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implement custom tooltip for DrawableDate
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@ -4,13 +4,16 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Utils;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Graphics
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namespace osu.Game.Graphics
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{
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{
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public class DrawableDate : OsuSpriteText, IHasTooltip
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public class DrawableDate : OsuSpriteText, IHasCustomTooltip
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{
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{
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private DateTimeOffset date;
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private DateTimeOffset date;
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@ -75,6 +78,74 @@ namespace osu.Game.Graphics
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private void updateTime() => Text = Format();
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private void updateTime() => Text = Format();
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public virtual string TooltipText => string.Format($"{Date:MMMM d, yyyy h:mm tt \"UTC\"z}");
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public ITooltip GetCustomTooltip() => new DateTooltip();
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public object TooltipContent => Date;
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private class DateTooltip : VisibilityContainer, ITooltip
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{
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private readonly OsuSpriteText dateText, timeText;
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private readonly Box background;
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public DateTooltip()
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{
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AutoSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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dateText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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timeText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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}
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}
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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// Temporary colour since it's currently impossible to change it without bugs (see https://github.com/ppy/osu-framework/issues/3231)
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// If above is fixed, this should use OverlayColourProvider
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background.Colour = colours.Gray1;
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timeText.Colour = colours.GreyCyanLighter;
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}
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protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
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public bool SetContent(object content)
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{
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if (!(content is DateTimeOffset date))
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return false;
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dateText.Text = string.Format($"{date:d MMMM yyyy}") + " ";
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timeText.Text = string.Format($"{date:hh:mm:ss \"UTC\"z}");
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return true;
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}
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public void Move(Vector2 pos) => Position = pos;
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}
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}
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}
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}
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}
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