1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-18 08:32:54 +08:00

Merge pull request #31436 from EVAST9919/editor-alloc

Reduce allocations in the editor caused by `TimelineBlueprintContainer`
This commit is contained in:
Dan Balasescu 2025-01-07 11:31:39 +09:00 committed by GitHub
commit 638128ba88
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 25 additions and 16 deletions

View File

@ -230,7 +230,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// If samples aren't available at the exact start time of the object,
// use samples (without additions) in the closest original hit object instead
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.ALL_ADDITIONS.Contains(s.Name)).ToList();
}
}

View File

@ -33,12 +33,12 @@ namespace osu.Game.Audio
/// <summary>
/// All valid sample addition constants.
/// </summary>
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_FINISH, HIT_CLAP };
public static readonly string[] ALL_ADDITIONS = [HIT_WHISTLE, HIT_FINISH, HIT_CLAP];
/// <summary>
/// All valid bank constants.
/// </summary>
public static IEnumerable<string> AllBanks => new[] { BANK_NORMAL, BANK_SOFT, BANK_DRUM };
public static readonly string[] ALL_BANKS = [BANK_NORMAL, BANK_SOFT, BANK_DRUM];
/// <summary>
/// The name of the sample to load.

View File

@ -119,8 +119,8 @@ namespace osu.Game.Rulesets.Edit.Checks
string bank = parts[0];
string sampleSet = parts[1];
return HitSampleInfo.AllBanks.Contains(bank)
&& HitSampleInfo.AllAdditions.Append(HitSampleInfo.HIT_NORMAL).Any(sampleSet.StartsWith);
return HitSampleInfo.ALL_BANKS.Contains(bank)
&& HitSampleInfo.ALL_ADDITIONS.Append(HitSampleInfo.HIT_NORMAL).Any(sampleSet.StartsWith);
}
public class IssueTemplateConsequentDelay : IssueTemplate

View File

@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Edit.Checks
++objectsWithoutHitsounds;
}
private bool isHitsound(HitSampleInfo sample) => HitSampleInfo.AllAdditions.Any(sample.Name.Contains);
private bool isHitsound(HitSampleInfo sample) => HitSampleInfo.ALL_ADDITIONS.Any(sample.Name.Contains);
private bool isHitnormal(HitSampleInfo sample) => sample.Name.Contains(HitSampleInfo.HIT_NORMAL);
public abstract class IssueTemplateLongPeriod : IssueTemplate

View File

@ -79,7 +79,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
private void createStateBindables()
{
foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
foreach (string bankName in HitSampleInfo.ALL_BANKS.Prepend(HIT_BANK_AUTO))
{
var bindable = new Bindable<TernaryState>
{
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
SelectionBankStates[bankName] = bindable;
}
foreach (string bankName in HitSampleInfo.AllBanks.Prepend(HIT_BANK_AUTO))
foreach (string bankName in HitSampleInfo.ALL_BANKS.Prepend(HIT_BANK_AUTO))
{
var bindable = new Bindable<TernaryState>
{
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
resetTernaryStates();
foreach (string sampleName in HitSampleInfo.AllAdditions)
foreach (string sampleName in HitSampleInfo.ALL_ADDITIONS)
{
var bindable = new Bindable<TernaryState>
{

View File

@ -409,7 +409,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void createStateBindables()
{
foreach (string sampleName in HitSampleInfo.AllAdditions)
foreach (string sampleName in HitSampleInfo.ALL_ADDITIONS)
{
var bindable = new Bindable<TernaryState>
{
@ -433,7 +433,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
selectionSampleStates[sampleName] = bindable;
}
banks.AddRange(HitSampleInfo.AllBanks.Prepend(EditorSelectionHandler.HIT_BANK_AUTO));
banks.AddRange(HitSampleInfo.ALL_BANKS.Prepend(EditorSelectionHandler.HIT_BANK_AUTO));
}
private void updateTernaryStates()

View File

@ -155,9 +155,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (hitObject.GetEndTime() < editorClock.CurrentTime - timeline.VisibleRange / 2)
break;
foreach (var sample in hitObject.Samples)
for (int i = 0; i < hitObject.Samples.Count; i++)
{
if (!HitSampleInfo.AllBanks.Contains(sample.Bank))
var sample = hitObject.Samples[i];
if (!HitSampleInfo.ALL_BANKS.Contains(sample.Bank))
minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
}
@ -165,10 +167,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
smallestTimeGap = Math.Min(smallestTimeGap, hasRepeats.Duration / hasRepeats.SpanCount() / 2);
foreach (var sample in hasRepeats.NodeSamples.SelectMany(s => s))
for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
{
if (!HitSampleInfo.AllBanks.Contains(sample.Bank))
minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
var node = hasRepeats.NodeSamples[i];
for (int j = 0; j < node.Count; j++)
{
var sample = node[j];
if (!HitSampleInfo.ALL_BANKS.Contains(sample.Bank))
minimumGap = Math.Max(minimumGap, absolute_minimum_gap + sample.Bank.Length * 3);
}
}
}