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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Respect OmitFirstBarLine effect

This commit is contained in:
sw1tchbl4d3 2022-10-07 20:38:32 +02:00
parent 903c8612c8
commit 63ffaa6929

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -33,6 +31,7 @@ namespace osu.Game.Rulesets.Objects
double lastHitTime = 1 + lastObject.GetEndTime(); double lastHitTime = 1 + lastObject.GetEndTime();
var timingPoints = beatmap.ControlPointInfo.TimingPoints; var timingPoints = beatmap.ControlPointInfo.TimingPoints;
var effectPoints = beatmap.ControlPointInfo.EffectPoints;
if (timingPoints.Count == 0) if (timingPoints.Count == 0)
return; return;
@ -40,14 +39,22 @@ namespace osu.Game.Rulesets.Objects
for (int i = 0; i < timingPoints.Count; i++) for (int i = 0; i < timingPoints.Count; i++)
{ {
TimingControlPoint currentTimingPoint = timingPoints[i]; TimingControlPoint currentTimingPoint = timingPoints[i];
EffectControlPoint? currentEffectPoint = effectPoints.FirstOrDefault(p => p.Time == currentTimingPoint.Time);
int currentBeat = 0; int currentBeat = 0;
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object // Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator; double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
double startTime = currentTimingPoint.Time;
double barLength = currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator; double barLength = currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++) if (currentEffectPoint != null && currentEffectPoint.OmitFirstBarLine)
{
startTime += barLength;
}
for (double t = startTime; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
{ {
double roundedTime = Math.Round(t, MidpointRounding.AwayFromZero); double roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);