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Add map pool beatmaps to groupings
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@ -1,3 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Tournament.Screens.TeamIntro;
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@ -10,7 +13,7 @@ namespace osu.Game.Tournament.Tests
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var team1 = Ladder.Teams.First(t => t.Acronym == "USA");
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var team2 = Ladder.Teams.First(t => t.Acronym == "JPN");
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var round = Ladder.Groupings.First(g => g.Name == "Quarter Finals");
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var round = Ladder.Groupings.First(g => g.Name == "Finals");
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Add(new TeamIntroScreen(team1, team2, round));
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}
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@ -0,0 +1,11 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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public class GroupingBeatmap
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{
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public int ID;
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public string Mods;
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}
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}
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@ -14,6 +14,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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public readonly BindableInt BestOf = new BindableInt(9) { Default = 9, MinValue = 3, MaxValue = 23 };
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public readonly List<GroupingBeatmap> Beatmaps = new List<GroupingBeatmap>();
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public readonly Bindable<DateTimeOffset> StartDate = new Bindable<DateTimeOffset>();
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public List<int> Pairings = new List<int>();
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