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Add comment for slider_path_checking_rate
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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => "It never gets boring!";
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public override string Description => "It never gets boring!";
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public override bool Ranked => false;
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public override bool Ranked => false;
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// How often per second getMinSliderMargin() checks if the slider is outside of the playfield
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private const float slider_path_checking_rate = 10;
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private const float slider_path_checking_rate = 10;
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// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
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// The relative distance to the edge of the playfield before objects' positions should start to "turn around" and curve towards the middle.
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