxCombo = maxCombo;
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var ruleset = new TaikoRuleset();
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modMultiplier = ruleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(
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selectedMods.Append(new ModScoreV2()).ToArray(),
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new LegacyBeatmapConversionDifficultyInfo
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{
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SourceRuleset = ruleset.RulesetInfo
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});
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for (int i = 0; i < this.maxCombo; i++)
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ApplyHit();
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@ -161,18 +192,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
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double accuracy = currentBaseScore / maxBaseScore;
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return (int)Math.Round
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(
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((
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250000 * comboPortion / comboPortionMax +
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750000 * Math.Pow(accuracy, 3.6) * ((double)currentHits / maxCombo)
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);
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) * modMultiplier);
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class TaikoProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm
|
||||
{
|
||||
public TaikoProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode)
|
||||
: base(beatmap, mode)
|
||||
public TaikoProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
|
||||
: base(beatmap, mode, selectedMods)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -18,8 +18,12 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osuTK;
|
||||
@ -32,9 +36,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
protected abstract IBeatmap CreateBeatmap(int maxCombo);
|
||||
|
||||
protected abstract IScoringAlgorithm CreateScoreV1();
|
||||
protected abstract IScoringAlgorithm CreateScoreV2(int maxCombo);
|
||||
protected abstract ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode);
|
||||
protected abstract IScoringAlgorithm CreateScoreV1(IReadOnlyList<Mod> selectedMods);
|
||||
protected abstract IScoringAlgorithm CreateScoreV2(int maxCombo, IReadOnlyList<Mod> selectedMods);
|
||||
protected abstract ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> mods);
|
||||
|
||||
protected Bindable<int> MaxCombo => sliderMaxCombo.Current;
|
||||
protected BindableList<double> NonPerfectLocations => graphs.NonPerfectLocations;
|
||||
@ -53,6 +57,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private readonly BindableBool scoreV1Visible = new BindableBool(true);
|
||||
private readonly BindableBool scoreV2Visible = new BindableBool(true);
|
||||
|
||||
private RoundedButton changeModsButton = null!;
|
||||
private OsuSpriteText modsText = null!;
|
||||
private TestModSelectOverlay modSelect = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
@ -83,6 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
@ -104,6 +113,47 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = 20 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Selected mods",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
changeModsButton = new RoundedButton
|
||||
{
|
||||
Text = "Change",
|
||||
Width = 100,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
modsText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
@ -139,6 +189,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
modSelect = new TestModSelectOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
SelectedMods = { BindTarget = SelectedMods }
|
||||
}
|
||||
};
|
||||
|
||||
@ -159,6 +214,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
graphs.MaxCombo.BindTo(sliderMaxCombo.Current);
|
||||
|
||||
changeModsButton.Action = () => modSelect.Show();
|
||||
SelectedMods.BindValueChanged(mods => Rerun());
|
||||
|
||||
Rerun();
|
||||
});
|
||||
}
|
||||
@ -168,6 +226,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
graphs.Clear();
|
||||
legend.Clear();
|
||||
|
||||
modsText.Text = SelectedMods.Value.Any()
|
||||
? string.Join(", ", SelectedMods.Value.Select(mod => mod.Acronym))
|
||||
: "(none)";
|
||||
|
||||
runForProcessor("lazer-standardised", colours.Green1, ScoringMode.Standardised, standardisedVisible);
|
||||
runForProcessor("lazer-classic", colours.Blue1, ScoringMode.Classic, classicVisible);
|
||||
|
||||
@ -175,14 +237,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Name = "ScoreV1 (classic)",
|
||||
Colour = colours.Purple1,
|
||||
Algorithm = CreateScoreV1(),
|
||||
Algorithm = CreateScoreV1(SelectedMods.Value),
|
||||
Visible = scoreV1Visible
|
||||
});
|
||||
runForAlgorithm(new ScoringAlgorithmInfo
|
||||
{
|
||||
Name = "ScoreV2",
|
||||
Colour = colours.Red1,
|
||||
Algorithm = CreateScoreV2(sliderMaxCombo.Current.Value),
|
||||
Algorithm = CreateScoreV2(sliderMaxCombo.Current.Value, SelectedMods.Value),
|
||||
Visible = scoreV2Visible
|
||||
});
|
||||
|
||||
@ -209,7 +271,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
int maxCombo = sliderMaxCombo.Current.Value;
|
||||
var beatmap = CreateBeatmap(maxCombo);
|
||||
var algorithm = CreateScoreAlgorithm(beatmap, scoringMode);
|
||||
var algorithm = CreateScoreAlgorithm(beatmap, scoringMode, SelectedMods.Value);
|
||||
|
||||
runForAlgorithm(new ScoringAlgorithmInfo
|
||||
{
|
||||
@ -282,11 +344,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
private readonly ScoringMode mode;
|
||||
|
||||
protected ProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode)
|
||||
protected ProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode, IReadOnlyList<Mod> selectedMods)
|
||||
{
|
||||
this.mode = mode;
|
||||
scoreProcessor = CreateScoreProcessor();
|
||||
scoreProcessor.ApplyBeatmap(beatmap);
|
||||
scoreProcessor.Mods.Value = selectedMods;
|
||||
}
|
||||
|
||||
public void ApplyHit() => scoreProcessor.ApplyResult(CreatePerfectJudgementResult());
|
||||
@ -592,5 +655,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
lineGraph.Alpha = Visible.Value ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
private partial class TestModSelectOverlay : UserModSelectOverlay
|
||||
{
|
||||
protected override bool ShowModEffects => true;
|
||||
protected override bool ShowPresets => false;
|
||||
|
||||
public TestModSelectOverlay()
|
||||
: base(OverlayColourScheme.Aquamarine)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user