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Prevent editor from crashing for rulesets with no compose screen implementation
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@ -32,7 +32,8 @@ namespace osu.Game.Screens.Edit.Compose
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composer = ruleset?.CreateHitObjectComposer();
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composer = ruleset?.CreateHitObjectComposer();
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// make the composer available to the timeline and other components in this screen.
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// make the composer available to the timeline and other components in this screen.
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dependencies.CacheAs(composer);
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if (composer != null)
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dependencies.CacheAs(composer);
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return dependencies;
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return dependencies;
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}
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}
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