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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00

Add missing methods from updated audio component interface implementation

This commit is contained in:
Dean Herbert 2021-02-22 14:18:52 +09:00
parent e2c5dded7f
commit 63dd55c92c
4 changed files with 30 additions and 0 deletions

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@ -118,6 +118,10 @@ namespace osu.Game.Tests.Rulesets
public BindableNumber<double> Frequency => throw new NotImplementedException();
public BindableNumber<double> Tempo => throw new NotImplementedException();
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();

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@ -134,6 +134,10 @@ namespace osu.Game.Rulesets.UI
public IBindable<double> AggregateTempo => throw new NotSupportedException();
public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
public int PlaybackConcurrency
{
get => throw new NotSupportedException();

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@ -165,6 +165,10 @@ namespace osu.Game.Skinning
public BindableNumber<double> Tempo => sampleContainer.Tempo;
public void BindAdjustments(IAggregateAudioAdjustment component) => sampleContainer.BindAdjustments(component);
public void UnbindAdjustments(IAggregateAudioAdjustment component) => sampleContainer.UnbindAdjustments(component);
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => sampleContainer.AddAdjustment(type, adjustBindable);
public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => sampleContainer.RemoveAdjustment(type, adjustBindable);

View File

@ -176,6 +176,16 @@ namespace osu.Game.Skinning
public BindableNumber<double> Tempo => samplesContainer.Tempo;
public void BindAdjustments(IAggregateAudioAdjustment component)
{
samplesContainer.BindAdjustments(component);
}
public void UnbindAdjustments(IAggregateAudioAdjustment component)
{
samplesContainer.UnbindAdjustments(component);
}
public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
=> samplesContainer.AddAdjustment(type, adjustBindable);
@ -192,6 +202,14 @@ namespace osu.Game.Skinning
public bool IsPlayed => samplesContainer.Any(s => s.Played);
public IBindable<double> AggregateVolume => samplesContainer.AggregateVolume;
public IBindable<double> AggregateBalance => samplesContainer.AggregateBalance;
public IBindable<double> AggregateFrequency => samplesContainer.AggregateFrequency;
public IBindable<double> AggregateTempo => samplesContainer.AggregateTempo;
#endregion
}
}