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Use static method, add xmldoc + link to wiki
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@ -114,6 +114,25 @@ namespace osu.Game.Beatmaps
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return computeDifficulty(key, beatmapInfo, rulesetInfo);
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}
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/// <summary>
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/// Retrieves the <see cref="DifficultyRating"/> that describes a star rating.
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/// </summary>
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/// <remarks>
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/// For more information, see: https://osu.ppy.sh/help/wiki/Difficulties
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/// </remarks>
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/// <param name="starRating">The star rating.</param>
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/// <returns>The <see cref="DifficultyRating"/> that best describes <paramref name="starRating"/>.</returns>
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public static DifficultyRating GetDifficultyRating(double starRating)
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{
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if (starRating < 2.0) return DifficultyRating.Easy;
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if (starRating < 2.7) return DifficultyRating.Normal;
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if (starRating < 4.0) return DifficultyRating.Hard;
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if (starRating < 5.3) return DifficultyRating.Insane;
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if (starRating < 6.5) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
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}
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private CancellationTokenSource trackedUpdateCancellationSource;
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private readonly List<CancellationTokenSource> linkedCancellationSources = new List<CancellationTokenSource>();
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@ -308,18 +327,6 @@ namespace osu.Game.Beatmaps
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// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
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}
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public DifficultyRating DifficultyRating
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{
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get
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{
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if (Stars < 2.0) return DifficultyRating.Easy;
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if (Stars < 2.7) return DifficultyRating.Normal;
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if (Stars < 4.0) return DifficultyRating.Hard;
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if (Stars < 5.3) return DifficultyRating.Insane;
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if (Stars < 6.5) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
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}
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}
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public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
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}
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}
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@ -135,21 +135,7 @@ namespace osu.Game.Beatmaps
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public List<ScoreInfo> Scores { get; set; }
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[JsonIgnore]
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public DifficultyRating DifficultyRating
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{
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get
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{
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var rating = StarDifficulty;
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if (rating < 2.0) return DifficultyRating.Easy;
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if (rating < 2.7) return DifficultyRating.Normal;
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if (rating < 4.0) return DifficultyRating.Hard;
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if (rating < 5.3) return DifficultyRating.Insane;
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if (rating < 6.5) return DifficultyRating.Expert;
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return DifficultyRating.ExpertPlus;
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}
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}
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public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty);
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public string[] SearchableTerms => new[]
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{
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