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mirror of https://github.com/ppy/osu.git synced 2025-01-15 14:12:54 +08:00

Rename nested classes to be more appropriate

This commit is contained in:
Dean Herbert 2020-01-22 16:58:33 +09:00
parent 89d90fdfa0
commit 63cef8b8b7

View File

@ -59,16 +59,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
base.Update(); base.Update();
} }
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectRepresentation(hitObject); protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject);
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new CustomDragBox(performSelect); protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
private class CustomDragBox : DragBox private class TimelineDragBox : DragBox
{ {
private Vector2 lastMouseDown; private Vector2 lastMouseDown;
private float localMouseDown; private float localMouseDown;
public CustomDragBox(Action<RectangleF> performSelect) public TimelineDragBox(Action<RectangleF> performSelect)
: base(performSelect) : base(performSelect)
{ {
} }
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
} }
private class TimelineHitObjectRepresentation : SelectionBlueprint private class TimelineHitObjectBlueprint : SelectionBlueprint
{ {
private readonly Circle circle; private readonly Circle circle;
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
public TimelineHitObjectRepresentation(HitObject hitObject) public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
Anchor = Anchor.CentreLeft; Anchor = Anchor.CentreLeft;