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Merge remote-tracking branch 'origin/master' into fix_slider_velocities
This commit is contained in:
commit
63ca68793e
@ -7,8 +7,10 @@ using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Types;
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using osu.Game.Modes.Taiko.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Database;
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namespace osu.Game.Modes.Taiko.Beatmaps
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{
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@ -24,74 +26,100 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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return new Beatmap<TaikoHitObject>(original)
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{
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HitObjects = convertHitObjects(original.HitObjects)
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HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).ToList()
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};
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}
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private List<TaikoHitObject> convertHitObjects(List<HitObject> hitObjects)
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{
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return hitObjects.Select(convertHitObject).ToList();
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}
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private TaikoHitObject convertHitObject(HitObject original)
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private IEnumerable<TaikoHitObject> convertHitObject(HitObject obj, Beatmap beatmap)
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{
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// Check if this HitObject is already a TaikoHitObject, and return it if so
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TaikoHitObject originalTaiko = original as TaikoHitObject;
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var originalTaiko = obj as TaikoHitObject;
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if (originalTaiko != null)
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return originalTaiko;
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yield return originalTaiko;
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IHasDistance distanceData = original as IHasDistance;
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IHasRepeats repeatsData = original as IHasRepeats;
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IHasEndTime endTimeData = original as IHasEndTime;
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var distanceData = obj as IHasDistance;
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var repeatsData = obj as IHasRepeats;
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var endTimeData = obj as IHasEndTime;
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// Old osu! used hit sounding to determine various hit type information
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SampleType sample = original.Sample?.Type ?? SampleType.None;
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SampleType sample = obj.Sample?.Type ?? SampleType.None;
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bool strong = (sample & SampleType.Finish) > 0;
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if (distanceData != null)
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{
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return new DrumRoll
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double sv = beatmap.TimingInfo.SliderVelocityAt(obj.StartTime) * beatmap.BeatmapInfo.Difficulty.SliderMultiplier;
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double l = distanceData.Distance * legacy_velocity_scale;
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double v = sv * legacy_velocity_scale;
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double bl = beatmap.TimingInfo.BeatLengthAt(obj.StartTime);
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int repeats = repeatsData?.RepeatCount ?? 1;
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double skipPeriod = Math.Min(bl / beatmap.BeatmapInfo.Difficulty.SliderTickRate, distanceData.Duration / repeats);
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if (skipPeriod > 0 && l / v * 1000 < 2 * bl)
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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for (double j = obj.StartTime; j <= distanceData.EndTime + skipPeriod / 8; j += skipPeriod)
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{
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// Todo: This should generate different type of hits (including strongs)
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// depending on hitobject sound additions (not implemented fully yet)
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yield return new CentreHit
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{
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong
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};
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}
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}
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else
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{
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yield return new DrumRoll
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{
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong,
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Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1) * legacy_velocity_scale
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};
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}
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}
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else if (endTimeData != null)
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{
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double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.OverallDifficulty, 3, 5, 7.5) * bash_convert_factor;
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yield return new Swell
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{
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong,
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Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
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EndTime = endTimeData.EndTime,
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
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};
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}
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if (endTimeData != null)
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else
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{
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// We compute the end time manually to add in the Bash convert factor
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return new Swell
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bool isCentre = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0;
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if (isCentre)
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsStrong = strong,
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EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
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};
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}
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bool isCentre = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0;
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if (isCentre)
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{
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return new CentreHit
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yield return new CentreHit
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{
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong
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};
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}
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else
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsStrong = strong
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};
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yield return new RimHit
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{
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StartTime = obj.StartTime,
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Sample = obj.Sample,
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IsStrong = strong,
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};
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}
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}
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return new RimHit
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsStrong = strong,
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};
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}
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}
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}
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@ -43,7 +43,7 @@ namespace osu.Game.Modes.Taiko.Judgements
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public override string MaxResultString => MAX_HIT_RESULT.GetDescription();
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/// <summary>
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/// Whether this Judgement has a secondary hit in the case of finishers.
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/// Whether this Judgement has a secondary hit in the case of strong hits.
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/// </summary>
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public virtual bool SecondHit { get; set; }
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@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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protected override Key[] HitKeys { get; } = { Key.F, Key.J };
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private readonly CirclePiece circlePiece;
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public DrawableCentreHit(Hit hit)
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: base(hit)
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{
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Add(circlePiece = new CirclePiece
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{
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.PinkDarker;
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Circle.AccentColour = colours.PinkDarker;
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}
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protected override CirclePiece CreateCirclePiece() => new CirclePiece
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{
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Children = new[] { new CentreHitSymbolPiece() }
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};
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}
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}
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@ -41,6 +41,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
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Add(circle = CreateCirclePiece());
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circle.KiaiMode = HitObject.Kiai;
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foreach (var tick in drumRoll.Ticks)
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{
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using System;
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using System.Linq;
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@ -20,15 +21,17 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
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protected readonly CirclePiece Circle;
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private readonly Hit hit;
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private readonly Container bodyContainer;
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/// <summary>
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/// Whether the last key pressed is a valid hit key.
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/// </summary>
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private bool validKeyPressed;
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private readonly Container bodyContainer;
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protected DrawableHit(Hit hit)
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: base(hit)
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{
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@ -38,7 +41,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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Circle = CreateCirclePiece()
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}
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});
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Circle.KiaiMode = HitObject.Kiai;
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}
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protected override void CheckJudgement(bool userTriggered)
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@ -100,5 +109,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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Expire();
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}
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protected abstract CirclePiece CreateCirclePiece();
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}
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}
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|
@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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protected override Key[] HitKeys { get; } = { Key.D, Key.K };
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private readonly CirclePiece circlePiece;
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public DrawableRimHit(Hit hit)
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: base(hit)
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{
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Add(circlePiece = new CirclePiece
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{
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.BlueDarker;
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Circle.AccentColour = colours.BlueDarker;
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}
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protected override CirclePiece CreateCirclePiece() => new CirclePiece
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{
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Children = new[] { new RimHitSymbolPiece() }
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};
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}
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}
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|
@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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protected override Key[] HitKeys { get; } = { Key.F, Key.J };
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private readonly CirclePiece circlePiece;
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public DrawableStrongCentreHit(Hit hit)
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: base(hit)
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{
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Add(circlePiece = new StrongCirclePiece
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{
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Children = new []
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{
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new CentreHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.PinkDarker;
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Circle.AccentColour = colours.PinkDarker;
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}
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protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
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{
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Children = new[] { new CentreHitSymbolPiece() }
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};
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}
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}
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|
@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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protected override Key[] HitKeys { get; } = { Key.D, Key.K };
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private readonly CirclePiece circlePiece;
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|
||||
public DrawableStrongRimHit(Hit hit)
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: base(hit)
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{
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Add(circlePiece = new StrongCirclePiece
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{
|
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Children = new[]
|
||||
{
|
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new RimHitSymbolPiece()
|
||||
}
|
||||
});
|
||||
}
|
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|
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
|
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circlePiece.AccentColour = colours.BlueDarker;
|
||||
Circle.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
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{
|
||||
Children = new[] { new RimHitSymbolPiece() }
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};
|
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}
|
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}
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|
@ -128,6 +128,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
}
|
||||
}
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};
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circlePiece.KiaiMode = HitObject.Kiai;
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}
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|
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[BackgroundDependencyLoader]
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|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes.Objects.Types;
|
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namespace osu.Game.Modes.Taiko.Objects
|
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@ -17,14 +14,6 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
/// <summary>
|
||||
/// The number of hits required to complete the swell successfully.
|
||||
/// </summary>
|
||||
public int RequiredHits { get; protected set; } = 10;
|
||||
|
||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(timing, difficulty);
|
||||
|
||||
double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
|
||||
RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio);
|
||||
}
|
||||
public int RequiredHits = 10;
|
||||
}
|
||||
}
|
@ -18,12 +18,21 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitExplosion : CircularContainer
|
||||
{
|
||||
private readonly TaikoJudgement judgement;
|
||||
/// <summary>
|
||||
/// The size multiplier of a hit explosion if a hit object has been hit with the second key.
|
||||
/// </summary>
|
||||
private const float secondhit_size_multiplier = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement this hit explosion visualises.
|
||||
/// </summary>
|
||||
public readonly TaikoJudgement Judgement;
|
||||
|
||||
private readonly Box innerFill;
|
||||
|
||||
public HitExplosion(TaikoJudgement judgement)
|
||||
{
|
||||
this.judgement = judgement;
|
||||
Judgement = judgement;
|
||||
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
|
||||
@ -50,10 +59,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
if (judgement.SecondHit)
|
||||
Size *= 1.5f;
|
||||
|
||||
switch (judgement.TaikoResult)
|
||||
switch (Judgement.TaikoResult)
|
||||
{
|
||||
case TaikoHitResult.Good:
|
||||
innerFill.Colour = colours.Green;
|
||||
@ -73,5 +79,13 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
Expire();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transforms this hit explosion to visualise a secondary hit.
|
||||
/// </summary>
|
||||
public void VisualiseSecondHit()
|
||||
{
|
||||
ResizeTo(Size * secondhit_size_multiplier, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,9 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
|
||||
|
||||
/// <summary>
|
||||
/// Diameter of finisher hit object circles.
|
||||
/// Diameter of strong hit object circles.
|
||||
/// </summary>
|
||||
private const float finisher_diameter = normal_diameter * 1.5f;
|
||||
private const float strong_hit_diameter = normal_diameter * 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The 1px inner border of the taiko playfield.
|
||||
@ -47,15 +47,15 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Y = border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Finisher Ring",
|
||||
Name = "Strong Hit Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(finisher_diameter),
|
||||
Size = new Vector2(strong_hit_diameter),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Normal Ring",
|
||||
Name = "Normal Hit Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(normal_diameter),
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
};
|
||||
|
@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
@ -22,7 +23,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// The play field height. This is relative to the size of hit objects
|
||||
/// such that the playfield is just a bit larger than finishers.
|
||||
/// such that the playfield is just a bit larger than strong hits.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
|
||||
|
||||
@ -176,9 +177,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
|
||||
{
|
||||
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
||||
|
||||
if (wasHit)
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
|
||||
bool secondHit = judgedObject.Judgement.SecondHit;
|
||||
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
|
||||
{
|
||||
@ -187,6 +186,22 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
RelativePositionAxes = Axes.X,
|
||||
X = wasHit ? judgedObject.Position.X : 0,
|
||||
});
|
||||
|
||||
if (!wasHit)
|
||||
return;
|
||||
|
||||
if (!secondHit)
|
||||
{
|
||||
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
|
||||
{
|
||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||
}
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
|
||||
}
|
||||
else
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user