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Merge branch 'master' into taiko-namespace
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commit
635046acff
@ -12,6 +12,7 @@ We are accepting bug reports (please report with as much detail as possible). Fe
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- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
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- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
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- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
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# Running osu!
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@ -52,6 +52,16 @@ namespace osu.Game.Overlays.Settings.Sections
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap skins",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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};
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skins.ItemAdded += itemAdded;
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override void PopOut() => this.FadeOut(fade_duration);
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//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
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public override bool HandleNonPositionalInput => true;
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public override bool PropagateNonPositionalInputSubTree => true;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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@ -50,15 +50,25 @@ namespace osu.Game.Screens.Play
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated
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Children = new Drawable[] {
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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new Container {
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = 30,
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AutoSizeAxes = Axes.Both,
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AutoSizeDuration = 200,
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AutoSizeEasing = Easing.Out,
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Children = new Drawable[] {
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AccuracyCounter = CreateAccuracyCounter(),
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ScoreCounter = CreateScoreCounter(),
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ComboCounter = CreateComboCounter(),
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},
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},
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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}
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},
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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new FillFlowContainer
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{
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Anchor = Anchor.BottomRight,
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@ -159,20 +169,27 @@ namespace osu.Game.Screens.Play
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protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Position = new Vector2(0, 35),
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TextSize = 20,
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Margin = new MarginPadding { Right = 140 },
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BypassAutoSizeAxes = Axes.X,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Top = 5, Right = 20 },
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};
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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TextSize = 40,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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};
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protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Position = new Vector2(0, 35),
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Margin = new MarginPadding { Left = 140 },
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TextSize = 20,
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BypassAutoSizeAxes = Axes.X,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopLeft,
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Margin = new MarginPadding { Top = 5, Left = 20 },
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};
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protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
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@ -191,14 +208,6 @@ namespace osu.Game.Screens.Play
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AudioClock = offsetClock
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};
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 40,
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Position = new Vector2(0, 30),
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};
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protected virtual SongProgress CreateProgress() => new SongProgress
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{
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Anchor = Anchor.BottomLeft,
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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},
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showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
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beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
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};
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}
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