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Fix confine mode dropdown becoming visible again after filtering
Changes from a hidden to a disabled state, with a tooltip explaining why. Closes #11851.
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@ -68,7 +68,21 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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windowMode = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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windowMode.BindValueChanged(mode => confineMouseModeSetting.Alpha = mode.NewValue == WindowMode.Fullscreen ? 0 : 1, true);
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windowMode.BindValueChanged(mode =>
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{
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var isFullscreen = mode.NewValue == WindowMode.Fullscreen;
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if (isFullscreen)
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{
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confineMouseModeSetting.Current.Disabled = true;
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confineMouseModeSetting.TooltipText = "Not applicable in full screen mode";
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}
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else
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{
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confineMouseModeSetting.Current.Disabled = false;
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confineMouseModeSetting.TooltipText = string.Empty;
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}
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}, true);
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if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
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if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows)
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{
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{
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