From 63ff722963bf9762dc3938228e0832ae0a92ad00 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 1 Dec 2020 14:00:54 +0900 Subject: [PATCH] Fix code formatting --- osu.Game/Screens/Play/HUDOverlay.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 96d1e211fd..7ab04cf9f9 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -9,7 +9,6 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Overlays; @@ -19,7 +18,6 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; using osuTK; -using osuTK.Input; namespace osu.Game.Screens.Play { @@ -362,6 +360,7 @@ namespace osu.Game.Screens.Play configVisibilityMode.Value = HUDVisibilityMode.Never; break; } + updateVisibility(); return true; }