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Ensure beatmap set is always detached when updating
Slight performance improvement by doing the detach as early as possible.
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@ -417,16 +417,23 @@ namespace osu.Game.Screens.Select
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}
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}
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = beatmapSet.Detach();
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Schedule(() =>
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{
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updateBeatmapSet(beatmapSet);
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invalidateAfterChange();
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});
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}
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private void updateBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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beatmapSet = beatmapSet.Detach();
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originalBeatmapSetsDetached.RemoveAll(set => set.ID == beatmapSet.ID);
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originalBeatmapSetsDetached.Add(beatmapSet.Detach());
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originalBeatmapSetsDetached.Add(beatmapSet);
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var newSets = new List<CarouselBeatmapSet>();
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