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use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust
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parent
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commit
63e9b2a299
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -35,15 +36,15 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? "" : $"CS {CircleSize.Value}";
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string drainRate = DrainRate.IsDefault ? "" : $"HP {DrainRate.Value}";
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string overallDifficulty = OverallDifficulty.IsDefault ? "" : $"OD {OverallDifficulty.Value}";
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string approachRate = ApproachRate.IsDefault ? "" : $"AR {ApproachRate.Value}";
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value}";
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string[] settings = { circleSize, drainRate, overallDifficulty, approachRate };
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// filter out empty strings so we don't have orphaned commas
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settings = Array.FindAll(settings, s => !string.IsNullOrEmpty(s));
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return string.Join(", ", settings);
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -35,15 +36,15 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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get
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{
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string circleSize = CircleSize.IsDefault ? "" : $"CS {CircleSize.Value}";
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string drainRate = DrainRate.IsDefault ? "" : $"HP {DrainRate.Value}";
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string overallDifficulty = OverallDifficulty.IsDefault ? "" : $"OD {OverallDifficulty.Value}";
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string approachRate = ApproachRate.IsDefault ? "" : $"AR {ApproachRate.Value}";
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string circleSize = CircleSize.IsDefault ? string.Empty : $"CS {CircleSize.Value}";
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string approachRate = ApproachRate.IsDefault ? string.Empty : $"AR {ApproachRate.Value}";
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string[] settings = { circleSize, drainRate, overallDifficulty, approachRate };
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// filter out empty strings so we don't have orphaned commas
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settings = Array.FindAll(settings, s => !string.IsNullOrEmpty(s));
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return string.Join(", ", settings);
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return string.Join(", ", new[]
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{
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circleSize,
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base.SettingDescription,
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approachRate
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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@ -2,8 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.UI;
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@ -67,7 +72,26 @@ namespace osu.Game.Rulesets.Mods
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/// Parentheses are added to the tooltip, surrounding the value of this property. If this property is <c>string.Empty</c>,
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/// the tooltip will not have parentheses.
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/// </remarks>
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public virtual string SettingDescription => string.Empty;
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public virtual string SettingDescription
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{
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get
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{
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var tooltipTexts = new List<string>();
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foreach ((SettingSourceAttribute attr, PropertyInfo property) in this.GetOrderedSettingsSourceProperties())
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{
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object bindableObj = property.GetValue(this);
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bool? settingIsDefault = (bindableObj as IHasDefaultValue)?.IsDefault;
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string tooltipText = settingIsDefault == true ? string.Empty : attr.Label + " " + bindableObj.ToString();
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tooltipTexts.Add(tooltipText);
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}
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// filter out empty strings so we don't have orphaned commas
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//tooltipTexts = tooltipTexts.Where(s => !string.IsNullOrEmpty(s)).ToList();
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string joinedTooltipText = string.Join(", ", tooltipTexts);
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return $"{Name}{joinedTooltipText}";
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}
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}
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/// <summary>
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/// The score multiplier of this mod.
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
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using System;
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using System.Collections.Generic;
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using osu.Game.Configuration;
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using System.Linq;
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namespace osu.Game.Rulesets.Mods
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{
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@ -56,13 +57,14 @@ namespace osu.Game.Rulesets.Mods
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{
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get
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{
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string drainRate = DrainRate.IsDefault ? "" : $"HP {DrainRate.Value}";
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string overallDifficulty = OverallDifficulty.IsDefault ? "" : $"OD {OverallDifficulty.Value}";
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string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value}";
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string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value}";
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string[] settings = { drainRate, overallDifficulty };
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// filter out empty strings so we don't have orphaned commas
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settings = Array.FindAll(settings, s => !string.IsNullOrEmpty(s));
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return string.Join(", ", settings);
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return string.Join(", ", new[]
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{
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drainRate,
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overallDifficulty
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}.Where(s => !string.IsNullOrEmpty(s)));
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}
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}
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@ -31,6 +31,6 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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};
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public override string SettingDescription => SpeedChange.IsDefault ? "" : $"{SpeedChange.Value}x";
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public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value}x";
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mods
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MaxValue = 10
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};
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public override string SettingDescription => Retries.IsDefault ? "" : $"{"lives".ToQuantity(Retries.Value)}";
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public override string SettingDescription => Retries.IsDefault ? string.Empty : $"{"lives".ToQuantity(Retries.Value)}";
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private int retries;
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@ -31,6 +31,6 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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};
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public override string SettingDescription => SpeedChange.IsDefault ? "" : $"{SpeedChange.Value}x";
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public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value}x";
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}
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}
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