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Merge branch 'master' into taiko-namespace

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Dean Herbert 2019-01-22 10:26:25 +09:00 committed by GitHub
commit 635046acff
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5 changed files with 42 additions and 22 deletions

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@ -12,6 +12,7 @@ We are accepting bug reports (please report with as much detail as possible). Fe
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed. - A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). - When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
# Running osu! # Running osu!

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@ -52,6 +52,16 @@ namespace osu.Game.Overlays.Settings.Sections
LabelText = "Adjust gameplay cursor size based on current beatmap", LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize) Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
}, },
new SettingsCheckbox
{
LabelText = "Beatmap skins",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
},
new SettingsCheckbox
{
LabelText = "Beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
},
}; };
skins.ItemAdded += itemAdded; skins.ItemAdded += itemAdded;

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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
protected override void PopOut() => this.FadeOut(fade_duration); protected override void PopOut() => this.FadeOut(fade_duration);
//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible //We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
public override bool HandleNonPositionalInput => true; public override bool PropagateNonPositionalInputSubTree => true;
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {

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@ -50,15 +50,25 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated
Children = new Drawable[] { Children = new Drawable[] {
ComboCounter = CreateComboCounter(), new Container {
ScoreCounter = CreateScoreCounter(), Anchor = Anchor.TopCentre,
AccuracyCounter = CreateAccuracyCounter(), Origin = Anchor.TopCentre,
Y = 30,
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.Out,
Children = new Drawable[] {
AccuracyCounter = CreateAccuracyCounter(),
ScoreCounter = CreateScoreCounter(),
ComboCounter = CreateComboCounter(),
},
},
HealthDisplay = CreateHealthDisplay(), HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(), Progress = CreateProgress(),
ModDisplay = CreateModsContainer(), ModDisplay = CreateModsContainer(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
} }
}, },
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
new FillFlowContainer new FillFlowContainer
{ {
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
@ -159,20 +169,27 @@ namespace osu.Game.Screens.Play
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
{ {
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Position = new Vector2(0, 35),
TextSize = 20, TextSize = 20,
Margin = new MarginPadding { Right = 140 }, BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Top = 5, Right = 20 },
};
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
TextSize = 40,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}; };
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
{ {
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Position = new Vector2(0, 35),
Margin = new MarginPadding { Left = 140 },
TextSize = 20, TextSize = 20,
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Top = 5, Left = 20 },
}; };
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
@ -191,14 +208,6 @@ namespace osu.Game.Screens.Play
AudioClock = offsetClock AudioClock = offsetClock
}; };
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 40,
Position = new Vector2(0, 30),
};
protected virtual SongProgress CreateProgress() => new SongProgress protected virtual SongProgress CreateProgress() => new SongProgress
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,

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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
}, },
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" }, showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" }, beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" } beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
}; };
} }