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Fix oversight in input blocking from osu! gameplay resume

This commit is contained in:
Salman Ahmed 2024-08-19 14:14:39 +09:00
parent 9e962ce314
commit 62dec1cd78

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK.Graphics; using osuTK.Graphics;
using TagLib.Flac;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
@ -172,13 +173,14 @@ namespace osu.Game.Rulesets.Osu.UI
Depth = float.MinValue; Depth = float.MinValue;
} }
public bool OnPressed(KeyBindingPressEvent<OsuAction> e) protected override void Update()
{ {
bool block = BlockNextPress; base.Update();
BlockNextPress = false; BlockNextPress = false;
return block;
} }
public bool OnPressed(KeyBindingPressEvent<OsuAction> e) => BlockNextPress;
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e) public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{ {
} }