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Merge branch 'master' into fix-menu-cursor-crash
This commit is contained in:
commit
627a5deff9
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
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continue;
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double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
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double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
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double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
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if (objectN.StartTime - endTime > stackThreshold)
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//We are no longer within stacking range of the next object.
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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OsuHitObject objectI = beatmap.HitObjects[i];
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if (objectI.StackHeight != 0 || objectI is Spinner) continue;
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double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
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double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
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/* If this object is a hitcircle, then we enter this "special" case.
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* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
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|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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private void loadBarLines()
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{
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TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
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double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
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double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
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var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
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|
@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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var ruleset = rulesetInfo.CreateInstance();
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var instance = rulesetInfo.CreateInstance();
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var testBeatmap = createTestBeatmap(rulesetInfo);
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beatmaps.Add(testBeatmap);
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AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
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selectBeatmap(testBeatmap);
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testBeatmapLabels(ruleset);
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testBeatmapLabels(instance);
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// TODO: adjust cases once more info is shown for other gamemodes
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switch (ruleset)
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switch (instance)
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{
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case OsuRuleset _:
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testInfoLabels(5);
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|
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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Ruleset ruleset = rulesetInfo.CreateInstance();
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AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
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AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
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switch (ruleset)
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{
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|
@ -8,12 +8,14 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Configuration;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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|
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namespace osu.Game.Graphics.Containers
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{
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public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner
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public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
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{
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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@ -65,6 +67,19 @@ namespace osu.Game.Graphics.Containers
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return base.OnClick(state);
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}
|
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|
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public bool OnPressed(GlobalAction action)
|
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{
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if (action == GlobalAction.Back)
|
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{
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State = Visibility.Hidden;
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return true;
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}
|
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|
||||
return false;
|
||||
}
|
||||
|
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public bool OnReleased(GlobalAction action) => false;
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|
||||
private void onStateChanged(Visibility visibility)
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{
|
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switch (visibility)
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|
@ -2,9 +2,10 @@
|
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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||||
|
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Input;
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using System;
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using osu.Game.Input.Bindings;
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using OpenTK.Input;
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|
||||
namespace osu.Game.Graphics.UserInterface
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||||
{
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||||
@ -19,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface
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public Action Exit;
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||||
|
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private bool focus;
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||||
|
||||
public bool HoldFocus
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{
|
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get { return focus; }
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@ -26,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
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{
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focus = value;
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if (!focus && HasFocus)
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GetContainingInputManager().ChangeFocus(null);
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base.KillFocus();
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||||
}
|
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}
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|
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@ -41,18 +43,34 @@ namespace osu.Game.Graphics.UserInterface
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||||
|
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
if (Text.Length > 0)
|
||||
Text = string.Empty;
|
||||
else
|
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Exit?.Invoke();
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||||
return true;
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||||
}
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if (!HasFocus) return false;
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||||
|
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if (args.Key == Key.Escape)
|
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return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
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||||
|
||||
return base.OnKeyDown(state, args);
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||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
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||||
{
|
||||
if (Text.Length > 0)
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||||
{
|
||||
Text = string.Empty;
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return true;
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||||
}
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}
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|
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return base.OnPressed(action);
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}
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|
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protected override void KillFocus()
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{
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base.KillFocus();
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Exit?.Invoke();
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}
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public override bool RequestsFocus => HoldFocus;
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}
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||||
}
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||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface
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||||
{
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||||
protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
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||||
|
||||
public override bool AllowClipboardExport => false;
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||||
protected override bool AllowClipboardExport => false;
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||||
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||||
private readonly CapsWarning warning;
|
||||
|
||||
|
@ -9,10 +9,12 @@ using osu.Framework.Input;
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||||
using osu.Game.Graphics.Sprites;
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||||
using OpenTK.Graphics;
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||||
using osu.Framework.Extensions.Color4Extensions;
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||||
using osu.Framework.Input.Bindings;
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||||
using osu.Game.Input.Bindings;
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||||
|
||||
namespace osu.Game.Graphics.UserInterface
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||||
{
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||||
public class OsuTextBox : TextBox
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||||
public class OsuTextBox : TextBox, IKeyBindingHandler<GlobalAction>
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||||
{
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protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.5f);
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protected override Color4 BackgroundFocused => OsuColour.Gray(0.3f).Opacity(0.8f);
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||||
@ -33,10 +35,7 @@ namespace osu.Game.Graphics.UserInterface
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||||
TextContainer.Height = 0.5f;
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||||
CornerRadius = 5;
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||||
|
||||
Current.DisabledChanged += disabled =>
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||||
{
|
||||
Alpha = disabled ? 0.3f : 1;
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||||
};
|
||||
Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
|
||||
}
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||||
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||||
[BackgroundDependencyLoader]
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@ -59,5 +58,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
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||||
|
||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
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||||
|
||||
public virtual bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
KillFocus();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
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||||
|
@ -34,8 +34,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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||||
{
|
||||
if (HandlePendingText(state)) return true;
|
||||
|
||||
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
|
||||
{
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||||
switch (args.Key)
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||||
|
@ -45,7 +45,9 @@ namespace osu.Game.Input.Bindings
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
{
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||||
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
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new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
|
||||
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
||||
@ -85,6 +87,12 @@ namespace osu.Game.Input.Bindings
|
||||
ToggleGameplayMouseButtons,
|
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|
||||
[Description("Go back")]
|
||||
Back
|
||||
Back,
|
||||
|
||||
[Description("Increase scroll speed")]
|
||||
IncreaseScrollSpeed,
|
||||
|
||||
[Description("Decrease scroll speed")]
|
||||
DecreaseScrollSpeed,
|
||||
}
|
||||
}
|
||||
|
@ -6,16 +6,16 @@ using System.Linq;
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using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
@ -23,6 +23,9 @@ namespace osu.Game.Overlays.Dialog
|
||||
{
|
||||
public static readonly float ENTER_DURATION = 500;
|
||||
public static readonly float EXIT_DURATION = 200;
|
||||
|
||||
protected override bool BlockPassThroughMouse => false;
|
||||
|
||||
private readonly Vector2 ringSize = new Vector2(100f);
|
||||
private readonly Vector2 ringMinifiedSize = new Vector2(20f);
|
||||
private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
|
||||
@ -34,26 +37,28 @@ namespace osu.Game.Overlays.Dialog
|
||||
private readonly SpriteText header;
|
||||
private readonly TextFlowContainer body;
|
||||
|
||||
private bool actionInvoked;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
get => icon.Icon;
|
||||
set => icon.Icon = value;
|
||||
}
|
||||
|
||||
public string HeaderText
|
||||
{
|
||||
get { return header.Text; }
|
||||
set { header.Text = value; }
|
||||
get => header.Text;
|
||||
set => header.Text = value;
|
||||
}
|
||||
|
||||
public string BodyText
|
||||
{
|
||||
set { body.Text = value; }
|
||||
set => body.Text = value;
|
||||
}
|
||||
|
||||
public IEnumerable<PopupDialogButton> Buttons
|
||||
{
|
||||
get { return buttonsContainer.Children; }
|
||||
get => buttonsContainer.Children;
|
||||
set
|
||||
{
|
||||
buttonsContainer.ChildrenEnumerable = value;
|
||||
@ -62,71 +67,17 @@ namespace osu.Game.Overlays.Dialog
|
||||
var action = b.Action;
|
||||
b.Action = () =>
|
||||
{
|
||||
if (actionInvoked) return;
|
||||
|
||||
Hide();
|
||||
|
||||
actionInvoked = true;
|
||||
action?.Invoke();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void pressButtonAtIndex(int index)
|
||||
{
|
||||
if (index < Buttons.Count())
|
||||
Buttons.Skip(index).First().TriggerOnClick();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
|
||||
{
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
// press button at number if 1-9 on number row or keypad are pressed
|
||||
var k = args.Key;
|
||||
if (k >= Key.Number1 && k <= Key.Number9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Number1);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (k >= Key.Keypad1 && k <= Key.Keypad9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Keypad1);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
// Reset various animations but only if the dialog animation fully completed
|
||||
if (content.Alpha == 0)
|
||||
{
|
||||
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
|
||||
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
|
||||
ring.ResizeTo(ringMinifiedSize);
|
||||
}
|
||||
|
||||
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public PopupDialog()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -136,9 +87,6 @@ namespace osu.Game.Overlays.Dialog
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Width = 0.4f,
|
||||
Alpha = 0f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -243,5 +191,69 @@ namespace osu.Game.Overlays.Dialog
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
|
||||
{
|
||||
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
// press button at number if 1-9 on number row or keypad are pressed
|
||||
var k = args.Key;
|
||||
if (k >= Key.Number1 && k <= Key.Number9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Number1);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (k >= Key.Keypad1 && k <= Key.Keypad9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Keypad1);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
actionInvoked = false;
|
||||
|
||||
// Reset various animations but only if the dialog animation fully completed
|
||||
if (content.Alpha == 0)
|
||||
{
|
||||
buttonsContainer.TransformSpacingTo(buttonsEnterSpacing);
|
||||
buttonsContainer.MoveToY(buttonsEnterSpacing.Y);
|
||||
ring.ResizeTo(ringMinifiedSize);
|
||||
}
|
||||
|
||||
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
if (!actionInvoked)
|
||||
// In the case a user did not choose an action before a hide was triggered, press the last button.
|
||||
// This is presumed to always be a sane default "cancel" action.
|
||||
buttonsContainer.Last().TriggerOnClick();
|
||||
|
||||
base.PopOut();
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
private void pressButtonAtIndex(int index)
|
||||
{
|
||||
if (index < Buttons.Count())
|
||||
Buttons.Skip(index).First().TriggerOnClick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -16,6 +13,20 @@ namespace osu.Game.Overlays
|
||||
private readonly Container dialogContainer;
|
||||
private PopupDialog currentDialog;
|
||||
|
||||
public DialogOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Child = dialogContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
Width = 0.4f;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
}
|
||||
|
||||
public void Push(PopupDialog dialog)
|
||||
{
|
||||
if (dialog == currentDialog) return;
|
||||
@ -32,6 +43,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool PlaySamplesOnStateChange => false;
|
||||
|
||||
protected override bool BlockPassThroughKeyboard => true;
|
||||
|
||||
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
|
||||
{
|
||||
if (v != Visibility.Hidden) return;
|
||||
@ -52,32 +65,14 @@ namespace osu.Game.Overlays
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public DialogOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
if (currentDialog?.State == Visibility.Visible)
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
},
|
||||
},
|
||||
dialogContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
};
|
||||
currentDialog.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -202,9 +202,6 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
finalise();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
{
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
|
||||
|
||||
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
public readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private void rulesetChanged(RulesetInfo newRuleset)
|
||||
{
|
||||
@ -51,8 +51,8 @@ namespace osu.Game.Overlays.Mods
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio)
|
||||
{
|
||||
SelectedMods.ValueChanged += selectedModsChanged;
|
||||
|
||||
@ -60,13 +60,8 @@ namespace osu.Game.Overlays.Mods
|
||||
HighMultiplierColour = colours.Green;
|
||||
UnrankedLabel.Colour = colours.Blue;
|
||||
|
||||
if (ruleset != null)
|
||||
Ruleset.BindTo(ruleset);
|
||||
else
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First();
|
||||
|
||||
Ruleset.ValueChanged += rulesetChanged;
|
||||
Ruleset.TriggerChange();
|
||||
Ruleset.BindTo(ruleset);
|
||||
Ruleset.BindValueChanged(rulesetChanged, true);
|
||||
|
||||
sampleOn = audio.Sample.Get(@"UI/check-on");
|
||||
sampleOff = audio.Sample.Get(@"UI/check-off");
|
||||
|
@ -56,7 +56,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
reloadSkins();
|
||||
|
||||
skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
|
||||
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
|
||||
|
||||
// Todo: This should not be necessary when OsuConfigManager is databased
|
||||
if (skinDropdown.Items.All(s => s.Value != skinBindable.Value))
|
||||
skinBindable.Value = 0;
|
||||
|
||||
skinDropdown.Bindable = skinBindable;
|
||||
}
|
||||
|
||||
private void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
@ -82,11 +82,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
ruleset.ValueChanged += rulesetChanged;
|
||||
ruleset.DisabledChanged += disabledChanged;
|
||||
|
||||
if (parentRuleset != null)
|
||||
ruleset.BindTo(parentRuleset);
|
||||
else
|
||||
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
|
||||
ruleset.BindTo(parentRuleset);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
|
@ -4,30 +4,33 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public abstract class ScrollingPlayfield : Playfield
|
||||
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||
/// </summary>
|
||||
private const double time_span_default = 1500;
|
||||
|
||||
/// <summary>
|
||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_min = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
private const double time_span_max = 10000;
|
||||
|
||||
/// <summary>
|
||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||
/// </summary>
|
||||
@ -78,27 +81,26 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
HitObjects.TimeRange.BindTo(VisibleTimeRange);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (!UserScrollSpeedAdjustment)
|
||||
return false;
|
||||
|
||||
if (state.Keyboard.ControlPressed)
|
||||
switch (action)
|
||||
{
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Minus:
|
||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint);
|
||||
break;
|
||||
case Key.Plus:
|
||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
case GlobalAction.IncreaseScrollSpeed:
|
||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
||||
return true;
|
||||
case GlobalAction.DecreaseScrollSpeed:
|
||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
protected sealed override HitObjectContainer CreateHitObjectContainer()
|
||||
{
|
||||
var container = new ScrollingHitObjectContainer();
|
||||
|
@ -40,7 +40,14 @@ namespace osu.Game.Screens
|
||||
while (screen.LoadState < LoadState.Ready)
|
||||
Thread.Sleep(1);
|
||||
|
||||
base.Push(screen);
|
||||
try
|
||||
{
|
||||
base.Push(screen);
|
||||
}
|
||||
catch (ScreenAlreadyExitedException)
|
||||
{
|
||||
// screen may have exited before the push was successful.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -148,8 +148,6 @@ namespace osu.Game.Screens.Menu
|
||||
case Key.Space:
|
||||
logo?.TriggerOnClick(state);
|
||||
return true;
|
||||
case Key.Escape:
|
||||
return goBack();
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -181,16 +179,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private void onPlay()
|
||||
{
|
||||
|
@ -1,34 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class ExitConfirmOverlay : HoldToConfirmOverlay
|
||||
public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (args.Key == Key.Escape && !args.Repeat)
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
BeginConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
public bool OnReleased(GlobalAction action)
|
||||
{
|
||||
if (args.Key == Key.Escape)
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyUp(state, args);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -17,7 +16,6 @@ using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
@ -84,11 +82,8 @@ namespace osu.Game.Screens
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
|
||||
{
|
||||
if (beatmap != null)
|
||||
Beatmap.BindTo(beatmap);
|
||||
|
||||
if (ruleset != null)
|
||||
Ruleset.BindTo(ruleset);
|
||||
Beatmap.BindTo(beatmap);
|
||||
Ruleset.BindTo(ruleset);
|
||||
|
||||
if (osu != null)
|
||||
{
|
||||
@ -108,6 +103,8 @@ namespace osu.Game.Screens
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (!IsCurrentScreen) return false;
|
||||
|
||||
if (action == GlobalAction.Back && AllowBackButton)
|
||||
{
|
||||
Exit();
|
||||
@ -119,20 +116,6 @@ namespace osu.Game.Screens
|
||||
|
||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat || !IsCurrentScreen) return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Escape:
|
||||
Exit();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
sampleExit?.Play();
|
||||
@ -197,11 +180,10 @@ namespace osu.Game.Screens
|
||||
|
||||
if (Background != null && !Background.Equals(nextOsu?.Background))
|
||||
{
|
||||
if (nextOsu != null)
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game screens.
|
||||
nextOsu.Background?.MakeCurrent();
|
||||
else
|
||||
Background.Exit();
|
||||
Background.Exit();
|
||||
|
||||
//We need to use MakeCurrent in case we are jumping up multiple game screens.
|
||||
nextOsu?.Background?.MakeCurrent();
|
||||
}
|
||||
|
||||
if (base.OnExiting(next))
|
||||
|
@ -1,12 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -21,16 +18,5 @@ namespace osu.Game.Screens.Play
|
||||
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
InternalButtons.Children.Last().TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,10 +15,13 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class GameplayMenuOverlay : OverlayContainer
|
||||
public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private const int transition_duration = 200;
|
||||
private const int button_height = 70;
|
||||
@ -31,6 +34,11 @@ namespace osu.Game.Screens.Play
|
||||
public Action OnRetry;
|
||||
public Action OnQuit;
|
||||
|
||||
/// <summary>
|
||||
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||
/// </summary>
|
||||
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
|
||||
|
||||
public abstract string Header { get; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
@ -219,6 +227,19 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
|
||||
{
|
||||
BackAction.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
|
||||
|
||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||
{
|
||||
if (!isSelected)
|
||||
|
@ -6,11 +6,9 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -138,16 +136,7 @@ namespace osu.Game.Screens.Play
|
||||
public override string Header => "paused";
|
||||
public override string Description => "you're not going to do what i think you're going to do, are ya?";
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Key.Escape)
|
||||
{
|
||||
InternalButtons.Children.First().TriggerOnClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
|
@ -49,8 +49,6 @@ namespace osu.Game.Screens.Play
|
||||
public bool AllowLeadIn { get; set; } = true;
|
||||
public bool AllowResults { get; set; } = true;
|
||||
|
||||
protected override bool AllowBackButton => false;
|
||||
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
|
@ -55,8 +55,7 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] Bindable<RulesetInfo> parentRuleset)
|
||||
{
|
||||
if (parentRuleset != null)
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.ValueChanged += _ => updateDisplay();
|
||||
}
|
||||
|
||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly TabControl<GroupMode> groupTabs;
|
||||
|
||||
private SortMode sort = SortMode.Title;
|
||||
|
||||
public SortMode Sort
|
||||
{
|
||||
get { return sort; }
|
||||
@ -43,6 +44,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
private GroupMode group = GroupMode.All;
|
||||
|
||||
public GroupMode Group
|
||||
{
|
||||
get { return group; }
|
||||
@ -69,7 +71,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private readonly SearchTextBox searchTextBox;
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) =>
|
||||
base.ReceiveMouseInputAt(screenSpacePos) || groupTabs.ReceiveMouseInputAt(screenSpacePos) || sortTabs.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
@ -177,8 +180,7 @@ namespace osu.Game.Screens.Select
|
||||
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
|
||||
showConverted.ValueChanged += val => updateCriteria();
|
||||
|
||||
if (parentRuleset != null)
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.BindValueChanged(val => updateCriteria(), true);
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,10 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
private ScheduledDelegate showScoresDelegate;
|
||||
|
||||
private bool scoresLoadedOnce;
|
||||
|
||||
private IEnumerable<Score> scores;
|
||||
|
||||
public IEnumerable<Score> Scores
|
||||
{
|
||||
get { return scores; }
|
||||
@ -48,6 +51,8 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
scores = value;
|
||||
|
||||
scoresLoadedOnce = true;
|
||||
|
||||
scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
|
||||
scrollFlow = null;
|
||||
|
||||
@ -196,9 +201,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
if (parentRuleset != null)
|
||||
ruleset.BindTo(parentRuleset);
|
||||
|
||||
ruleset.BindTo(parentRuleset);
|
||||
ruleset.ValueChanged += _ => updateScores();
|
||||
|
||||
if (api != null)
|
||||
@ -227,6 +230,10 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
private void updateScores()
|
||||
{
|
||||
// don't display any scores or placeholder until the first Scores_Set has been called.
|
||||
// this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished.
|
||||
if (!scoresLoadedOnce) return;
|
||||
|
||||
getScoresRequest?.Cancel();
|
||||
getScoresRequest = null;
|
||||
|
||||
|
@ -1,10 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -13,6 +16,8 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
|
||||
protected BindableBeatmap Beatmap => beatmap;
|
||||
|
||||
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
protected DependencyContainer Dependencies { get; private set; }
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
@ -22,13 +27,18 @@ namespace osu.Game.Tests.Visual
|
||||
Dependencies.CacheAs<BindableBeatmap>(beatmap);
|
||||
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
|
||||
|
||||
Dependencies.CacheAs(Ruleset);
|
||||
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
|
||||
return Dependencies;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audioManager)
|
||||
private void load(AudioManager audioManager, RulesetStore rulesets)
|
||||
{
|
||||
beatmap.SetAudioManager(audioManager);
|
||||
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -86,7 +86,11 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
||||
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
|
||||
|
||||
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
|
||||
private Player loadPlayerFor(RulesetInfo ri)
|
||||
{
|
||||
Ruleset.Value = ri;
|
||||
return loadPlayerFor(ri.CreateInstance());
|
||||
}
|
||||
|
||||
private Player loadPlayerFor(Ruleset r)
|
||||
{
|
||||
|
@ -18,7 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.626.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.629.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.17.1" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user