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Respect OmitFirstBarLine effect
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -33,6 +31,7 @@ namespace osu.Game.Rulesets.Objects
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double lastHitTime = 1 + lastObject.GetEndTime();
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double lastHitTime = 1 + lastObject.GetEndTime();
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var timingPoints = beatmap.ControlPointInfo.TimingPoints;
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var timingPoints = beatmap.ControlPointInfo.TimingPoints;
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var effectPoints = beatmap.ControlPointInfo.EffectPoints;
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if (timingPoints.Count == 0)
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if (timingPoints.Count == 0)
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return;
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return;
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@ -40,14 +39,22 @@ namespace osu.Game.Rulesets.Objects
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for (int i = 0; i < timingPoints.Count; i++)
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for (int i = 0; i < timingPoints.Count; i++)
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{
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{
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TimingControlPoint currentTimingPoint = timingPoints[i];
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TimingControlPoint currentTimingPoint = timingPoints[i];
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EffectControlPoint? currentEffectPoint = effectPoints.FirstOrDefault(p => p.Time == currentTimingPoint.Time);
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int currentBeat = 0;
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int currentBeat = 0;
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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double startTime = currentTimingPoint.Time;
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double barLength = currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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double barLength = currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
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for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
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if (currentEffectPoint != null && currentEffectPoint.OmitFirstBarLine)
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{
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startTime += barLength;
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}
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for (double t = startTime; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
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{
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{
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double roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);
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double roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);
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