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Merge pull request #201 from Tom94/better-sliders

Make sliders slightly nicer by using the new path drawable.
This commit is contained in:
Dean Herbert 2016-11-28 09:24:08 +09:00 committed by GitHub
commit 63addf6325
3 changed files with 14 additions and 14 deletions

@ -1 +1 @@
Subproject commit 24af3b161da9447b678edd8ec32193df54f71e3b
Subproject commit fdea70aee37b040d56fac5e9b27a18ed77f2bfb9

View File

@ -24,7 +24,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
private GlowPiece glow;
private HitExplosion explosion;
public DrawableHitCircle(HitCircle h) : base(h)
public DrawableHitCircle(OsuHitObject h) : base(h)
{
osuObject = h;

View File

@ -2,6 +2,7 @@
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
@ -10,17 +11,16 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
public DrawableSlider(Slider h) : base(h)
{
Origin = Anchor.Centre;
RelativePositionAxes = Axes.Both;
Position = new Vector2(h.Position.X / 512, h.Position.Y / 384);
Position = new Vector2(h.Position.X, h.Position.Y);
for (float i = 0; i <= 1; i += 0.1f)
{
Add(new CirclePiece
{
Colour = h.Colour,
Position = h.Curve.PositionAt(i) - h.Position //non-relative?
});
}
Path sliderPath;
Add(sliderPath = new Path());
for (int i = 0; i < h.Curve.Path.Count; ++i)
sliderPath.Positions.Add(h.Curve.Path[i] - h.Position);
h.Position = Vector2.Zero;
Add(new DrawableHitCircle(h));
}
protected override void LoadComplete()
@ -39,10 +39,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Alpha = 0;
Delay(HitObject.StartTime - 200 - Time.Current, true);
Delay(HitObject.StartTime - 450 - Time.Current, true);
FadeIn(200);
Delay(200 + HitObject.Duration);
Delay(450 + HitObject.Duration);
FadeOut(200);
}
}