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Rename nested classes to be more appropriate
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@ -59,16 +59,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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base.Update();
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}
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protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectRepresentation(hitObject);
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protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject);
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protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new CustomDragBox(performSelect);
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protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
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private class CustomDragBox : DragBox
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private class TimelineDragBox : DragBox
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{
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private Vector2 lastMouseDown;
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private float localMouseDown;
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public CustomDragBox(Action<RectangleF> performSelect)
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public TimelineDragBox(Action<RectangleF> performSelect)
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: base(performSelect)
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{
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}
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@ -109,7 +109,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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private class TimelineHitObjectRepresentation : SelectionBlueprint
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private class TimelineHitObjectBlueprint : SelectionBlueprint
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{
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private readonly Circle circle;
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@ -121,7 +121,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
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public TimelineHitObjectRepresentation(HitObject hitObject)
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public TimelineHitObjectBlueprint(HitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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