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ekrctb
2018-07-02 16:09:33 +09:00
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parent 341ffa4667
commit 63746876c2
+1 -1
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@@ -47,7 +47,7 @@ namespace osu.Game.Graphics.Cursor
// else it can have an annoying effect.
if (dragRotationState == DragRotationState.DragStarted && distance > 30)
dragRotationState = DragRotationState.Rotating;
// don't rotate when distance if zero to avoid NaN
// don't rotate when distance is zero to avoid NaN
if (dragRotationState == DragRotationState.Rotating && distance > 0)
{
Vector2 offset = state.Mouse.Position - positionMouseDown;