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Merge pull request #18132 from bdach/mod-overlay/back-button

Add local back button to new mod select design
This commit is contained in:
Salman Ahmed 2022-05-07 14:27:18 +03:00 committed by GitHub
commit 6326216a6a
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 42 additions and 10 deletions

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@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click select all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().First());
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods selected", assertAllAvailableModsSelected);

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@ -432,6 +432,25 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
}
[Test]
public void TestCloseViaBackButton()
{
createScreen();
changeRuleset(0);
AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: true);
AddAssert("back button disabled", () => !this.ChildrenOfType<ShearedButton>().First().Enabled.Value);
AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape));
AddStep("click back button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("mod select hidden", () => modSelectScreen.State.Value == Visibility.Hidden);
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));

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@ -29,6 +29,8 @@ namespace osu.Game.Overlays.Mods
{
public abstract class ModSelectScreen : ShearedOverlayContainer
{
protected const int BUTTON_WIDTH = 200;
protected override OverlayColourScheme ColourScheme => OverlayColourScheme.Green;
[Cached]
@ -57,12 +59,12 @@ namespace osu.Game.Overlays.Mods
protected virtual IEnumerable<ShearedButton> CreateFooterButtons() => new[]
{
customisationButton = new ShearedToggleButton(200)
customisationButton = new ShearedToggleButton(BUTTON_WIDTH)
{
Text = ModSelectScreenStrings.ModCustomisation,
Active = { BindTarget = customisationVisible }
},
new ShearedButton(200)
new ShearedButton(BUTTON_WIDTH)
{
Text = CommonStrings.DeselectAll,
Action = DeselectAll
@ -75,11 +77,13 @@ namespace osu.Game.Overlays.Mods
private ModSettingsArea modSettingsArea = null!;
private ColumnScrollContainer columnScroll = null!;
private ColumnFlowContainer columnFlow = null!;
private ShearedToggleButton? customisationButton;
private FillFlowContainer<ShearedButton> footerButtonFlow = null!;
private ShearedButton backButton = null!;
private ShearedToggleButton? customisationButton;
[BackgroundDependencyLoader]
private void load()
private void load(OsuColour colours)
{
Header.Title = ModSelectScreenStrings.ModSelectTitle;
Header.Description = ModSelectScreenStrings.ModSelectDescription;
@ -171,7 +175,13 @@ namespace osu.Game.Overlays.Mods
Horizontal = 70
},
Spacing = new Vector2(10),
ChildrenEnumerable = CreateFooterButtons()
ChildrenEnumerable = CreateFooterButtons().Prepend(backButton = new ShearedButton(BUTTON_WIDTH)
{
Text = CommonStrings.Back,
Action = Hide,
DarkerColour = colours.Pink2,
LighterColour = colours.Pink1
})
};
}
@ -356,9 +366,12 @@ namespace osu.Game.Overlays.Mods
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.Back && customisationVisible.Value)
if (e.Action == GlobalAction.Back)
{
customisationVisible.Value = false;
if (customisationVisible.Value)
customisationVisible.Value = false;
else
backButton.TriggerClick();
return true;
}

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@ -31,14 +31,14 @@ namespace osu.Game.Screens.OnlinePlay
protected override IEnumerable<ShearedButton> CreateFooterButtons() => new[]
{
new ShearedButton(200)
new ShearedButton(BUTTON_WIDTH)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Text = CommonStrings.SelectAll,
Action = SelectAll
},
new ShearedButton(200)
new ShearedButton(BUTTON_WIDTH)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,