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mirror of https://github.com/ppy/osu.git synced 2024-12-14 06:52:55 +08:00

Merge pull request #225 from peppy/hitobject-improvements

Slider & other hit object improvements.
This commit is contained in:
Dean Herbert 2016-12-08 16:11:50 +09:00 committed by GitHub
commit 63da7e5ea4
15 changed files with 480 additions and 300 deletions

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@ -22,7 +22,7 @@ namespace osu.Desktop.VisualTests.Tests
public TestCaseHitObjects() public TestCaseHitObjects()
{ {
var swClock = new StopwatchClock(true) { Rate = 1 }; var swClock = new StopwatchClock(true) { Rate = 0.2f };
Clock = new FramedClock(swClock); Clock = new FramedClock(swClock);
} }
@ -52,8 +52,10 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
Depth = i, Depth = i,
State = ArmedState.Hit, State = ArmedState.Hit,
Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
}; };
approachContainer.Add(d.ApproachCircle.CreateProxy()); approachContainer.Add(d.ApproachCircle.CreateProxy());
Add(d); Add(d);
} }

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@ -22,7 +22,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
private ExplodePiece explode; private ExplodePiece explode;
private NumberPiece number; private NumberPiece number;
private GlowPiece glow; private GlowPiece glow;
private HitExplosion explosion;
public DrawableHitCircle(OsuHitObject h) : base(h) public DrawableHitCircle(OsuHitObject h) : base(h)
{ {
@ -64,14 +63,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Size = circle.DrawSize; Size = circle.DrawSize;
} }
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
}
double hit50 = 150; double hit50 = 150;
double hit100 = 80; double hit100 = 80;
double hit300 = 30; double hit300 = 30;
@ -138,22 +129,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
case ArmedState.Idle: case ArmedState.Idle:
Delay(osuObject.Duration + TIME_PREEMPT); Delay(osuObject.Duration + TIME_PREEMPT);
FadeOut(TIME_FADEOUT); FadeOut(TIME_FADEOUT);
explosion?.Expire();
explosion = null;
break; break;
case ArmedState.Miss: case ArmedState.Miss:
ring.FadeOut(); FadeOut(TIME_FADEOUT / 5);
circle.FadeOut();
number.FadeOut();
glow.FadeOut();
explosion?.Expire();
explosion = null;
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
FadeOut(800);
break; break;
case ArmedState.Hit: case ArmedState.Hit:
const double flash_in = 30; const double flash_in = 30;
@ -164,8 +142,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
explode.FadeIn(flash_in); explode.FadeIn(flash_in);
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
Delay(flash_in, true); Delay(flash_in, true);
//after the flash, we can hide some elements that were behind it //after the flash, we can hide some elements that were behind it

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@ -1,4 +1,7 @@
using System; //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
@ -11,9 +14,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{ {
public class DrawableOsuHitObject : DrawableHitObject public class DrawableOsuHitObject : DrawableHitObject
{ {
protected const float TIME_PREEMPT = 600; public const float TIME_PREEMPT = 600;
protected const float TIME_FADEIN = 400; public const float TIME_FADEIN = 400;
protected const float TIME_FADEOUT = 500; public const float TIME_FADEOUT = 500;
public DrawableOsuHitObject(OsuHitObject hitObject) public DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject) : base(hitObject)
@ -26,7 +29,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{ {
if (!IsLoaded) return; if (!IsLoaded) return;
Flush(true); Flush();
UpdateInitialState(); UpdateInitialState();

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@ -1,21 +1,11 @@
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>. //Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using OpenTK.Graphics;
using osu.Framework.Input;
using OpenTK.Graphics.ES30;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using osu.Framework.Configuration;
using System;
namespace osu.Game.Modes.Osu.Objects.Drawables namespace osu.Game.Modes.Osu.Objects.Drawables
{ {
@ -23,12 +13,18 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{ {
private Slider slider; private Slider slider;
private DrawableHitCircle startCircle; private DrawableHitCircle initialCircle;
private Container ball;
private Body body; private List<ISliderProgress> components = new List<ISliderProgress>();
SliderBody body;
SliderBouncer bouncer1, bouncer2;
public DrawableSlider(Slider s) : base(s) public DrawableSlider(Slider s) : base(s)
{ {
SliderBall ball;
slider = s; slider = s;
Origin = Anchor.TopLeft; Origin = Anchor.TopLeft;
@ -37,12 +33,15 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Children = new Drawable[] Children = new Drawable[]
{ {
body = new Body(s) body = new SliderBody(s)
{ {
Position = s.Position, Position = s.Position,
PathWidth = 36,
}, },
ball = new Ball(), bouncer1 = new SliderBouncer(slider, false) { Position = slider.Curve.PositionAt(1) },
startCircle = new DrawableHitCircle(new HitCircle bouncer2 = new SliderBouncer(slider, true) { Position = slider.Position },
ball = new SliderBall(slider),
initialCircle = new DrawableHitCircle(new HitCircle
{ {
StartTime = s.StartTime, StartTime = s.StartTime,
Position = s.Position, Position = s.Position,
@ -52,85 +51,38 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Depth = -1 //override time-based depth. Depth = -1 //override time-based depth.
}, },
}; };
}
private Bindable<bool> snakingIn; components.Add(body);
private Bindable<bool> snakingOut; components.Add(ball);
components.Add(bouncer1);
[BackgroundDependencyLoader] components.Add(bouncer2);
private void load(OsuConfigManager config)
{
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
}
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);
body.PathWidth = 32;
}
private void computeProgress(out int repeat, out double progress)
{
progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
repeat = (int)(progress * slider.RepeatCount);
progress = (progress * slider.RepeatCount) % 1;
if (repeat % 2 == 1)
progress = 1 - progress;
}
private void updateBall(double progress)
{
ball.Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
ball.Position = slider.Curve.PositionAt(progress);
}
private void updateBody(int repeat, double progress)
{
double drawStartProgress = 0;
double drawEndProgress = MathHelper.Clamp((Time.Current - slider.StartTime + TIME_PREEMPT) / TIME_FADEIN, 0, 1);
if (repeat >= slider.RepeatCount - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
{
drawStartProgress = 0;
drawEndProgress = progress;
}
else
{
drawStartProgress = progress;
drawEndProgress = 1;
}
}
body.SetRange(
snakingOut ? drawStartProgress : 0,
snakingIn ? drawEndProgress : 1);
} }
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
double progress; double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
int repeat;
computeProgress(out repeat, out progress);
updateBall(progress); int repeat = (int)(progress * slider.RepeatCount);
updateBody(repeat, progress); progress = (progress * slider.RepeatCount) % 1;
if (repeat % 2 == 1)
progress = 1 - progress;
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (initialCircle.Judgement?.Result != HitResult.Hit)
initialCircle.Position = slider.Curve.PositionAt(progress);
components.ForEach(c => c.UpdateProgress(progress, repeat));
} }
protected override void CheckJudgement(bool userTriggered) protected override void CheckJudgement(bool userTriggered)
{ {
var j = Judgement as OsuJudgementInfo; var j = Judgement as OsuJudgementInfo;
var sc = startCircle.Judgement as OsuJudgementInfo; var sc = initialCircle.Judgement as OsuJudgementInfo;
if (!userTriggered && Time.Current >= HitObject.EndTime) if (!userTriggered && Time.Current >= HitObject.EndTime)
{ {
@ -139,180 +91,24 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
} }
} }
protected override void UpdateInitialState()
{
base.UpdateInitialState();
body.Alpha = 1;
}
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
base.UpdateState(state); base.UpdateState(state);
Delay(HitObject.Duration); Delay(HitObject.Duration, true);
FadeOut(300); body.FadeOut(160);
} FadeOut(800);
private class Ball : Container
{
private Box follow;
public Ball()
{
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
follow = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Orange,
Width = 64,
Height = 64,
},
new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Cyan,
CornerRadius = 32,
Children = new[]
{
new Box
{
Width = 64,
Height = 64,
},
}
}
};
}
private InputState lastState;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
lastState = state;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
lastState = state;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
lastState = state;
return base.OnMouseMove(state);
}
bool tracking;
protected bool Tracking
{
get { return tracking; }
set
{
if (value == tracking) return;
tracking = value;
follow.ScaleTo(tracking ? 2.4f : 1, 140, EasingTypes.Out);
follow.FadeTo(tracking ? 0.8f : 0, 140, EasingTypes.Out);
}
}
protected override void Update()
{
base.Update();
CornerRadius = DrawWidth / 2;
Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
}
}
private class Body : Container
{
private Path path;
private BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set { path.PathWidth = value; }
}
private double? drawnProgressStart;
private double? drawnProgressEnd;
private Slider slider;
public Body(Slider s)
{
slider = s;
Children = new Drawable[]
{
container = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
{
Colour = s.Colour,
BlendingMode = BlendingMode.None,
},
}
}
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
// Surprisingly, this looks somewhat okay and works well as a test for self-overlaps.
// TODO: Don't do this.
path.Texture = textures.Get(@"Menu/logo");
}
public void SetRange(double p0, double p1)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (updateSnaking(p0, p1))
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
container.ForceRedraw();
}
}
private List<Vector2> currentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (drawnProgressStart == p0 && drawnProgressEnd == p1) return false;
drawnProgressStart = p0;
drawnProgressEnd = p1;
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in currentCurve)
path.AddVertex(p - currentCurve[0]);
return true;
}
} }
} }
internal interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
} }

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@ -8,22 +8,25 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations; using osu.Framework.Graphics.Transformations;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables namespace osu.Game.Modes.Osu.Objects.Drawables
{ {
public class HitExplosion : FlowContainer public class HitExplosion : FlowContainer
{ {
private readonly OsuJudgementInfo judgement;
private SpriteText line1; private SpriteText line1;
private SpriteText line2; private SpriteText line2;
public HitExplosion(OsuJudgementInfo judgement) public HitExplosion(OsuJudgementInfo judgement, OsuHitObject h = null)
{ {
this.judgement = judgement;
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Direction = FlowDirection.VerticalOnly; Direction = FlowDirection.VerticalOnly;
Spacing = new Vector2(0, 2); Spacing = new Vector2(0, 2);
Position = (h?.EndPosition ?? Vector2.Zero) + judgement.PositionOffset;
Children = new Drawable[] Children = new Drawable[]
{ {
@ -33,13 +36,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Text = judgement.Score.GetDescription(), Text = judgement.Score.GetDescription(),
Font = @"Venera", Font = @"Venera",
TextSize = 20, TextSize = 16,
}, },
line2 = new SpriteText line2 = new SpriteText
{ {
Text = judgement.Combo.GetDescription(), Text = judgement.Combo.GetDescription(),
Font = @"Venera", Font = @"Venera",
TextSize = 14, TextSize = 11,
} }
}; };
} }
@ -47,8 +50,35 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint); if (judgement.Result == HitResult.Miss)
{
FadeInFromZero(60);
ScaleTo(1.6f);
ScaleTo(1, 100, EasingTypes.In);
MoveToRelative(new Vector2(0, 100), 800, EasingTypes.InQuint);
RotateTo(40, 800, EasingTypes.InQuint);
Delay(600);
FadeOut(200);
}
else
{
line1.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
line2.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
FadeOut(500);
}
switch (judgement.Result)
{
case HitResult.Miss:
Colour = Color4.Red;
break;
}
Expire();
} }
} }
} }

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@ -0,0 +1,115 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBall : Container, ISliderProgress
{
private readonly Slider slider;
private Box follow;
const float width = 70;
public SliderBall(Slider slider)
{
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
BorderThickness = 5;
BorderColour = Color4.Orange;
Children = new Drawable[]
{
follow = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Colour = Color4.Orange,
Width = width,
Height = width,
Alpha = 0,
},
new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
BorderThickness = 7,
BorderColour = Color4.White,
Alpha = 1,
CornerRadius = width / 2,
Children = new[]
{
new Box
{
Colour = slider.Colour,
Alpha = 0.4f,
Width = width,
Height = width,
},
}
}
};
}
private InputState lastState;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
lastState = state;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
lastState = state;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
lastState = state;
return base.OnMouseMove(state);
}
bool tracking;
protected bool Tracking
{
get { return tracking; }
set
{
if (value == tracking) return;
tracking = value;
follow.ScaleTo(tracking ? 2.8f : 1, 300, EasingTypes.OutQuint);
follow.FadeTo(tracking ? 0.2f : 0, 300, EasingTypes.OutQuint);
}
}
protected override void Update()
{
base.Update();
CornerRadius = DrawWidth / 2;
Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
}
public void UpdateProgress(double progress, int repeat)
{
Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
Position = slider.Curve.PositionAt(progress);
}
}
}

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@ -0,0 +1,163 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
using OpenTK;
using OpenTK.Graphics.ES30;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private Path path;
private BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set
{
path.PathWidth = value;
}
}
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
private Slider slider;
public SliderBody(Slider s)
{
slider = s;
Children = new Drawable[]
{
container = new BufferedContainer
{
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
{
BlendingMode = BlendingMode.None,
},
}
},
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public void SetRange(double p0, double p1)
{
if (p0 > p1)
MathHelper.Swap(ref p0, ref p1);
if (updateSnaking(p0, p1))
{
// Autosizing does not give us the desired behaviour here.
// We want the container to have the same size as the slider,
// and to be positioned such that the slider head is at (0,0).
container.Size = path.Size;
container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
container.ForceRedraw();
}
}
private Bindable<bool> snakingIn;
private Bindable<bool> snakingOut;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders);
snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders);
int textureWidth = (int)PathWidth * 2;
//initialise background
var upload = new TextureUpload(textureWidth * 4);
var bytes = upload.Data;
const float aa_portion = 0.02f;
const float border_portion = 0.18f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
bytes[i * 4] = 255;
bytes[i * 4 + 1] = 255;
bytes[i * 4 + 2] = 255;
bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * 255);
}
else
{
progress -= border_portion;
bytes[i * 4] = (byte)(slider.Colour.R * 255);
bytes[i * 4 + 1] = (byte)(slider.Colour.G * 255);
bytes[i * 4 + 2] = (byte)(slider.Colour.B * 255);
bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (slider.Colour.A * 255));
}
}
var texture = new Texture(textureWidth, 1);
texture.SetData(upload);
path.Texture = texture;
}
private List<Vector2> currentCurve = new List<Vector2>();
private bool updateSnaking(double p0, double p1)
{
if (SnakedStart == p0 && SnakedEnd == p1) return false;
SnakedStart = p0;
SnakedEnd = p1;
slider.Curve.GetPathToProgress(currentCurve, p0, p1);
path.ClearVertices();
foreach (Vector2 p in currentCurve)
path.AddVertex(p - currentCurve[0]);
return true;
}
public void UpdateProgress(double progress, int repeat)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - DrawableOsuHitObject.TIME_PREEMPT)) / DrawableOsuHitObject.TIME_FADEIN, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;
}
else
{
start = snakingOut ? progress : 0;
}
}
SetRange(start, end);
}
}
}

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@ -0,0 +1,58 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SliderBouncer : Container, ISliderProgress
{
private readonly Slider slider;
private readonly bool isEnd;
private TextAwesome icon;
public SliderBouncer(Slider slider, bool isEnd)
{
this.slider = slider;
this.isEnd = isEnd;
AutoSizeAxes = Axes.Both;
BlendingMode = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
icon = new TextAwesome
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 24,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
icon.RotateTo(360, 1000);
icon.Loop();
}
public void UpdateProgress(double progress, int repeat)
{
if (Time.Current < slider.StartTime)
Alpha = 0;
Alpha = repeat + 1 < slider.RepeatCount && repeat % 2 == (isEnd ? 0 : 1) ? 1 : 0;
}
}
}

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@ -12,6 +12,8 @@ namespace osu.Game.Modes.Osu.Objects
{ {
public Vector2 Position { get; set; } public Vector2 Position { get; set; }
public virtual Vector2 EndPosition => Position;
[Flags] [Flags]
internal enum HitObjectType internal enum HitObjectType
{ {

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@ -4,6 +4,7 @@
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using System; using System;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects namespace osu.Game.Modes.Osu.Objects
{ {
@ -11,6 +12,8 @@ namespace osu.Game.Modes.Osu.Objects
{ {
public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity; public override double EndTime => StartTime + RepeatCount * Curve.Length / Velocity;
public override Vector2 EndPosition => RepeatCount % 2 == 0 ? Position : Curve.PositionAt(1);
public double Velocity; public double Velocity;
public override void SetDefaultsFromBeatmap(Beatmap beatmap) public override void SetDefaultsFromBeatmap(Beatmap beatmap)

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@ -6,7 +6,6 @@ using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using OsuConverter = osu.Game.Modes.Osu.Objects.OsuHitObjectConverter;
namespace osu.Game.Modes.Osu.UI namespace osu.Game.Modes.Osu.UI
{ {

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@ -3,19 +3,18 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using OpenTK; using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.UI namespace osu.Game.Modes.Osu.UI
{ {
public class OsuPlayfield : Playfield public class OsuPlayfield : Playfield
{ {
private Container approachCircles; private Container approachCircles;
private Container judgementLayer;
public override Vector2 Size public override Vector2 Size
{ {
@ -35,11 +34,17 @@ namespace osu.Game.Modes.Osu.UI
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Size = new Vector2(0.75f); Size = new Vector2(0.75f);
AddInternal(new Drawable[] Add(new Drawable[]
{ {
judgementLayer = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
approachCircles = new Container approachCircles = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = -1,
} }
}); });
} }
@ -52,7 +57,16 @@ namespace osu.Game.Modes.Osu.UI
approachCircles.Add(c.ApproachCircle.CreateProxy()); approachCircles.Add(c.ApproachCircle.CreateProxy());
} }
h.OnJudgement += judgement;
base.Add(h); base.Add(h);
} }
private void judgement(DrawableHitObject h, JudgementInfo j)
{
HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
judgementLayer.Add(explosion);
}
} }
} }

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@ -52,7 +52,10 @@
<Compile Include="Objects\Drawables\HitExplosion.cs" /> <Compile Include="Objects\Drawables\HitExplosion.cs" />
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" /> <Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" /> <Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" /> <Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\OsuHitObjectParser.cs" /> <Compile Include="Objects\OsuHitObjectParser.cs" />
<Compile Include="Objects\SliderCurve.cs" /> <Compile Include="Objects\SliderCurve.cs" />
<Compile Include="OsuScore.cs" /> <Compile Include="OsuScore.cs" />

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@ -47,7 +47,12 @@ namespace osu.Game.Modes.Objects.Drawables
{ {
base.LoadComplete(); base.LoadComplete();
Judgement = CreateJudgementInfo(); //we may be setting a custom judgement in test cases or what not.
if (Judgement == null)
Judgement = CreateJudgementInfo();
//force application of the state that was set before we loaded.
UpdateState(State);
} }
/// <summary> /// <summary>

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@ -11,23 +11,34 @@ namespace osu.Game.Modes.UI
public abstract class Playfield : Container public abstract class Playfield : Container
{ {
public HitObjectContainer HitObjects; public HitObjectContainer HitObjects;
private Container<Drawable> content;
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h); public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;
protected override Container<Drawable> Content => content;
public Playfield() public Playfield()
{ {
AddInternal(HitObjects = new HitObjectContainer AddInternal(content = new ScaledContainer()
{
RelativeSizeAxes = Axes.Both,
});
Add(HitObjects = new HitObjectContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}); });
} }
public class HitObjectContainer : Container<DrawableHitObject> public class ScaledContainer : Container
{ {
protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512); protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
}
public class HitObjectContainer : Container<DrawableHitObject>
{
public override bool Contains(Vector2 screenSpacePos) => true; public override bool Contains(Vector2 screenSpacePos) => true;
} }
} }