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Show count of beatmaps in collections in manage dialog
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -13,6 +14,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK;
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@ -25,7 +27,7 @@ namespace osu.Game.Collections
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/// </summary>
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public partial class DrawableCollectionListItem : OsuRearrangeableListItem<Live<BeatmapCollection>>
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{
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private const float item_height = 35;
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private const float item_height = 45;
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private const float button_width = item_height * 0.75f;
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/// <summary>
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@ -81,12 +83,10 @@ namespace osu.Game.Collections
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Padding = new MarginPadding { Right = collection.IsManaged ? button_width : 0 },
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Children = new Drawable[]
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{
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textBox = new ItemTextBox
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textBox = new ItemTextBox(collection)
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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CornerRadius = item_height / 2,
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PlaceholderText = collection.IsManaged ? string.Empty : "Create a new collection"
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RelativeSizeAxes = Axes.X,
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Height = item_height
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},
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}
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},
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@ -117,11 +117,64 @@ namespace osu.Game.Collections
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{
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protected override float LeftRightPadding => item_height / 2;
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private const float count_text_size = 12;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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private readonly Live<BeatmapCollection> collection;
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private OsuSpriteText countText = null!;
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private IDisposable? itemCountSubscription;
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public ItemTextBox(Live<BeatmapCollection> collection)
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{
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this.collection = collection;
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CornerRadius = item_height / 2;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundUnfocused = colours.GreySeaFoamDarker.Darken(0.5f);
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BackgroundFocused = colours.GreySeaFoam;
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if (collection.IsManaged)
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{
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TextContainer.Height *= (Height - count_text_size) / Height;
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TextContainer.Margin = new MarginPadding { Bottom = count_text_size };
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TextContainer.Add(countText = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Depth = float.MinValue,
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Font = OsuFont.Default.With(size: count_text_size, weight: FontWeight.SemiBold),
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Margin = new MarginPadding { Top = 2, Left = 2 },
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Colour = colours.Yellow
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});
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itemCountSubscription = realm.SubscribeToPropertyChanged<BeatmapCollection, IList<string>>(r => r.Find<BeatmapCollection>(collection.ID), c => c.BeatmapMD5Hashes, items =>
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{
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countText.Text = items.Count == 1
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// Intentionally not localised until we have proper support for this (see https://github.com/ppy/osu-framework/pull/4918
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// but also in this case we want support for formatting a number within a string).
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? $"{items.Count:#,0} beatmap"
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: $"{items.Count:#,0} beatmaps";
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});
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}
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else
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{
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PlaceholderText = "Create a new collection";
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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itemCountSubscription?.Dispose();
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}
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}
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