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Fix sliders not dragging correctly after snaking has begun
Closes #10278.
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@ -15,6 +15,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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private readonly ManualSliderBody body;
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private readonly ManualSliderBody body;
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/// <summary>
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/// Offset in absolute (local) coordinates from the start of the curve.
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/// </summary>
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public Vector2 PathStartLocation => body.PathOffset;
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public SliderBodyPiece()
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public SliderBodyPiece()
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{
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{
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InternalChild = body = new ManualSliderBody
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InternalChild = body = new ManualSliderBody
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@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
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new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
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};
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};
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public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
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public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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