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Fix SongProgress handling escape.

This commit is contained in:
Dean Herbert 2017-04-14 15:27:24 +09:00
parent 8c41707ac7
commit 6421f040dd
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@ -15,6 +15,8 @@ namespace osu.Game.Screens.Play
{ {
private const int progress_height = 5; private const int progress_height = 5;
protected override bool HideOnEscape => false;
private static readonly Vector2 handle_size = new Vector2(14, 25); private static readonly Vector2 handle_size = new Vector2(14, 25);
private const float transition_duration = 200; private const float transition_duration = 200;
@ -104,7 +106,7 @@ namespace osu.Game.Screens.Play
protected override void PopIn() protected override void PopIn()
{ {
updateBarVisibility(); updateBarVisibility();
FadeIn(100); FadeIn(500, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()