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Fix SongProgress handling escape.
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@ -15,6 +15,8 @@ namespace osu.Game.Screens.Play
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{
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private const int progress_height = 5;
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protected override bool HideOnEscape => false;
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private static readonly Vector2 handle_size = new Vector2(14, 25);
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private const float transition_duration = 200;
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@ -104,7 +106,7 @@ namespace osu.Game.Screens.Play
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protected override void PopIn()
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{
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updateBarVisibility();
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FadeIn(100);
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FadeIn(500, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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