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mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:22:55 +08:00

Refactor OnScreenDisplay to allow displaying of custom messages on OSD

This commit is contained in:
Lucas A 2019-07-05 16:03:22 +02:00
parent 2432878614
commit 6288cc6e5c
3 changed files with 55 additions and 191 deletions

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@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Overlays.OSD
{
public class OsdToast : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public OsdToast()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Width = 240;
RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.7f
},
content = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
};
}
}
}

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@ -8,17 +8,11 @@ using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.OSD;
namespace osu.Game.Overlays
{
@ -26,16 +20,9 @@ namespace osu.Game.Overlays
{
private readonly Container box;
private readonly SpriteText textLine1;
private readonly SpriteText textLine2;
private readonly SpriteText textLine3;
private const float height = 110;
private const float height_notext = 98;
private const float height_contracted = height * 0.9f;
private readonly FillFlowContainer<OptionLight> optionLights;
public OnScreenDisplay()
{
RelativeSizeAxes = Axes.Both;
@ -52,64 +39,6 @@ namespace osu.Game.Overlays
Height = height_contracted,
Alpha = 0,
CornerRadius = 20,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.7f,
},
new Container // purely to add a minimum width
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 240,
RelativeSizeAxes = Axes.Y,
},
textLine1 = new OsuSpriteText
{
Padding = new MarginPadding(10),
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black),
Spacing = new Vector2(1, 0),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
textLine2 = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
Padding = new MarginPadding { Left = 10, Right = 10 },
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
},
new FillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
optionLights = new FillFlowContainer<OptionLight>
{
Padding = new MarginPadding { Top = 20, Bottom = 5 },
Spacing = new Vector2(5, 0),
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both
},
textLine3 = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Bottom = 15 },
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Alpha = 0.3f,
},
}
}
}
},
};
}
@ -142,7 +71,7 @@ namespace osu.Game.Overlays
return;
configManager.LoadInto(trackedSettings);
trackedSettings.SettingChanged += display;
trackedSettings.SettingChanged += displayTrackedSettingChange;
trackedConfigManagers.Add((source, configManager), trackedSettings);
}
@ -162,56 +91,23 @@ namespace osu.Game.Overlays
return;
existing.Unload();
existing.SettingChanged -= display;
existing.SettingChanged -= displayTrackedSettingChange;
trackedConfigManagers.Remove((source, configManager));
}
private void display(SettingDescription description)
/// <summary>
/// Displays the given <see cref="OsdToast"/> as parameter on the OSD
/// </summary>
/// <param name="toast"></param>
public void Display(OsdToast toast)
{
Schedule(() =>
{
textLine1.Text = description.Name.ToUpperInvariant();
textLine2.Text = description.Value;
textLine3.Text = description.Shortcut.ToUpperInvariant();
if (string.IsNullOrEmpty(textLine3.Text))
textLine3.Text = "NO KEY BOUND";
DisplayTemporarily(box);
int optionCount = 0;
int selectedOption = -1;
switch (description.RawValue)
{
case bool val:
optionCount = 1;
if (val) selectedOption = 0;
break;
case Enum _:
var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(description.RawValue);
break;
}
textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
textLine2.Y = optionCount > 0 ? 0 : 5;
if (optionLights.Children.Count != optionCount)
{
optionLights.Clear();
for (int i = 0; i < optionCount; i++)
optionLights.Add(new OptionLight());
}
for (int i = 0; i < optionCount; i++)
optionLights.Children[i].Glowing = i == selectedOption;
});
box.Child = toast;
DisplayTemporarily(box);
}
private void displayTrackedSettingChange(SettingDescription description) => Schedule(() => Display(new OsdTrackedSettingToast(description)));
private TransformSequence<Drawable> fadeIn;
private ScheduledDelegate fadeOut;
@ -236,80 +132,5 @@ namespace osu.Game.Overlays
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint));
}, 500);
}
private class OptionLight : Container
{
private Color4 glowingColour, idleColour;
private const float transition_speed = 300;
private const float glow_strength = 0.4f;
private readonly Box fill;
public OptionLight()
{
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
},
};
}
private bool glowing;
public bool Glowing
{
set
{
glowing = value;
if (!IsLoaded) return;
updateGlow();
}
}
private void updateGlow()
{
if (glowing)
{
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
}
else
{
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
fill.Colour = idleColour = Color4.White.Opacity(0.4f);
glowingColour = Color4.White;
Size = new Vector2(25, 5);
Masking = true;
CornerRadius = 3;
EdgeEffect = new EdgeEffectParameters
{
Colour = colours.BlueDark.Opacity(glow_strength),
Type = EdgeEffectType.Glow,
Radius = 8,
};
}
protected override void LoadComplete()
{
updateGlow();
FinishTransforms(true);
}
}
}
}

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@ -21,4 +21,7 @@
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<Folder Include="Overlays\OSD\" />
</ItemGroup>
</Project>